Implemented game restarting
+ Restarting method in Game + Abstract cancelMove method in Player + Stopping calculations in AIPlayer when the game has been restarted
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40ef31dd1f
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@ -29,10 +29,6 @@ public class Game {
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players.values().forEach(player -> player.setGame(this));
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}
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public void start() {
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players.get(Color.WHITE).requestMove();
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}
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public void onMove(Player player, Move move) {
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if (board.getPos(move).getColor() == player.color && board.attemptMove(move)) {
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System.out.printf("%s: %s%n", player.color, move);
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@ -51,4 +47,15 @@ public class Game {
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}
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} else player.requestMove();
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}
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public void start() {
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players.get(Color.WHITE).requestMove();
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}
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public void restart() {
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players.forEach((k, v) -> v.cancelMove());
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board.initializeDefaultPositions();
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boardComponent.repaint();
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start();
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}
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}
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@ -61,4 +61,9 @@ public class NaturalPlayer extends Player {
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public void requestMove() {
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moveRequested = true;
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}
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@Override
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public void cancelMove() {
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moveRequested = false;
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}
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}
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@ -22,6 +22,8 @@ public abstract class Player {
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public abstract void requestMove();
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public abstract void cancelMove();
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public Game getGame() { return game; }
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public void setGame(Game game) { this.game = game; }
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@ -6,6 +6,7 @@ import java.util.concurrent.ExecutionException;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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import java.util.concurrent.TimeUnit;
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import javax.swing.SwingUtilities;
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@ -25,14 +26,19 @@ public class AIPlayer extends Player {
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private int availableProcessors;
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private int maxDepth;
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private volatile boolean exitRequested;
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private volatile ExecutorService executor;
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public AIPlayer(Board board, Color color, int maxDepth) {
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super(board, color);
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availableProcessors = Runtime.getRuntime().availableProcessors();
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this.maxDepth = maxDepth;
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exitRequested = false;
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}
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@Override
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public void requestMove() {
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exitRequested = false;
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/*
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* Define some processing threads, split the available moves between them and
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* retrieve the result after their execution.
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@ -41,8 +47,8 @@ public class AIPlayer extends Player {
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/*
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* Get a copy of the board and the available moves.
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*/
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Board board = (Board) AIPlayer.this.board.clone();
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List<Move> moves = board.getMoves(color);
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Board board = (Board) AIPlayer.this.board.clone();
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List<Move> moves = board.getMoves(color);
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/*
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* Define move processors and split the available moves between them.
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@ -63,7 +69,7 @@ public class AIPlayer extends Player {
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/*
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* Execute processors, get the best result and pass it back to the Game class
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*/
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ExecutorService executor = Executors.newFixedThreadPool(numThreads);
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executor = Executors.newFixedThreadPool(numThreads);
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List<ProcessingResult> results = new ArrayList<>(numThreads);
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try {
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List<Future<ProcessingResult>> futures = executor.invokeAll(processors);
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@ -74,7 +80,18 @@ public class AIPlayer extends Player {
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ex.printStackTrace();
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}
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results.sort((r1, r2) -> Integer.compare(r2.score, r1.score));
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SwingUtilities.invokeLater(() -> game.onMove(this, results.get(0).move));
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if (!exitRequested) SwingUtilities.invokeLater(() -> game.onMove(this, results.get(0).move));
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}, "AIPlayer calculation setup").start();
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}
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@Override
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public void cancelMove() {
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exitRequested = true;
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executor.shutdownNow();
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try {
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executor.awaitTermination(500, TimeUnit.MILLISECONDS);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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}
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@ -26,10 +26,16 @@ public class GameModeDialog extends JDialog {
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private static final long serialVersionUID = 5470026233924735607L;
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private final MainWindow parent;
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private final Board board;
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private final OverlayComponent overlayComponent;
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private final BoardComponent boardComponent;
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private final Map<Color, Player> players;
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/**
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* Create the dialog.
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*/
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public GameModeDialog(BoardPane boardPane) {
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public GameModeDialog(MainWindow parent, BoardPane boardPane) {
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super();
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setModal(true);
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setTitle("Game Mode Selection");
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@ -46,40 +52,43 @@ public class GameModeDialog extends JDialog {
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}
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});
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final BoardComponent boardComponent = boardPane.getBoardComponent();
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final OverlayComponent overlayComponent = boardPane.getOverlayComponent();
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final Board board = boardComponent.getBoard();
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this.parent = parent;
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boardComponent = boardPane.getBoardComponent();
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overlayComponent = boardPane.getOverlayComponent();
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board = boardComponent.getBoard();
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players = new HashMap<>();
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JButton btnNatural = new JButton("Game against natural opponent");
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btnNatural.addActionListener((evt) -> {
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Map<Color, Player> players = new HashMap<>();
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players.put(Color.WHITE, new NaturalPlayer(board, Color.WHITE, overlayComponent));
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players.put(Color.BLACK, new NaturalPlayer(board, Color.BLACK, overlayComponent));
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new Game(players, boardComponent).start();
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dispose();
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startGame();
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});
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getContentPane().add(btnNatural);
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JButton btnAI = new JButton("Game against AI");
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btnAI.addActionListener((evt) -> {
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Map<Color, Player> players = new HashMap<>();
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players.put(Color.WHITE, new NaturalPlayer(board, Color.WHITE, overlayComponent));
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players.put(Color.BLACK, new AIPlayer(board, Color.BLACK, 5));
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new Game(players, boardComponent).start();
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dispose();
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startGame();
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});
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getContentPane().add(btnAI);
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JButton btnAI2 = new JButton("AI against AI");
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btnAI2.addActionListener((evt) -> {
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Map<Color, Player> players = new HashMap<>();
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players.put(Color.WHITE, new AIPlayer(board, Color.WHITE, 5));
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players.put(Color.BLACK, new AIPlayer(board, Color.BLACK, 4));
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new Game(players, boardComponent).start();
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dispose();
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startGame();
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});
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getContentPane().add(btnAI2);
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setLocationRelativeTo(null);
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}
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private void startGame() {
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Game game = new Game(players, boardComponent);
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parent.setGame(game);
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game.start();
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dispose();
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}
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}
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@ -8,7 +8,7 @@ import javax.swing.JFrame;
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import javax.swing.JPanel;
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import dev.kske.chess.board.Board;
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import dev.kske.chess.game.Game;
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/**
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* Project: <strong>Chess</strong><br>
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@ -18,7 +18,8 @@ import dev.kske.chess.board.Board;
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*/
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public class MainWindow {
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private JFrame mframe;
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private JFrame mframe;
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private Game game;
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/**
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* Launch the application.
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@ -61,12 +62,16 @@ public class MainWindow {
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mframe.getContentPane().add(toolPanel, BorderLayout.NORTH);
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JButton btnRestart = new JButton("Restart");
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btnRestart.addActionListener((evt) -> System.err.println("Resetting not implemented!"));
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btnRestart.addActionListener((evt) -> { if (game != null) game.restart(); });
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toolPanel.add(btnRestart);
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mframe.pack();
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mframe.setLocationRelativeTo(null);
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// Display dialog for game mode selection
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new GameModeDialog(boardPane).setVisible(true);
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new GameModeDialog(this, boardPane).setVisible(true);
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}
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public Game getGame() { return game; }
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public void setGame(Game game) { this.game = game; }
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}
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