Added game tab support
+ GamePane component with the game displaying functionality from MainWindow - Simplified MainWindow, added JTabbedPane with GamePane elements - Adjusted FENDropTarget and MenuBar
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parent
7271f7b3a3
commit
961100f74c
@ -19,26 +19,27 @@ import java.util.List;
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*/
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public class FENDropTarget extends DropTargetAdapter {
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private MainWindow mainWindow;
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private GamePane gamePane;
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public FENDropTarget(MainWindow mainWindow) {
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this.mainWindow = mainWindow;
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public FENDropTarget(GamePane gamePane) {
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this.gamePane = gamePane;
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}
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@Override
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public void drop(DropTargetDropEvent evt) {
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try {
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evt.acceptDrop(DnDConstants.ACTION_COPY_OR_MOVE);
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@SuppressWarnings("unchecked")
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List<File> droppedFiles = (List<File>) evt.getTransferable()
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.getTransferData(DataFlavor.javaFileListFlavor);
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@SuppressWarnings(
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"unchecked"
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)
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List<File> droppedFiles = (List<File>) evt.getTransferable().getTransferData(DataFlavor.javaFileListFlavor);
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try (BufferedReader br = new BufferedReader(new FileReader(droppedFiles.get(0)))) {
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mainWindow.getGame().reset();
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mainWindow.getGame().getBoard().initFromFEN(br.readLine());
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mainWindow.getBoardPane().getBoardComponent().repaint();
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mainWindow.getGame()
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gamePane.getGame().reset();
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gamePane.getGame().getBoard().initFromFEN(br.readLine());
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gamePane.getBoardPane().getBoardComponent().repaint();
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gamePane.getGame()
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.getPlayers()
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.get(mainWindow.getGame().getBoard().getLog().getActiveColor())
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.get(gamePane.getGame().getBoard().getLog().getActiveColor())
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.requestMove();
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evt.dropComplete(true);
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}
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93
src/dev/kske/chess/ui/GamePane.java
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93
src/dev/kske/chess/ui/GamePane.java
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@ -0,0 +1,93 @@
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package dev.kske.chess.ui;
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import java.awt.BorderLayout;
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import java.awt.GridLayout;
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import java.awt.dnd.DropTarget;
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import javax.swing.JButton;
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import javax.swing.JComponent;
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import javax.swing.JLabel;
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import javax.swing.JPanel;
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import dev.kske.chess.board.Piece.Color;
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import dev.kske.chess.game.Game;
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import dev.kske.chess.game.NaturalPlayer;
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/**
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* Project: <strong>Chess</strong><br>
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* File: <strong>GamePane.java</strong><br>
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* Created: <strong>23.08.2019</strong><br>
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* Author: <strong>Kai S. K. Engelbart</strong>
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*/
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public class GamePane extends JComponent {
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private static final long serialVersionUID = 4349772338239617477L;
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private JButton btnRestart, btnSwapColors;
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private BoardPane boardPane;
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private Game game;
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private Color activeColor;
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@SuppressWarnings(
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"unused"
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)
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public GamePane() {
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setLayout(new BorderLayout());
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boardPane = new BoardPane();
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add(boardPane, BorderLayout.CENTER);
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JPanel toolPanel = new JPanel();
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btnRestart = new JButton("Restart");
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btnRestart.addActionListener((evt) -> {
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if (game != null) game.reset();
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game.start();
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});
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activeColor = Color.WHITE;
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btnSwapColors = new JButton("Play as black");
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btnSwapColors.addActionListener((evt) -> {
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game.swapColors();
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btnSwapColors.setText("Play as " + activeColor.toString().toLowerCase());
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activeColor = activeColor.opposite();
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});
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toolPanel.add(btnRestart);
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toolPanel.add(btnSwapColors);
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add(toolPanel, BorderLayout.NORTH);
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JPanel letterPanel = new JPanel(new GridLayout(1, 8));
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for (int i = 0; i < 8; i++) {
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JLabel letterLabel = new JLabel(String.valueOf((char) (65 + i)));
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letterLabel.setHorizontalAlignment(JLabel.CENTER);
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letterPanel.add(letterLabel);
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}
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add(letterPanel, BorderLayout.SOUTH);
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JPanel numberPanel = new JPanel(new GridLayout(8, 1));
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for (int i = 0; i < 8; i++)
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numberPanel.add(new JLabel(String.valueOf(8 - i)));
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add(numberPanel, BorderLayout.EAST);
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new DropTarget(this, new FENDropTarget(this));
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}
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public BoardPane getBoardPane() { return boardPane; }
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/**
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* @return The {@link Game} instance associated with this board pane
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*/
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public Game getGame() { return game; }
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/**
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* Assigns a new {@link Game} instance to this game pane. If exactly one of the
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* players is natural, color swapping functionality is enabled.
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*
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* @param game The {@link Game} to assign to this game pane.
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*/
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public void setGame(Game game) {
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if (this.game != null) this.game.disconnect();
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this.game = game;
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btnSwapColors.setEnabled(game.getPlayers().get(Color.WHITE) instanceof NaturalPlayer
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^ game.getPlayers().get(Color.BLACK) instanceof NaturalPlayer);
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}
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}
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@ -1,19 +1,10 @@
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package dev.kske.chess.ui;
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import java.awt.BorderLayout;
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import java.awt.EventQueue;
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import java.awt.GridLayout;
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import java.awt.Toolkit;
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import java.awt.dnd.DropTarget;
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import javax.swing.JButton;
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import javax.swing.JFrame;
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import javax.swing.JLabel;
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import javax.swing.JPanel;
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import dev.kske.chess.board.Piece.Color;
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import dev.kske.chess.game.Game;
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import dev.kske.chess.game.NaturalPlayer;
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import javax.swing.JTabbedPane;
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/**
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* Project: <strong>Chess</strong><br>
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@ -23,22 +14,21 @@ import dev.kske.chess.game.NaturalPlayer;
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*/
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public class MainWindow {
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private JFrame mframe;
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private JButton btnRestart, btnSwapColors;
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private BoardPane boardPane;
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private Game game;
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private Color activeColor;
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private JFrame frame;
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private JTabbedPane tabbedPane;
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/**
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* Launch the application.
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*/
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@SuppressWarnings(
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"unused"
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)
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public static void main(String[] args) {
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EventQueue.invokeLater(() -> {
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try {
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MainWindow window = new MainWindow();
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window.mframe.setVisible(true);
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} catch (Exception e) {
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e.printStackTrace();
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new MainWindow();
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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});
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}
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@ -53,67 +43,29 @@ public class MainWindow {
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/**
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* Initialize the contents of the frame.
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*/
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@SuppressWarnings(
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"unused"
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)
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private void initialize() {
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mframe = new JFrame("Chess by Kai S. K. Engelbart");
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mframe.setResizable(false);
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mframe.setBounds(100, 100, 494, 565);
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mframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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mframe.setIconImage(Toolkit.getDefaultToolkit().getImage(getClass().getResource("/pieces/queen_white.png")));
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// Configure frame
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frame = new JFrame("Chess by Kai S. K. Engelbart");
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frame.setResizable(false);
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frame.setBounds(100, 100, 494, 565);
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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frame.setIconImage(Toolkit.getDefaultToolkit().getImage(getClass().getResource("/pieces/queen_white.png")));
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boardPane = new BoardPane();
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mframe.getContentPane().add(boardPane, BorderLayout.CENTER);
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// Add frame content
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tabbedPane = new JTabbedPane();
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tabbedPane.add("Game 1", new GamePane());
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frame.getContentPane().add(tabbedPane);
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JPanel toolPanel = new JPanel();
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btnRestart = new JButton("Restart");
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btnRestart.addActionListener((evt) -> {
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if (game != null) game.reset();
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game.start();
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});
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frame.setJMenuBar(new MenuBar(this));
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activeColor = Color.WHITE;
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btnSwapColors = new JButton("Play as black");
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btnSwapColors.addActionListener((evt) -> {
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game.swapColors();
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btnSwapColors.setText("Play as " + activeColor.toString().toLowerCase());
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activeColor = activeColor.opposite();
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});
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toolPanel.add(btnRestart);
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toolPanel.add(btnSwapColors);
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mframe.getContentPane().add(toolPanel, BorderLayout.NORTH);
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JPanel letterPanel = new JPanel(new GridLayout(1, 8));
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for (int i = 0; i < 8; i++) {
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JLabel letterLabel = new JLabel(String.valueOf((char) (65 + i)));
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letterLabel.setHorizontalAlignment(JLabel.CENTER);
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letterPanel.add(letterLabel);
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}
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mframe.add(letterPanel, BorderLayout.SOUTH);
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JPanel numberPanel = new JPanel(new GridLayout(8, 1));
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for (int i = 0; i < 8; i++)
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numberPanel.add(new JLabel(String.valueOf(8 - i)));
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mframe.add(numberPanel, BorderLayout.EAST);
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mframe.setJMenuBar(new MenuBar(this));
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new DropTarget(mframe, new FENDropTarget(this));
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mframe.pack();
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mframe.setLocationRelativeTo(null);
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// Update position and dimensions
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frame.pack();
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frame.setLocationRelativeTo(null);
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frame.setVisible(true);
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}
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public BoardPane getBoardPane() { return boardPane; }
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public Game getGame() { return game; }
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public void setGame(Game game) {
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if (this.game != null) this.game.disconnect();
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this.game = game;
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btnSwapColors.setEnabled(game.getPlayers().get(Color.WHITE) instanceof NaturalPlayer
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^ game.getPlayers().get(Color.BLACK) instanceof NaturalPlayer);
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}
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/**
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* @return The currently selected {@link GamePane} component
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*/
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public GamePane getSelectedGamePane() { return (GamePane) tabbedPane.getSelectedComponent(); }
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}
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@ -20,12 +20,10 @@ public class MenuBar extends JMenuBar {
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private static final long serialVersionUID = -7221583703531248228L;
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private final MainWindow mainWindow;
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private final BoardPane boardPane;
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private final MainWindow mainWindow;
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public MenuBar(MainWindow mainWindow) {
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this.mainWindow = mainWindow;
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boardPane = mainWindow.getBoardPane();
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this.mainWindow = mainWindow;
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initGameMenu();
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initEngineMenu();
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@ -38,14 +36,15 @@ public class MenuBar extends JMenuBar {
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newGameMenuItem.addActionListener((evt) -> {
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GameConfigurationDialog dialog = new GameConfigurationDialog();
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dialog.setVisible(true);
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if (dialog.isStartGame()) startGame(new Game(boardPane, dialog.getWhiteName(), dialog.getBlackName()));
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if (dialog.isStartGame()) startGame(new Game(mainWindow.getSelectedGamePane().getBoardPane(),
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dialog.getWhiteName(), dialog.getBlackName()));
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});
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gameMenu.add(newGameMenuItem);
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add(gameMenu);
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// Start a game
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startGame(new Game(boardPane, "Natural Player", "Natural Player"));
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startGame(new Game(mainWindow.getSelectedGamePane().getBoardPane(), "Natural Player", "Natural Player"));
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}
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private void initEngineMenu() {
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@ -54,8 +53,7 @@ public class MenuBar extends JMenuBar {
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JMenuItem addEngineMenuItem = new JMenuItem("Add engine");
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addEngineMenuItem.addActionListener((evt) -> {
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String enginePath = JOptionPane.showInputDialog(getParent(),
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"Enter the path to a UCI-compatible chess engine:",
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"Engine selection",
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"Enter the path to a UCI-compatible chess engine:", "Engine selection",
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JOptionPane.QUESTION_MESSAGE);
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if (enginePath != null) EngineUtil.addEngine(enginePath);
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});
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@ -72,27 +70,29 @@ public class MenuBar extends JMenuBar {
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// TODO: prevent multiple initializations
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JMenuItem showLogMenuItem = new JMenuItem("Show move log");
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showLogMenuItem
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.addActionListener((evt) -> new LogFrame(mainWindow.getGame().getBoard().getLog()).setVisible(true));
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showLogMenuItem.addActionListener(
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(evt) -> new LogFrame(mainWindow.getSelectedGamePane().getGame().getBoard().getLog()).setVisible(true));
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toolsMenu.add(showLogMenuItem);
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JMenuItem exportFENMenuItem = new JMenuItem("Export board to FEN");
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exportFENMenuItem.addActionListener((evt) -> Toolkit.getDefaultToolkit()
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.getSystemClipboard()
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.setContents(new StringSelection(mainWindow.getGame().getBoard().toFEN()), null));
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.setContents(new StringSelection(mainWindow.getSelectedGamePane().getGame().getBoard().toFEN()), null));
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toolsMenu.add(exportFENMenuItem);
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// TODO: Synchronize with game
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JMenuItem loadFromFENMenuItem = new JMenuItem("Load board from FEN");
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loadFromFENMenuItem.addActionListener((evt) -> {
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mainWindow.getGame().reset();
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mainWindow.getGame()
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.getBoard()
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mainWindow.getSelectedGamePane().getGame().reset();
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mainWindow.getSelectedGamePane()
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.getGame()
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.getBoard()
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.initFromFEN(JOptionPane.showInputDialog("Enter a FEN string: "));
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mainWindow.getBoardPane().getBoardComponent().repaint();
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mainWindow.getGame()
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mainWindow.getSelectedGamePane().getBoardPane().getBoardComponent().repaint();
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mainWindow.getSelectedGamePane()
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.getGame()
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.getPlayers()
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.get(mainWindow.getGame().getBoard().getLog().getActiveColor())
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.get(mainWindow.getSelectedGamePane().getGame().getBoard().getLog().getActiveColor())
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.requestMove();
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});
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toolsMenu.add(loadFromFENMenuItem);
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@ -101,7 +101,7 @@ public class MenuBar extends JMenuBar {
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}
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private void startGame(Game game) {
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mainWindow.setGame(game);
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mainWindow.getSelectedGamePane().setGame(game);
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// Update board and board component
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game.reset();
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