Fixed some typos
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parent
a3125188c1
commit
0a8a8d481a
@ -27,7 +27,7 @@ public class AIPlayer extends Player {
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new Thread(() -> {
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count = 0;
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findBestMove((Board) board.clone(), color, 0);
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System.out.println("Moved processes: " + count);
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System.out.println("Moves processed: " + count);
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SwingUtilities.invokeLater(() -> game.onMove(this, bestMove));
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}).start();
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}
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@ -41,7 +41,7 @@ public class AIPlayer extends Player {
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int enemyValue = board.evaluate(color.opposite());
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int valueChange = teamValue - enemyValue;
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if (depth <= 3 && valueChange >= 0) valueChange -= findBestMove(board, color.opposite(), depth + 1);
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if (depth < 4) valueChange -= findBestMove(board, color.opposite(), depth + 1);
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if (valueChange > bestValue) {
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bestValue = valueChange;
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@ -40,10 +40,10 @@ public class Game {
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switch (eventType) {
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case CHECKMATE:
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case STALEMATE:
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System.out.printf("%s in %s!%n", player.color, eventType);
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System.out.printf("%s in %s!%n", player.color.opposite(), eventType);
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break;
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case CHECK:
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System.out.printf("%s in check!%n", player.color);
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System.out.printf("%s in check!%n", player.color.opposite());
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default:
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boardPanel.repaint();
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players.get(player.color.opposite()).requestMove();
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