Optimized BoardPanel and texture loading
- Renamed TextureLoader to TextureUtil - Moved entire texture handling to TextureUtil
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@ -3,22 +3,17 @@ package dev.kske.chess;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Graphics;
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import java.awt.Image;
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import java.awt.Point;
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import java.awt.event.ComponentAdapter;
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import java.awt.event.ComponentEvent;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import java.io.File;
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import java.util.HashMap;
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import java.util.Map;
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import javax.swing.JOptionPane;
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import javax.swing.JPanel;
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import dev.kske.chess.event.GameEvent;
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import dev.kske.chess.event.GameEventListener;
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import dev.kske.chess.piece.Piece;
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/**
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* Project: <strong>Chess</strong><br>
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@ -34,17 +29,12 @@ public class BoardPanel extends JPanel implements GameEventListener {
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private static final long serialVersionUID = 6771148331334310216L;
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private static int tileSize;
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private static Map<String, Image> textures;
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private int tileSize;
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private Board board;
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public BoardPanel(Board board) {
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this();
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setSize(getPreferredSize());
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setBoard(board);
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if (textures == null) loadPieceTextures();
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}
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public BoardPanel() {
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@ -58,10 +48,12 @@ public class BoardPanel extends JPanel implements GameEventListener {
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@Override
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public void componentResized(ComponentEvent e) {
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tileSize = getWidth() / 8;
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scalePieceTextures();
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TextureUtil.scalePieceTextures(tileSize);
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}
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});
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setSize(getPreferredSize());
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// Add a mouse adapter for testing piece movement
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addMouseListener(new MouseAdapter() {
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@ -95,8 +87,8 @@ public class BoardPanel extends JPanel implements GameEventListener {
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// Draw the pieces if a board is present
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if (board != null) for (int i = 0; i < 8; i++)
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for (int j = 0; j < 8; j++)
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if (board.getBoardArr()[i][j] != null)
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g.drawImage(getPieceTexture(board.getBoardArr()[i][j]), i * tileSize, j * tileSize, this);
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if (board.getBoardArr()[i][j] != null) g.drawImage(TextureUtil
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.getPieceTexture(board.getBoardArr()[i][j]), i * tileSize, j * tileSize, this);
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}
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@Override
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@ -116,36 +108,6 @@ public class BoardPanel extends JPanel implements GameEventListener {
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repaint();
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}
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/**
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* Load every PNG file inside the res/pieces directory.
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* The filenames without extensions are used as keys in the map textures.
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*/
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private static void loadPieceTextures() {
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textures = new HashMap<>();
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File dir = new File("res/pieces");
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File[] files = dir.listFiles((File parentDir, String name) -> name.toLowerCase().endsWith(".png"));
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for (File file : files)
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textures.put(file.getName().replaceFirst("[.][^.]+$", ""), TextureLoader.loadScaledImage(file, tileSize));
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}
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/**
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* Scales all piece textures to fit the current tile size
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*/
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private static void scalePieceTextures() {
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textures.replaceAll((key, img) -> img.getScaledInstance(tileSize, tileSize, Image.SCALE_SMOOTH));
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}
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/**
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* Loads a piece texture fitting to a piece object
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*
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* @param piece The piece from which the texture properties are taken
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* @return The fitting texture
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*/
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private static Image getPieceTexture(Piece piece) {
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String key = piece.getType().toString().toLowerCase() + "_" + piece.getColor().toString().toLowerCase();
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return textures.get(key);
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}
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@Override
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public Dimension getMinimumSize() { return getPreferredSize(); }
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@ -1,35 +0,0 @@
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package dev.kske.chess;
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import java.awt.Image;
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import java.awt.image.BufferedImage;
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import java.io.File;
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import java.io.IOException;
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import javax.imageio.ImageIO;
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/**
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* Project: <strong>Chess</strong><br>
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* File: <strong>TextureLoader.java</strong><br>
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* Created: <strong>01.07.2019</strong><br>
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* Author: <strong>Kai S. K. Engelbart</strong>
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*/
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public class TextureLoader {
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private TextureLoader() {}
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/**
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* Loads an image from a file.
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*
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* @param file The image file
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* @return The loaded image
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*/
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public static Image loadScaledImage(File file, int scale) {
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BufferedImage in = null;
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try {
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in = ImageIO.read(file);
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} catch (IOException e) {
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e.printStackTrace();
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}
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return in;
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}
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}
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76
src/dev/kske/chess/TextureUtil.java
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76
src/dev/kske/chess/TextureUtil.java
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@ -0,0 +1,76 @@
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package dev.kske.chess;
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import java.awt.Image;
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import java.awt.image.BufferedImage;
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import java.io.File;
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import java.io.IOException;
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import java.util.HashMap;
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import java.util.Map;
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import javax.imageio.ImageIO;
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import dev.kske.chess.piece.Piece;
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/**
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* Project: <strong>Chess</strong><br>
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* File: <strong>TextureUtil.java</strong><br>
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* Created: <strong>01.07.2019</strong><br>
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* Author: <strong>Kai S. K. Engelbart</strong>
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*/
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public class TextureUtil {
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private static Map<String, Image> textures;
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static {
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textures = new HashMap<>();
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loadPieceTextures();
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}
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private TextureUtil() {}
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/**
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* Loads a piece texture fitting to a piece object
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*
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* @param piece The piece from which the texture properties are taken
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* @return The fitting texture
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*/
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public static Image getPieceTexture(Piece piece) {
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String key = piece.getType().toString().toLowerCase() + "_" + piece.getColor().toString().toLowerCase();
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return textures.get(key);
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}
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/**
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* Scales all piece textures to fit the current tile size
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*/
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public static void scalePieceTextures(int scale) {
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textures.replaceAll((key, img) -> img.getScaledInstance(scale, scale, Image.SCALE_SMOOTH));
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}
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/**
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* Loads an image from a file.
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*
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* @param file The image file
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* @return The loaded image
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*/
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private static Image loadImage(File file) {
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BufferedImage in = null;
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try {
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in = ImageIO.read(file);
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} catch (IOException e) {
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e.printStackTrace();
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}
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return in;
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}
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/**
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* Load every PNG file inside the res/pieces directory.
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* The filenames without extensions are used as keys in the map textures.
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*/
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private static void loadPieceTextures() {
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File dir = new File("res/pieces");
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File[] files = dir.listFiles((File parentDir, String name) -> name.toLowerCase().endsWith(".png"));
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for (File file : files)
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textures.put(file.getName().replaceFirst("[.][^.]+$", ""), TextureUtil.loadImage(file));
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}
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}
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