Fixed input listening bug in NaturalPlayer
+ disconnect methods in Game and Player + NaturalPlayer removes its MouseListener from OverlayComponent after the disconnect method is called
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3c03f01962
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1323286c93
@ -93,5 +93,12 @@ public class Game {
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overlayComponent.clearArrow();
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}
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/**
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* Removed all connections between the game and the ui.
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*/
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public void disconnect() {
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players.values().forEach(Player::disconnect);
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}
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public Board getBoard() { return board; }
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}
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@ -1,7 +1,7 @@
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package dev.kske.chess.game;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import java.awt.event.MouseListener;
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import java.util.List;
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import java.util.stream.Collectors;
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@ -18,16 +18,35 @@ import dev.kske.chess.ui.OverlayComponent;
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* Created: <strong>06.07.2019</strong><br>
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* Author: <strong>Kai S. K. Engelbart</strong>
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*/
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public class NaturalPlayer extends Player {
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public class NaturalPlayer extends Player implements MouseListener {
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private final OverlayComponent overlayComponent;
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private boolean moveRequested;
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private Position pos;
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public NaturalPlayer(Color color, OverlayComponent overlayComponent) {
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super(color);
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this.overlayComponent = overlayComponent;
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moveRequested = false;
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overlayComponent.addMouseListener(new MouseAdapter() {
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private Position pos;
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overlayComponent.addMouseListener(this);
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}
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@Override
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public void requestMove() {
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moveRequested = true;
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}
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@Override
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public void cancelMove() {
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moveRequested = false;
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}
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@Override
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public void disconnect() {
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overlayComponent.removeMouseListener(this);
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}
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@Override
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public void mousePressed(MouseEvent evt) {
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@ -54,16 +73,16 @@ public class NaturalPlayer extends Player {
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pos = null;
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}
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}
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});
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}
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@Override
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public void requestMove() {
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moveRequested = true;
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}
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public void mouseClicked(MouseEvent e) {}
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@Override
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public void cancelMove() {
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moveRequested = false;
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}
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public void mouseReleased(MouseEvent e) {}
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@Override
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public void mouseEntered(MouseEvent e) {}
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@Override
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public void mouseExited(MouseEvent e) {}
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}
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@ -23,6 +23,8 @@ public abstract class Player {
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public abstract void cancelMove();
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public abstract void disconnect();
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public Game getGame() { return game; }
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public void setGame(Game game) {
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@ -98,4 +98,7 @@ public class AIPlayer extends Player {
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}
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}
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}
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@Override
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public void disconnect() {}
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}
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