Added player management and related UI components

+ Game Mode selection dialog
+ Game class for turn management
+ Abstract Player class with NaturalPlayer implementation
- Moved mouse input handling from BoardPanel to NaturalPlayer
This commit is contained in:
Kai S. K. Engelbart 2019-07-07 13:53:57 +02:00
parent 7bf4f78b70
commit 716c84bf49
6 changed files with 207 additions and 31 deletions

View File

@ -0,0 +1,41 @@
package dev.kske.chess.game;
import java.util.Map;
import dev.kske.chess.board.Board;
import dev.kske.chess.board.Move;
import dev.kske.chess.board.Piece.Color;
/**
* Project: <strong>Chess</strong><br>
* File: <strong>Game.java</strong><br>
* Created: <strong>06.07.2019</strong><br>
* Author: <strong>Kai S. K. Engelbart</strong>
*/
public class Game {
private Map<Color, Player> players;
private Board board;
public Game(Map<Color, Player> players, Board board) {
this.players = players;
this.board = board;
// Initialize the game variable in each player
players.values().forEach(player -> player.setGame(this));
}
public void start() {
players.get(Color.WHITE).requestMove();
}
public void onMove(Player player, Move move) {
if (board.getPos(move).getColor() == player.color && board.attemptMove(move)) {
System.out.printf("%s: %s%n", player.color, move);
players.get(player.color.opposite()).requestMove();
} else {
System.out.printf("%s: Illegal move!%n", player.getColor());
player.requestMove();
}
}
}

View File

@ -0,0 +1,56 @@
package dev.kske.chess.game;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import dev.kske.chess.board.Board;
import dev.kske.chess.board.Move;
import dev.kske.chess.board.Piece.Color;
import dev.kske.chess.board.Position;
import dev.kske.chess.ui.BoardPanel;
/**
* Project: <strong>Chess</strong><br>
* File: <strong>NaturalPlayer.java</strong><br>
* Created: <strong>06.07.2019</strong><br>
* Author: <strong>Kai S. K. Engelbart</strong>
*/
public class NaturalPlayer extends Player {
private boolean moveRequested;
public NaturalPlayer(Board board, Color color, BoardPanel boardPanel) {
super(board, color);
moveRequested = false;
boardPanel.addMouseListener(new MouseAdapter() {
private Position pos;
@Override
public void mousePressed(MouseEvent evt) {
if (!moveRequested) return;
if (pos == null) {
pos = new Position(evt.getPoint().x / boardPanel.getTileSize(),
evt.getPoint().y / boardPanel.getTileSize());
if (board.get(pos) != null && board.get(pos).getColor() == color)
boardPanel.displayMoves(board.getMoves(pos));
else pos = null;
} else {
Position dest = new Position(evt.getPoint().x / boardPanel.getTileSize(),
evt.getPoint().y / boardPanel.getTileSize());
boardPanel.clearDisplayMoves();
moveRequested = false;
game.onMove(NaturalPlayer.this, new Move(pos, dest));
pos = null;
}
}
});
}
@Override
public void requestMove() {
moveRequested = true;
}
}

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@ -0,0 +1,36 @@
package dev.kske.chess.game;
import dev.kske.chess.board.Board;
import dev.kske.chess.board.Piece.Color;
/**
* Project: <strong>Chess</strong><br>
* File: <strong>Player.java</strong><br>
* Created: <strong>06.07.2019</strong><br>
* Author: <strong>Kai S. K. Engelbart</strong>
*/
public abstract class Player {
protected Game game;
protected Board board;
protected Color color;
public Player(Board board, Color color) {
this.board = board;
this.color = color;
}
public abstract void requestMove();
public Game getGame() { return game; }
public void setGame(Game game) { this.game = game; }
public Board getBoard() { return board; }
public void setBoard(Board board) { this.board = board; }
public Color getColor() { return color; }
public void setColor(Color color) { this.color = color; }
}

View File

@ -5,8 +5,6 @@ import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.List;
@ -15,7 +13,6 @@ import javax.swing.JPanel;
import dev.kske.chess.board.Board;
import dev.kske.chess.board.Move;
import dev.kske.chess.board.Position;
import dev.kske.chess.event.GameEvent;
import dev.kske.chess.event.GameEventListener;
@ -61,33 +58,6 @@ public class BoardPanel extends JPanel implements GameEventListener {
});
setSize(getPreferredSize());
// Add a mouse adapter for testing piece movement
addMouseListener(new MouseAdapter() {
private Position pos;
@Override
public void mousePressed(MouseEvent evt) {
if (pos == null) {
pos = new Position(evt.getPoint().x / tileSize, evt.getPoint().y / tileSize);
if (board.get(pos) != null) {
displayMoves.clear();
displayMoves.addAll(board.getMoves(pos));
repaint();
}
} else {
Position dest = new Position(evt.getPoint().x / tileSize, evt.getPoint().y / tileSize);
if (board.attemptMove(new Move(pos, dest))) {
displayMoves.clear();
repaint();
}
pos = null;
}
}
});
}
@Override
@ -133,7 +103,26 @@ public class BoardPanel extends JPanel implements GameEventListener {
}
/**
* Reverts the board to its initial state
* Displays move destinations on the board.
*
* @param moves The moves to display
*/
public void displayMoves(List<Move> moves) {
displayMoves.clear();
displayMoves.addAll(moves);
repaint();
}
/**
* Clears all display moves.
*/
public void clearDisplayMoves() {
displayMoves.clear();
repaint();
}
/**
* Reverts the board to its initial state.
*/
public void reset() {
board.initializeDefaultPositions();
@ -149,6 +138,8 @@ public class BoardPanel extends JPanel implements GameEventListener {
@Override
public Dimension getPreferredSize() { return new Dimension(480, 480); }
public int getTileSize() { return tileSize; }
public Board getBoard() { return board; }
public void setBoard(Board board) {

View File

@ -0,0 +1,49 @@
package dev.kske.chess.ui;
import java.awt.FlowLayout;
import java.util.HashMap;
import java.util.Map;
import javax.swing.JButton;
import javax.swing.JDialog;
import dev.kske.chess.board.Piece.Color;
import dev.kske.chess.game.Game;
import dev.kske.chess.game.NaturalPlayer;
import dev.kske.chess.game.Player;
/**
* Project: <strong>Chess</strong><br>
* File: <strong>GameModeDialog.java</strong><br>
* Created: <strong>06.07.2019</strong><br>
* Author: <strong>Kai S. K. Engelbart</strong>
*/
public class GameModeDialog extends JDialog {
private static final long serialVersionUID = 5470026233924735607L;
/**
* Create the dialog.
*/
public GameModeDialog(BoardPanel boardPanel) {
super();
setModal(true);
setTitle("Game Mode Selection");
setBounds(100, 100, 231, 99);
setDefaultCloseOperation(JDialog.DISPOSE_ON_CLOSE);
getContentPane().setLayout(new FlowLayout(FlowLayout.CENTER, 5, 5));
JButton btnNatural = new JButton("Game against natural opponent");
btnNatural.addActionListener((evt) -> {
Map<Color, Player> players = new HashMap<>();
players.put(Color.WHITE, new NaturalPlayer(boardPanel.getBoard(), Color.WHITE, boardPanel));
players.put(Color.BLACK, new NaturalPlayer(boardPanel.getBoard(), Color.BLACK, boardPanel));
new Game(players, boardPanel.getBoard()).start();
dispose();
});
getContentPane().add(btnNatural);
JButton btnAI = new JButton("Game against AI");
getContentPane().add(btnAI);
}
}

View File

@ -64,5 +64,8 @@ public class MainWindow {
btnRestart.addActionListener((evt) -> boardPanel.reset());
toolPanel.add(btnRestart);
mframe.pack();
// Display dialog for game mode selection
new GameModeDialog(boardPanel).setVisible(true);
}
}