Merge pull request #17 from CyB3RC0nN0R/f/close_tabs
Implementing a closing button for game pane tabs
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8cdaee349f
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src/dev/kske/chess/ui/GameTabComponent.java
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99
src/dev/kske/chess/ui/GameTabComponent.java
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package dev.kske.chess.ui;
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import java.awt.BasicStroke;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.FlowLayout;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.event.MouseAdapter;
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import java.awt.event.MouseEvent;
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import javax.swing.BorderFactory;
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import javax.swing.JButton;
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import javax.swing.JLabel;
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import javax.swing.JPanel;
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import javax.swing.JTabbedPane;
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import javax.swing.plaf.basic.BasicButtonUI;
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/**
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* Project: <strong>Chess</strong><br>
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* File: <strong>GameTabComponent.java</strong><br>
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* Created: <strong>11 Dec 2019</strong><br>
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*
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* @author Kai S. K. Engelbart
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*/
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public class GameTabComponent extends JPanel {
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private final JTabbedPane tabbedPane;
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private static final long serialVersionUID = 9022979950018125935L;
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public GameTabComponent(JTabbedPane tabbedPane) {
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super(new FlowLayout(FlowLayout.LEFT, 0, 0));
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if (tabbedPane == null) throw new NullPointerException("TabbedPane is null");
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this.tabbedPane = tabbedPane;
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// Create title JLabel
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JLabel label = new JLabel() {
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private static final long serialVersionUID = 7902391411509551586L;
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@Override
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public String getText() {
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int i = tabbedPane.indexOfTabComponent(GameTabComponent.this);
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return i != -1 ? tabbedPane.getTitleAt(i) : "";
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}
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};
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label.setBorder(BorderFactory.createEmptyBorder(0, 0, 0, 5));
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add(label);
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// Create close JButton
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add(new TabButton());
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setBorder(BorderFactory.createEmptyBorder(2, 0, 0, 0));
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}
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private class TabButton extends JButton {
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private static final long serialVersionUID = -2757857832337636731L;
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public TabButton() {
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final int size = 17;
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setPreferredSize(new Dimension(size, size));
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setToolTipText("Close this tab");
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setUI(new BasicButtonUI());
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setContentAreaFilled(false);
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setFocusable(false);
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setBorder(BorderFactory.createEtchedBorder());
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setBorderPainted(false);
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addMouseListener(new MouseAdapter() {
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@Override
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public void mouseEntered(MouseEvent evt) { setBorderPainted(true); }
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@Override
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public void mouseExited(MouseEvent evt) { setBorderPainted(false); }
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});
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setRolloverEnabled(true);
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addActionListener((evt) -> { int i = tabbedPane.indexOfTabComponent(GameTabComponent.this); if (i != -1) tabbedPane.remove(i); });
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}
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@Override
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public void updateUI() {}
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@Override
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public void paintComponent(Graphics g) {
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super.paintComponent(g);
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Graphics2D g2 = (Graphics2D) g.create();
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// shift the image for pressed buttons
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if (getModel().isPressed()) { g2.translate(1, 1); }
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g2.setStroke(new BasicStroke(2));
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g2.setColor(Color.BLACK);
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if (getModel().isRollover()) { g2.setColor(Color.MAGENTA); }
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final int delta = 6;
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g2.drawLine(delta, delta, getWidth() - delta - 1, getHeight() - delta - 1);
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g2.drawLine(getWidth() - delta - 1, delta, delta, getHeight() - delta - 1);
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g2.dispose();
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}
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}
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}
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@ -26,7 +26,7 @@ import dev.kske.chess.pgn.PGNGame;
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* Project: <strong>Chess</strong><br>
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* Project: <strong>Chess</strong><br>
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* File: <strong>MainWindow.java</strong><br>
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* File: <strong>MainWindow.java</strong><br>
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* Created: <strong>01.07.2019</strong><br>
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* Created: <strong>01.07.2019</strong><br>
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*
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*
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* @since Chess v0.1-alpha
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* @since Chess v0.1-alpha
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* @author Kai S. K. Engelbart
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* @author Kai S. K. Engelbart
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*/
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*/
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@ -88,21 +88,22 @@ public class MainWindow extends JFrame {
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/**
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/**
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* Creates a new {@link GamePane}, adds it to the tabbed pane and opens it.
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* Creates a new {@link GamePane}, adds it to the tabbed pane and opens it.
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* The new tab has the title {@code Game n} where {@code n} is its number.
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* The new tab has the title {@code Game n} where {@code n} is its number.
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*
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*
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* @return The new {@link GamePane}
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* @return The new {@link GamePane}
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*/
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*/
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public GamePane addGamePane() { return addGamePane("Game " + (tabbedPane.getComponentCount() + 1)); }
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public GamePane addGamePane() { return addGamePane("Game " + (tabbedPane.getTabCount() + 1)); }
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/**
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/**
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* Creates a new {@link GamePane}, adds it to the tabbed pane and opens it.
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* Creates a new {@link GamePane}, adds it to the tabbed pane and opens it.
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*
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*
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* @param title The title of the {@link GamePane}
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* @param title The title of the {@link GamePane}
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* @return The new {@link GamePane}
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* @return The new {@link GamePane}
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*/
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*/
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public GamePane addGamePane(String title) {
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public GamePane addGamePane(String title) {
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GamePane gamePane = new GamePane();
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GamePane gamePane = new GamePane();
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tabbedPane.add(title, gamePane);
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tabbedPane.add(title, gamePane);
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tabbedPane.setSelectedIndex(tabbedPane.getComponentCount() - 1);
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tabbedPane.setTabComponentAt(tabbedPane.getTabCount() - 1, new GameTabComponent(tabbedPane));
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tabbedPane.setSelectedIndex(tabbedPane.getTabCount() - 1);
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return gamePane;
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return gamePane;
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}
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}
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@ -119,14 +120,14 @@ public class MainWindow extends JFrame {
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/**
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/**
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* Removes a {@link GamePane} form the tabbed pane.
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* Removes a {@link GamePane} form the tabbed pane.
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*
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*
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* @param index The index of the {@link GamePane} to remove
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* @param index The index of the {@link GamePane} to remove
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*/
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*/
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public void removeGamePane(int index) { tabbedPane.remove(index); }
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public void removeGamePane(int index) { tabbedPane.remove(index); }
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/**
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/**
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* Loads a game file (FEN or PGN) and adds it to a new {@link GamePane}.
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* Loads a game file (FEN or PGN) and adds it to a new {@link GamePane}.
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*
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*
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* @param files the files to load the game from
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* @param files the files to load the game from
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*/
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*/
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public void loadFiles(List<File> files) {
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public void loadFiles(List<File> files) {
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