Implemented checkmate and stalemate detection
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6d63c5c358
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@ -55,14 +55,14 @@ public class Board {
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Piece capturePiece = move(move);
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Piece capturePiece = move(move);
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// Revert move if it caused a check for its team
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// Revert move if it caused a check for its team
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if (checkCheck(piece.getColor()) != GameEventType.NONE) {
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if (checkCheck(piece.getColor())) {
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revert(move, capturePiece);
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revert(move, capturePiece);
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return false;
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return false;
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}
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}
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// Detect check on the opposite team
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// Detect check and stalemate on the opposite team
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Color oppositeColor = piece.getColor().opposite();
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Color oppositeColor = piece.getColor().opposite();
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GameEventType eventType = checkCheck(oppositeColor);
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GameEventType eventType = getGameEventType(oppositeColor);
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if (eventType != GameEventType.NONE) notifyListeners(new GameEvent(this, eventType, oppositeColor));
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if (eventType != GameEventType.NONE) notifyListeners(new GameEvent(this, eventType, oppositeColor));
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return true;
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return true;
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@ -121,18 +121,21 @@ public class Board {
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return get(pos).getMoves(pos);
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return get(pos).getMoves(pos);
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}
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}
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public GameEventType checkCheck(Color color) {
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public boolean checkCheck(Color color) {
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for (int i = 0; i < 8; i++)
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for (int i = 0; i < 8; i++)
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for (int j = 0; j < 8; j++) {
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for (int j = 0; j < 8; j++) {
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Position pos = new Position(i, j);
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Position pos = new Position(i, j);
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if (get(pos) != null && get(pos).getColor() != color
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if (get(pos) != null && get(pos).getColor() != color
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&& get(pos).isValidMove(new Move(pos, kingPos.get(color))))
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&& get(pos).isValidMove(new Move(pos, kingPos.get(color))))
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return GameEventType.CHECK;
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return true;
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// TOOD: Checkmate detection
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// return getMoves(kingPos.get(color)).isEmpty() ? GameEventType.CHECKMATE :
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// GameEventType.CHECK;
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}
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}
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return GameEventType.NONE;
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return false;
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}
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public GameEventType getGameEventType(Color color) {
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return checkCheck(color)
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? getMoves(kingPos.get(color)).isEmpty() ? GameEventType.CHECKMATE : GameEventType.CHECK
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: getMoves(color).isEmpty() ? GameEventType.STALEMATE : GameEventType.NONE;
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}
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}
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public void registerGameEventListener(GameEventListener listener) {
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public void registerGameEventListener(GameEventListener listener) {
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@ -33,6 +33,6 @@ public class GameEvent extends EventObject {
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public Color getColor() { return color; }
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public Color getColor() { return color; }
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public static enum GameEventType {
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public static enum GameEventType {
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CHECK, CHECKMATE, STALEMENT, NONE;
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CHECK, CHECKMATE, STALEMATE, NONE;
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}
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}
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}
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}
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@ -6,7 +6,6 @@ import java.util.List;
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import dev.kske.chess.Board;
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import dev.kske.chess.Board;
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import dev.kske.chess.Move;
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import dev.kske.chess.Move;
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import dev.kske.chess.Position;
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import dev.kske.chess.Position;
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import dev.kske.chess.event.GameEvent.GameEventType;
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/**
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/**
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* Project: <strong>Chess</strong><br>
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* Project: <strong>Chess</strong><br>
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@ -29,7 +28,7 @@ public abstract class Piece {
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for (Iterator<Move> iterator = moves.iterator(); iterator.hasNext();) {
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for (Iterator<Move> iterator = moves.iterator(); iterator.hasNext();) {
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Move move = iterator.next();
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Move move = iterator.next();
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Piece capturePiece = board.move(move);
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Piece capturePiece = board.move(move);
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if (board.checkCheck(getColor()) != GameEventType.NONE)
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if (board.checkCheck(getColor()))
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iterator.remove();
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iterator.remove();
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board.revert(move, capturePiece);
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board.revert(move, capturePiece);
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}
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}
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