Fixed Game and Log synchronization on FEN loading
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3ea48ef21b
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642a0bf4d1
@ -45,19 +45,10 @@ public class Log implements Cloneable {
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* @param pawnMove {@code true} if the move was made by a pawn
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*/
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public void add(Move move, Piece capturedPiece, boolean pawnMove) {
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// En passant availability
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enPassant = pawnMove && move.yDist == 2 ? new Position(move.pos.x, move.pos.y + move.ySign) : null;
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// Fullmove counter and halfmove clock
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int fullmoveCounter, halfmoveClock;
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if (moves.isEmpty()) {
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fullmoveCounter = 1;
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halfmoveClock = 0;
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} else {
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fullmoveCounter = getLast().fullmoveCounter;
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if (activeColor == Color.BLACK) ++fullmoveCounter;
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halfmoveClock = capturedPiece != null || pawnMove ? 0 : getLast().halfmoveClock + 1;
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}
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if (pawnMove || capturedPiece != null) halfmoveClock = 0;
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else++halfmoveClock;
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activeColor = activeColor.opposite();
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moves.add(new LoggedMove(move, capturedPiece, enPassant, activeColor, fullmoveCounter, halfmoveClock));
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}
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@ -90,7 +90,10 @@ public class MenuBar extends JMenuBar {
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.getBoard()
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.initFromFEN(JOptionPane.showInputDialog("Enter a FEN string: "));
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mainWindow.getBoardPane().getBoardComponent().repaint();
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mainWindow.getGame()
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.getPlayers()
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.get(mainWindow.getGame().getBoard().getLog().getActiveColor())
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.requestMove();
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});
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toolsMenu.add(loadFromFENMenuItem);
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