Separated board and overlay rendering
+ BoardPane class for managing rendering layers + OverlayComponent for drawing overlays - Renamed BoardPanel to BoardComponent - Simplified calls in the rendering process
This commit is contained in:
parent
3dfc16943f
commit
9cf121699f
@ -6,7 +6,7 @@ import dev.kske.chess.board.Board;
|
||||
import dev.kske.chess.board.GameState;
|
||||
import dev.kske.chess.board.Move;
|
||||
import dev.kske.chess.board.Piece.Color;
|
||||
import dev.kske.chess.ui.BoardPanel;
|
||||
import dev.kske.chess.ui.BoardComponent;
|
||||
|
||||
/**
|
||||
* Project: <strong>Chess</strong><br>
|
||||
@ -18,12 +18,12 @@ public class Game {
|
||||
|
||||
private Map<Color, Player> players;
|
||||
private Board board;
|
||||
private BoardPanel boardPanel;
|
||||
private BoardComponent boardComponent;
|
||||
|
||||
public Game(Map<Color, Player> players, Board board, BoardPanel boardPanel) {
|
||||
public Game(Map<Color, Player> players, BoardComponent boardComponent) {
|
||||
this.players = players;
|
||||
this.board = board;
|
||||
this.boardPanel = boardPanel;
|
||||
this.boardComponent = boardComponent;
|
||||
this.board = boardComponent.getBoard();
|
||||
|
||||
// Initialize the game variable in each player
|
||||
players.values().forEach(player -> player.setGame(this));
|
||||
@ -45,13 +45,10 @@ public class Game {
|
||||
case CHECK:
|
||||
System.out.printf("%s in check!%n", player.color.opposite());
|
||||
default:
|
||||
boardPanel.repaint();
|
||||
boardComponent.repaint();
|
||||
players.get(player.color.opposite()).requestMove();
|
||||
|
||||
}
|
||||
} else {
|
||||
System.out.printf("%s: Illegal move!%n", player.getColor());
|
||||
player.requestMove();
|
||||
}
|
||||
} else player.requestMove();
|
||||
}
|
||||
}
|
||||
|
@ -2,12 +2,14 @@ package dev.kske.chess.game;
|
||||
|
||||
import java.awt.event.MouseAdapter;
|
||||
import java.awt.event.MouseEvent;
|
||||
import java.util.List;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import dev.kske.chess.board.Board;
|
||||
import dev.kske.chess.board.Move;
|
||||
import dev.kske.chess.board.Piece.Color;
|
||||
import dev.kske.chess.board.Position;
|
||||
import dev.kske.chess.ui.BoardPanel;
|
||||
import dev.kske.chess.ui.OverlayComponent;
|
||||
|
||||
/**
|
||||
* Project: <strong>Chess</strong><br>
|
||||
@ -19,10 +21,10 @@ public class NaturalPlayer extends Player {
|
||||
|
||||
private boolean moveRequested;
|
||||
|
||||
public NaturalPlayer(Board board, Color color, BoardPanel boardPanel) {
|
||||
public NaturalPlayer(Board board, Color color, OverlayComponent overlayComponent) {
|
||||
super(board, color);
|
||||
moveRequested = false;
|
||||
boardPanel.addMouseListener(new MouseAdapter() {
|
||||
overlayComponent.addMouseListener(new MouseAdapter() {
|
||||
|
||||
private Position pos;
|
||||
|
||||
@ -30,18 +32,22 @@ public class NaturalPlayer extends Player {
|
||||
public void mousePressed(MouseEvent evt) {
|
||||
if (!moveRequested) return;
|
||||
if (pos == null) {
|
||||
pos = new Position(evt.getPoint().x / boardPanel.getTileSize(),
|
||||
evt.getPoint().y / boardPanel.getTileSize());
|
||||
pos = new Position(evt.getPoint().x / overlayComponent.getTileSize(),
|
||||
evt.getPoint().y / overlayComponent.getTileSize());
|
||||
|
||||
Board board = (Board) NaturalPlayer.this.board.clone();
|
||||
if (board.get(pos) != null && board.get(pos).getColor() == color)
|
||||
boardPanel.displayMoves(board.getMoves(pos));
|
||||
else pos = null;
|
||||
if (board.get(pos) != null && board.get(pos).getColor() == color) {
|
||||
List<Position> positions = board.getMoves(pos)
|
||||
.stream()
|
||||
.map(move -> move.dest)
|
||||
.collect(Collectors.toList());
|
||||
overlayComponent.displayDots(positions);
|
||||
} else pos = null;
|
||||
} else {
|
||||
Position dest = new Position(evt.getPoint().x / boardPanel.getTileSize(),
|
||||
evt.getPoint().y / boardPanel.getTileSize());
|
||||
Position dest = new Position(evt.getPoint().x / overlayComponent.getTileSize(),
|
||||
evt.getPoint().y / overlayComponent.getTileSize());
|
||||
|
||||
boardPanel.clearDisplayMoves();
|
||||
overlayComponent.clearDots();
|
||||
moveRequested = false;
|
||||
game.onMove(NaturalPlayer.this, new Move(pos, dest));
|
||||
pos = null;
|
||||
|
62
src/dev/kske/chess/ui/BoardComponent.java
Normal file
62
src/dev/kske/chess/ui/BoardComponent.java
Normal file
@ -0,0 +1,62 @@
|
||||
package dev.kske.chess.ui;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
|
||||
import javax.swing.JComponent;
|
||||
|
||||
import dev.kske.chess.board.Board;
|
||||
|
||||
/**
|
||||
* Project: <strong>Chess</strong><br>
|
||||
* File: <strong>BoardComponent.java</strong><br>
|
||||
* Created: <strong>01.07.2019</strong><br>
|
||||
* Author: <strong>Kai S. K. Engelbart</strong><br>
|
||||
* <br>
|
||||
* A square panel for rendering the chess board. To work correctly,
|
||||
* this must be added to a parent component that allows the child to decide the
|
||||
* size.
|
||||
*/
|
||||
public class BoardComponent extends JComponent {
|
||||
|
||||
private static final long serialVersionUID = 6771148331334310216L;
|
||||
|
||||
private final BoardPane boardPane;
|
||||
|
||||
private Board board;
|
||||
|
||||
public BoardComponent(BoardPane boardPane) {
|
||||
this.boardPane = boardPane;
|
||||
setSize(boardPane.getPreferredSize());
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void paintComponent(Graphics g) {
|
||||
super.paintComponent(g);
|
||||
|
||||
final int tileSize = getTileSize();
|
||||
|
||||
// Draw the board
|
||||
g.setColor(Color.white);
|
||||
for (int i = 0; i < 8; i++)
|
||||
for (int j = 0; j < 8; j++) {
|
||||
if (j > 0) g.setColor(g.getColor().equals(Color.white) ? Color.lightGray : Color.white);
|
||||
g.fillRect(tileSize * i, tileSize * j, tileSize, tileSize);
|
||||
}
|
||||
|
||||
// Draw the pieces if a board is present
|
||||
if (board != null) for (int i = 0; i < 8; i++)
|
||||
for (int j = 0; j < 8; j++)
|
||||
if (board.getBoardArr()[i][j] != null) g.drawImage(TextureUtil
|
||||
.getPieceTexture(board.getBoardArr()[i][j]), i * tileSize, j * tileSize, this);
|
||||
}
|
||||
|
||||
public int getTileSize() { return boardPane.getTileSize(); }
|
||||
|
||||
public Board getBoard() { return board; }
|
||||
|
||||
public void setBoard(Board board) {
|
||||
this.board = board;
|
||||
repaint();
|
||||
}
|
||||
}
|
55
src/dev/kske/chess/ui/BoardPane.java
Normal file
55
src/dev/kske/chess/ui/BoardPane.java
Normal file
@ -0,0 +1,55 @@
|
||||
package dev.kske.chess.ui;
|
||||
|
||||
import java.awt.Dimension;
|
||||
import java.awt.event.ComponentAdapter;
|
||||
import java.awt.event.ComponentEvent;
|
||||
|
||||
import javax.swing.JLayeredPane;
|
||||
|
||||
/**
|
||||
* Project: <strong>Chess</strong><br>
|
||||
* File: <strong>BoardPane.java</strong><br>
|
||||
* Created: <strong>08.07.2019</strong><br>
|
||||
* Author: <strong>Kai S. K. Engelbart</strong>
|
||||
*/
|
||||
public class BoardPane extends JLayeredPane {
|
||||
|
||||
private static final long serialVersionUID = -5415058382478806092L;
|
||||
|
||||
private final BoardComponent boardComponent;
|
||||
private final OverlayComponent overlayComponent;
|
||||
|
||||
private int tileSize;
|
||||
|
||||
public BoardPane() {
|
||||
boardComponent = new BoardComponent(this);
|
||||
overlayComponent = new OverlayComponent(this);
|
||||
|
||||
add(boardComponent, Integer.valueOf(1));
|
||||
add(overlayComponent, Integer.valueOf(2));
|
||||
|
||||
/*
|
||||
* Add a component listener for adjusting the tile size on resizing.
|
||||
* The size of the board is assumed to be 8x8, as well as the both the board and
|
||||
* the tiles being square.
|
||||
*/
|
||||
addComponentListener(new ComponentAdapter() {
|
||||
|
||||
@Override
|
||||
public void componentResized(ComponentEvent e) {
|
||||
tileSize = getWidth() / 8;
|
||||
TextureUtil.scalePieceTextures(tileSize);
|
||||
}
|
||||
});
|
||||
setSize(getPreferredSize());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Dimension getPreferredSize() { return new Dimension(480, 480); }
|
||||
|
||||
public BoardComponent getBoardComponent() { return boardComponent; }
|
||||
|
||||
public OverlayComponent getOverlayComponent() { return overlayComponent; }
|
||||
|
||||
public int getTileSize() { return tileSize; }
|
||||
}
|
@ -1,131 +0,0 @@
|
||||
package dev.kske.chess.ui;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Dimension;
|
||||
import java.awt.Graphics;
|
||||
import java.awt.event.ComponentAdapter;
|
||||
import java.awt.event.ComponentEvent;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import javax.swing.JPanel;
|
||||
|
||||
import dev.kske.chess.board.Board;
|
||||
import dev.kske.chess.board.Move;
|
||||
|
||||
/**
|
||||
* Project: <strong>Chess</strong><br>
|
||||
* File: <strong>BoardPanel.java</strong><br>
|
||||
* Created: <strong>01.07.2019</strong><br>
|
||||
* Author: <strong>Kai S. K. Engelbart</strong><br>
|
||||
* <br>
|
||||
* A square panel for rendering the chess board. To work correctly,
|
||||
* this must be added to a parent component that allows the child to decide the
|
||||
* size.
|
||||
*/
|
||||
public class BoardPanel extends JPanel {
|
||||
|
||||
private static final long serialVersionUID = 6771148331334310216L;
|
||||
|
||||
private int tileSize;
|
||||
private Board board;
|
||||
|
||||
private List<Move> displayMoves;
|
||||
|
||||
public BoardPanel(Board board) {
|
||||
this();
|
||||
setBoard(board);
|
||||
}
|
||||
|
||||
public BoardPanel() {
|
||||
displayMoves = new ArrayList<>();
|
||||
|
||||
/*
|
||||
* Add a component listener for adjusting the tile size on resizing.
|
||||
* The size of the board is assumed to be 8x8, as well as the both the board and
|
||||
* the tiles being square.
|
||||
*/
|
||||
addComponentListener(new ComponentAdapter() {
|
||||
|
||||
@Override
|
||||
public void componentResized(ComponentEvent e) {
|
||||
tileSize = getWidth() / 8;
|
||||
TextureUtil.scalePieceTextures(tileSize);
|
||||
}
|
||||
});
|
||||
|
||||
setSize(getPreferredSize());
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void paintComponent(Graphics g) {
|
||||
super.paintComponent(g);
|
||||
|
||||
// Draw the board
|
||||
g.setColor(Color.white);
|
||||
for (int i = 0; i < 8; i++)
|
||||
for (int j = 0; j < 8; j++) {
|
||||
if (j > 0) g.setColor(g.getColor().equals(Color.white) ? Color.lightGray : Color.white);
|
||||
g.fillRect(tileSize * i, tileSize * j, tileSize, tileSize);
|
||||
}
|
||||
|
||||
// Draw the pieces if a board is present
|
||||
if (board != null) for (int i = 0; i < 8; i++)
|
||||
for (int j = 0; j < 8; j++)
|
||||
if (board.getBoardArr()[i][j] != null) g.drawImage(TextureUtil
|
||||
.getPieceTexture(board.getBoardArr()[i][j]), i * tileSize, j * tileSize, this);
|
||||
|
||||
// Draw possible moves if a piece was selected
|
||||
if (!displayMoves.isEmpty()) {
|
||||
g.setColor(Color.green);
|
||||
int radius = tileSize / 4;
|
||||
for (Move move : displayMoves)
|
||||
g.fillOval(move.dest.x * tileSize + tileSize / 2 - radius / 2,
|
||||
move.dest.y * tileSize + tileSize / 2 - radius / 2,
|
||||
radius,
|
||||
radius);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Displays move destinations on the board.
|
||||
*
|
||||
* @param moves The moves to display
|
||||
*/
|
||||
public void displayMoves(List<Move> moves) {
|
||||
displayMoves.clear();
|
||||
displayMoves.addAll(moves);
|
||||
repaint();
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears all display moves.
|
||||
*/
|
||||
public void clearDisplayMoves() {
|
||||
displayMoves.clear();
|
||||
repaint();
|
||||
}
|
||||
|
||||
/**
|
||||
* Reverts the board to its initial state.
|
||||
*/
|
||||
public void reset() {
|
||||
board.initializeDefaultPositions();
|
||||
repaint();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Dimension getMinimumSize() { return getPreferredSize(); }
|
||||
|
||||
@Override
|
||||
public Dimension getMaximumSize() { return getPreferredSize(); }
|
||||
|
||||
@Override
|
||||
public Dimension getPreferredSize() { return new Dimension(480, 480); }
|
||||
|
||||
public int getTileSize() { return tileSize; }
|
||||
|
||||
public Board getBoard() { return board; }
|
||||
|
||||
public void setBoard(Board board) { this.board = board; }
|
||||
}
|
@ -7,6 +7,7 @@ import java.util.Map;
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JDialog;
|
||||
|
||||
import dev.kske.chess.board.Board;
|
||||
import dev.kske.chess.board.Piece.Color;
|
||||
import dev.kske.chess.game.Game;
|
||||
import dev.kske.chess.game.NaturalPlayer;
|
||||
@ -26,7 +27,7 @@ public class GameModeDialog extends JDialog {
|
||||
/**
|
||||
* Create the dialog.
|
||||
*/
|
||||
public GameModeDialog(BoardPanel boardPanel) {
|
||||
public GameModeDialog(BoardPane boardPane) {
|
||||
super();
|
||||
setModal(true);
|
||||
setTitle("Game Mode Selection");
|
||||
@ -34,12 +35,16 @@ public class GameModeDialog extends JDialog {
|
||||
setDefaultCloseOperation(JDialog.DISPOSE_ON_CLOSE);
|
||||
getContentPane().setLayout(new FlowLayout(FlowLayout.CENTER, 5, 5));
|
||||
|
||||
final BoardComponent boardComponent = boardPane.getBoardComponent();
|
||||
final OverlayComponent overlayComponent = boardPane.getOverlayComponent();
|
||||
final Board board = boardComponent.getBoard();
|
||||
|
||||
JButton btnNatural = new JButton("Game against natural opponent");
|
||||
btnNatural.addActionListener((evt) -> {
|
||||
Map<Color, Player> players = new HashMap<>();
|
||||
players.put(Color.WHITE, new NaturalPlayer(boardPanel.getBoard(), Color.WHITE, boardPanel));
|
||||
players.put(Color.BLACK, new NaturalPlayer(boardPanel.getBoard(), Color.BLACK, boardPanel));
|
||||
new Game(players, boardPanel.getBoard(), boardPanel).start();
|
||||
players.put(Color.WHITE, new NaturalPlayer(board, Color.WHITE, overlayComponent));
|
||||
players.put(Color.BLACK, new NaturalPlayer(board, Color.BLACK, overlayComponent));
|
||||
new Game(players, boardComponent).start();
|
||||
dispose();
|
||||
});
|
||||
getContentPane().add(btnNatural);
|
||||
@ -47,24 +52,21 @@ public class GameModeDialog extends JDialog {
|
||||
JButton btnAI = new JButton("Game against AI");
|
||||
btnAI.addActionListener((evt) -> {
|
||||
Map<Color, Player> players = new HashMap<>();
|
||||
players.put(Color.WHITE, new NaturalPlayer(boardPanel.getBoard(), Color.WHITE, boardPanel));
|
||||
players.put(Color.BLACK, new AIPlayer(boardPanel.getBoard(), Color.BLACK, 4));
|
||||
startGame(players, boardPanel);
|
||||
players.put(Color.WHITE, new NaturalPlayer(board, Color.WHITE, overlayComponent));
|
||||
players.put(Color.BLACK, new AIPlayer(board, Color.BLACK, 4));
|
||||
new Game(players, boardComponent).start();
|
||||
dispose();
|
||||
});
|
||||
getContentPane().add(btnAI);
|
||||
|
||||
JButton btnAI2 = new JButton("AI against AI");
|
||||
btnAI2.addActionListener((evt) -> {
|
||||
Map<Color, Player> players = new HashMap<>();
|
||||
players.put(Color.WHITE, new AIPlayer(boardPanel.getBoard(), Color.WHITE, 4));
|
||||
players.put(Color.BLACK, new AIPlayer(boardPanel.getBoard(), Color.BLACK, 3));
|
||||
startGame(players, boardPanel);
|
||||
players.put(Color.WHITE, new AIPlayer(board, Color.WHITE, 4));
|
||||
players.put(Color.BLACK, new AIPlayer(board, Color.BLACK, 3));
|
||||
new Game(players, boardComponent).start();
|
||||
dispose();
|
||||
});
|
||||
getContentPane().add(btnAI2);
|
||||
}
|
||||
|
||||
private void startGame(Map<Color, Player> players, BoardPanel boardPanel) {
|
||||
new Game(players, boardPanel.getBoard(), boardPanel).start();
|
||||
dispose();
|
||||
}
|
||||
}
|
||||
|
@ -53,19 +53,19 @@ public class MainWindow {
|
||||
mframe.setBounds(100, 100, 494, 565);
|
||||
mframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
|
||||
BoardPanel boardPanel = new BoardPanel(new Board());
|
||||
boardPanel.setLayout(null);
|
||||
mframe.getContentPane().add(boardPanel, BorderLayout.CENTER);
|
||||
BoardPane boardPane = new BoardPane();
|
||||
boardPane.getBoardComponent().setBoard(new Board());
|
||||
mframe.getContentPane().add(boardPane, BorderLayout.CENTER);
|
||||
|
||||
JPanel toolPanel = new JPanel();
|
||||
mframe.getContentPane().add(toolPanel, BorderLayout.NORTH);
|
||||
|
||||
JButton btnRestart = new JButton("Restart");
|
||||
btnRestart.addActionListener((evt) -> boardPanel.reset());
|
||||
btnRestart.addActionListener((evt) -> System.err.println("Resetting not implemented!"));
|
||||
toolPanel.add(btnRestart);
|
||||
mframe.pack();
|
||||
|
||||
// Display dialog for game mode selection
|
||||
new GameModeDialog(boardPanel).setVisible(true);
|
||||
new GameModeDialog(boardPane).setVisible(true);
|
||||
}
|
||||
}
|
||||
|
62
src/dev/kske/chess/ui/OverlayComponent.java
Normal file
62
src/dev/kske/chess/ui/OverlayComponent.java
Normal file
@ -0,0 +1,62 @@
|
||||
package dev.kske.chess.ui;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import javax.swing.JComponent;
|
||||
|
||||
import dev.kske.chess.board.Position;
|
||||
|
||||
/**
|
||||
* Project: <strong>Chess</strong><br>
|
||||
* File: <strong>OverlayComponent.java</strong><br>
|
||||
* Created: <strong>08.07.2019</strong><br>
|
||||
* Author: <strong>Kai S. K. Engelbart</strong>
|
||||
*/
|
||||
public class OverlayComponent extends JComponent {
|
||||
|
||||
private static final long serialVersionUID = -7326936060890082183L;
|
||||
|
||||
private final BoardPane boardPane;
|
||||
|
||||
private List<Position> dots;
|
||||
|
||||
public OverlayComponent(BoardPane boardPane) {
|
||||
this.boardPane = boardPane;
|
||||
setSize(boardPane.getPreferredSize());
|
||||
dots = new ArrayList<>();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void paintComponent(Graphics g) {
|
||||
super.paintComponent(g);
|
||||
|
||||
final int tileSize = getTileSize();
|
||||
|
||||
// Draw possible moves if a piece was selected
|
||||
if (!dots.isEmpty()) {
|
||||
g.setColor(Color.green);
|
||||
int radius = tileSize / 4;
|
||||
for (Position dot : dots)
|
||||
g.fillOval(dot.x * tileSize + tileSize / 2 - radius / 2,
|
||||
dot.y * tileSize + tileSize / 2 - radius / 2,
|
||||
radius,
|
||||
radius);
|
||||
}
|
||||
}
|
||||
|
||||
public void displayDots(List<Position> dots) {
|
||||
this.dots.clear();
|
||||
this.dots.addAll(dots);
|
||||
repaint();
|
||||
}
|
||||
|
||||
public void clearDots() {
|
||||
dots.clear();
|
||||
repaint();
|
||||
}
|
||||
|
||||
public int getTileSize() { return boardPane.getTileSize(); }
|
||||
}
|
Reference in New Issue
Block a user