Refactoring

- Simplified FEN-string generation
- Made GameConfigurationDialog a utility class
This commit is contained in:
Kai S. K. Engelbart 2019-09-09 19:05:57 +02:00
parent 216877b76b
commit 249480724a
6 changed files with 61 additions and 78 deletions

View File

@ -480,38 +480,17 @@ public class Board implements Cloneable {
// Piece placement (from white's perspective)
for (int i = 0; i < 8; i++) {
int emptyCount = 0;
for (int j = 0; j < 8; j++)
if (boardArr[j][i] == null) ++emptyCount;
for (int j = 0; j < 8; j++) {
final Piece piece = boardArr[j][i];
if (piece == null) ++emptyCount;
else {
if (emptyCount != 0) {
sb.append(emptyCount);
emptyCount = 0;
}
char piece;
switch (boardArr[j][i].getType()) {
case KING:
piece = 'K';
break;
case QUEEN:
piece = 'Q';
break;
case ROOK:
piece = 'R';
break;
case KNIGHT:
piece = 'N';
break;
case BISHOP:
piece = 'B';
break;
case PAWN:
piece = 'P';
break;
default:
piece = '-';
char p = boardArr[j][i].getType().firstChar();
sb.append(piece.getColor() == Color.WHITE ? Character.toUpperCase(p) : p);
}
if (boardArr[j][i].getColor() == Color.BLACK) piece = Character.toLowerCase(piece);
sb.append(piece);
}
if (emptyCount != 0) sb.append(emptyCount);
if (i < 7) sb.append('/');

View File

@ -85,7 +85,14 @@ public abstract class Piece implements Cloneable {
}
public static enum Type {
KING, QUEEN, ROOK, KNIGHT, BISHOP, PAWN
KING, QUEEN, ROOK, KNIGHT, BISHOP, PAWN;
/**
* @return The first character of this {@link Type} in algebraic notation and lower case
*/
public char firstChar() {
return this == KNIGHT ? 'n' : Character.toLowerCase(this.toString().charAt(0));
}
}
public static enum Color {

View File

@ -36,7 +36,7 @@ public class FENDropTarget extends DropTargetAdapter {
try (BufferedReader br = new BufferedReader(new FileReader(file))) {
final GamePane gamePane = mainWindow.addGamePane();
final String fen = br.readLine();
new GameConfigurationDialog((whiteName, blackName) -> {
GameConfigurationDialog.show((whiteName, blackName) -> {
final Game game = new Game(gamePane.getBoardPane(), whiteName, blackName, fen);
gamePane.setGame(game);
game.start();

View File

@ -4,6 +4,7 @@ import java.awt.Font;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.function.BiConsumer;
import javax.swing.DefaultComboBoxModel;
import javax.swing.JButton;
@ -17,14 +18,16 @@ import javax.swing.JLabel;
* Created: <strong>24.07.2019</strong><br>
* Author: <strong>Kai S. K. Engelbart</strong>
*/
public class GameConfigurationDialog extends JDialog {
public class GameConfigurationDialog {
private static final long serialVersionUID = 9080577278529876972L;
private GameConfigurationDialog() {}
/**
* Create the dialog.
*/
public GameConfigurationDialog(ActionWithConfiguration action) {
public static void show(BiConsumer<String, String> action) {
new JDialog() {
private static final long serialVersionUID = -5768339760489440385L;
{
setTitle("Game Configuration");
setBounds(100, 100, 281, 142);
setModal(true);
@ -57,7 +60,7 @@ public class GameConfigurationDialog extends JDialog {
JButton btnStart = new JButton("Start");
btnStart.addActionListener((evt) -> {
dispose();
action.onConfigurationSet(options.get(cbWhite.getSelectedIndex()), options.get(cbBlack.getSelectedIndex()));
action.accept(options.get(cbWhite.getSelectedIndex()), options.get(cbBlack.getSelectedIndex()));
});
btnStart.setBounds(20, 73, 89, 23);
getContentPane().add(btnStart);
@ -67,11 +70,7 @@ public class GameConfigurationDialog extends JDialog {
btnCancel.setBounds(157, 73, 89, 23);
getContentPane().add(btnCancel);
setVisible(true);
}
public static interface ActionWithConfiguration {
void onConfigurationSet(String whiteName, String blackName);
}.setVisible(true);
}
}

View File

@ -34,7 +34,7 @@ public class MenuBar extends JMenuBar {
JMenu gameMenu = new JMenu("Game");
JMenuItem newGameMenuItem = new JMenuItem("New Game");
newGameMenuItem.addActionListener((evt) -> {
new GameConfigurationDialog((whiteName, blackName) -> {
GameConfigurationDialog.show((whiteName, blackName) -> {
GamePane gamePane = mainWindow.addGamePane();
Game game = new Game(gamePane.getBoardPane(), whiteName, blackName);
gamePane.setGame(game);
@ -80,7 +80,7 @@ public class MenuBar extends JMenuBar {
loadFromFENMenuItem.addActionListener((evt) -> {
final GamePane gamePane = mainWindow.addGamePane();
final String fen = JOptionPane.showInputDialog("Enter a FEN string: ");
new GameConfigurationDialog((whiteName, blackName) -> {
GameConfigurationDialog.show((whiteName, blackName) -> {
final Game game = new Game(gamePane.getBoardPane(), whiteName, blackName, fen);
gamePane.setGame(game);
game.start();

View File

@ -19,11 +19,9 @@ import dev.kske.chess.board.Piece;
*/
public class TextureUtil {
private static Map<String, Image> textures, scaledTextures;
private static Map<String, Image> textures = new HashMap<>(), scaledTextures = new HashMap<>();
static {
textures = new HashMap<>();
scaledTextures = new HashMap<>();
loadPieceTextures();
scaledTextures.putAll(textures);
}