Associated DropTarget with MainWindow

When a FEN file is dropped into the main window, the drop target
automatically loads it into the currently visible (=selected) game.
This commit is contained in:
Kai S. K. Engelbart 2019-08-24 16:04:09 +02:00
parent b3c2253c45
commit 73509f2dd1
Signed by: kske
GPG Key ID: 8BEB13EC5DF7EF13
3 changed files with 13 additions and 24 deletions

View File

@ -19,27 +19,26 @@ import java.util.List;
*/ */
public class FENDropTarget extends DropTargetAdapter { public class FENDropTarget extends DropTargetAdapter {
private GamePane gamePane; private MainWindow mainWindow;
public FENDropTarget(GamePane gamePane) { public FENDropTarget(MainWindow mainWindow) {
this.gamePane = gamePane; this.mainWindow = mainWindow;
} }
@Override @Override
public void drop(DropTargetDropEvent evt) { public void drop(DropTargetDropEvent evt) {
try { try {
evt.acceptDrop(DnDConstants.ACTION_COPY_OR_MOVE); evt.acceptDrop(DnDConstants.ACTION_COPY_OR_MOVE);
@SuppressWarnings( @SuppressWarnings("unchecked")
"unchecked"
)
List<File> droppedFiles = (List<File>) evt.getTransferable().getTransferData(DataFlavor.javaFileListFlavor); List<File> droppedFiles = (List<File>) evt.getTransferable().getTransferData(DataFlavor.javaFileListFlavor);
try (BufferedReader br = new BufferedReader(new FileReader(droppedFiles.get(0)))) { try (BufferedReader br = new BufferedReader(new FileReader(droppedFiles.get(0)))) {
gamePane.getGame().reset(); mainWindow.getSelectedGamePane().getGame().reset();
gamePane.getGame().getBoard().initFromFEN(br.readLine()); mainWindow.getSelectedGamePane().getGame().getBoard().initFromFEN(br.readLine());
gamePane.getBoardPane().getBoardComponent().repaint(); mainWindow.getSelectedGamePane().getBoardPane().getBoardComponent().repaint();
gamePane.getGame() mainWindow.getSelectedGamePane()
.getGame()
.getPlayers() .getPlayers()
.get(gamePane.getGame().getBoard().getLog().getActiveColor()) .get(mainWindow.getSelectedGamePane().getGame().getBoard().getLog().getActiveColor())
.requestMove(); .requestMove();
evt.dropComplete(true); evt.dropComplete(true);
} }

View File

@ -2,7 +2,6 @@ package dev.kske.chess.ui;
import java.awt.BorderLayout; import java.awt.BorderLayout;
import java.awt.GridLayout; import java.awt.GridLayout;
import java.awt.dnd.DropTarget;
import javax.swing.JButton; import javax.swing.JButton;
import javax.swing.JComponent; import javax.swing.JComponent;
@ -28,9 +27,6 @@ public class GamePane extends JComponent {
private Game game; private Game game;
private Color activeColor; private Color activeColor;
@SuppressWarnings(
"unused"
)
public GamePane() { public GamePane() {
setLayout(new BorderLayout()); setLayout(new BorderLayout());
boardPane = new BoardPane(); boardPane = new BoardPane();
@ -38,10 +34,7 @@ public class GamePane extends JComponent {
JPanel toolPanel = new JPanel(); JPanel toolPanel = new JPanel();
btnRestart = new JButton("Restart"); btnRestart = new JButton("Restart");
btnRestart.addActionListener((evt) -> { btnRestart.addActionListener((evt) -> { if (game != null) game.reset(); game.start(); });
if (game != null) game.reset();
game.start();
});
activeColor = Color.WHITE; activeColor = Color.WHITE;
btnSwapColors = new JButton("Play as black"); btnSwapColors = new JButton("Play as black");
@ -67,8 +60,6 @@ public class GamePane extends JComponent {
for (int i = 0; i < 8; i++) for (int i = 0; i < 8; i++)
numberPanel.add(new JLabel(String.valueOf(8 - i))); numberPanel.add(new JLabel(String.valueOf(8 - i)));
add(numberPanel, BorderLayout.EAST); add(numberPanel, BorderLayout.EAST);
new DropTarget(this, new FENDropTarget(this));
} }
public BoardPane getBoardPane() { return boardPane; } public BoardPane getBoardPane() { return boardPane; }

View File

@ -2,6 +2,7 @@ package dev.kske.chess.ui;
import java.awt.EventQueue; import java.awt.EventQueue;
import java.awt.Toolkit; import java.awt.Toolkit;
import java.awt.dnd.DropTarget;
import javax.swing.JFrame; import javax.swing.JFrame;
import javax.swing.JTabbedPane; import javax.swing.JTabbedPane;
@ -20,9 +21,6 @@ public class MainWindow {
/** /**
* Launch the application. * Launch the application.
*/ */
@SuppressWarnings(
"unused"
)
public static void main(String[] args) { public static void main(String[] args) {
EventQueue.invokeLater(() -> { EventQueue.invokeLater(() -> {
try { try {
@ -57,6 +55,7 @@ public class MainWindow {
frame.getContentPane().add(tabbedPane); frame.getContentPane().add(tabbedPane);
frame.setJMenuBar(new MenuBar(this)); frame.setJMenuBar(new MenuBar(this));
new DropTarget(frame, new FENDropTarget(this));
// Update position and dimensions // Update position and dimensions
frame.pack(); frame.pack();