Added naming support in Player and subclasses
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98b1ed3192
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@ -28,6 +28,7 @@ public class NaturalPlayer extends Player implements MouseListener {
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public NaturalPlayer(Color color, OverlayComponent overlayComponent) {
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public NaturalPlayer(Color color, OverlayComponent overlayComponent) {
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super(color);
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super(color);
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this.overlayComponent = overlayComponent;
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this.overlayComponent = overlayComponent;
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name = "Player";
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moveRequested = false;
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moveRequested = false;
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overlayComponent.addMouseListener(this);
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overlayComponent.addMouseListener(this);
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@ -14,6 +14,7 @@ public abstract class Player {
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protected Game game;
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protected Game game;
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protected Board board;
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protected Board board;
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protected Color color;
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protected Color color;
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protected String name;
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public Player(Color color) {
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public Player(Color color) {
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this.color = color;
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this.color = color;
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@ -39,4 +40,8 @@ public abstract class Player {
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public Color getColor() { return color; }
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public Color getColor() { return color; }
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public void setColor(Color color) { this.color = color; }
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public void setColor(Color color) { this.color = color; }
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public String getName() { return name; }
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public void setName(String name) { this.name = name; }
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}
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}
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@ -20,8 +20,6 @@ import dev.kske.chess.uci.UCIOption;
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public class UCIPlayer extends Player implements UCIListener {
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public class UCIPlayer extends Player implements UCIListener {
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private UCIHandle handle;
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private UCIHandle handle;
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private String name, author;
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private List<UCIOption> options;
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private List<UCIOption> options;
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public UCIPlayer(Color color, String enginePath) {
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public UCIPlayer(Color color, String enginePath) {
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@ -57,11 +55,6 @@ public class UCIPlayer extends Player implements UCIListener {
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this.name = name;
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this.name = name;
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}
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}
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@Override
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public void onIdAuthor(String author) {
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this.author = author;
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}
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@Override
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@Override
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public void onUCIOk() {
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public void onUCIOk() {
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System.out.println("UCI ok");
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System.out.println("UCI ok");
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@ -32,6 +32,7 @@ public class AIPlayer extends Player {
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public AIPlayer(Color color, int maxDepth, int alphaBetaThreshold) {
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public AIPlayer(Color color, int maxDepth, int alphaBetaThreshold) {
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super(color);
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super(color);
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name = "AIPlayer";
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availableProcessors = Runtime.getRuntime().availableProcessors();
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availableProcessors = Runtime.getRuntime().availableProcessors();
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this.maxDepth = maxDepth;
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this.maxDepth = maxDepth;
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this.alphaBetaThreshold = alphaBetaThreshold;
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this.alphaBetaThreshold = alphaBetaThreshold;
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