Added check detection
+ Position class and implementation (mostly pieces) + King position tracking, check detection and utility functions related to Position in Board
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616ed129a1
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ba77a66e48
@ -1,11 +1,15 @@
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package dev.kske.chess;
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import java.util.HashMap;
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import java.util.Map;
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import dev.kske.chess.piece.Bishop;
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import dev.kske.chess.piece.King;
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import dev.kske.chess.piece.Knight;
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import dev.kske.chess.piece.Pawn;
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import dev.kske.chess.piece.Piece;
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import dev.kske.chess.piece.Piece.Color;
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import dev.kske.chess.piece.Piece.Type;
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import dev.kske.chess.piece.Queen;
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import dev.kske.chess.piece.Rook;
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@ -17,10 +21,12 @@ import dev.kske.chess.piece.Rook;
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*/
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public class Board {
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private Piece[][] boardArr;
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private Piece[][] boardArr;
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private Map<Color, Position> kingPos;
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public Board() {
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boardArr = new Piece[8][8];
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boardArr = new Piece[8][8];
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kingPos = new HashMap<>();
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initializeDefaultPositions();
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}
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@ -33,26 +39,56 @@ public class Board {
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if (piece == null || !piece.isValidMove(move)) return false;
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else {
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// Move piece
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// Save destination piece for possible canceling of the move
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Piece tmpPiece = getDest(move);
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setDest(move, getPos(move));
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setPos(move, null);
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// Revert move if it caused a check for its team
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if (checkCheck(piece.getColor())) {
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setPos(move, getDest(move));
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setDest(move, tmpPiece);
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return false;
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}
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// Update the king's position if the moved piece is a king
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if (piece.getType() == Type.KING) kingPos.put(piece.getColor(), move.dest);
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return true;
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}
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}
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public boolean checkCheck(Color color) {
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for (int i = 0; i < 8; i++)
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for (int j = 0; j < 8; j++)
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if (boardArr[i][j] != null && boardArr[i][j].getColor() != color
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&& boardArr[i][j].isValidMove(new Move(new Position(i, j), kingPos.get(color))))
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return true;
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return false;
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}
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public Piece get(Position pos) {
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return boardArr[pos.x][pos.y];
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}
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public void set(Position pos, Piece piece) {
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boardArr[pos.x][pos.y] = piece;
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}
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public Piece getPos(Move move) {
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return boardArr[move.xPos][move.yPos];
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return get(move.pos);
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}
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public Piece getDest(Move move) {
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return boardArr[move.xDest][move.yDest];
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return get(move.dest);
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}
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public void setPos(Move move, Piece piece) {
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boardArr[move.xPos][move.yPos] = piece;
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set(move.pos, piece);
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}
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public void setDest(Move move, Piece piece) {
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boardArr[move.xDest][move.yDest] = piece;
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set(move.dest, piece);
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}
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/**
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@ -69,6 +105,10 @@ public class Board {
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boardArr[4][0] = new King(Color.BLACK, this);
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boardArr[4][7] = new King(Color.WHITE, this);
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// Initialize king position objects
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kingPos.put(Color.BLACK, new Position(4, 0));
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kingPos.put(Color.WHITE, new Position(4, 7));
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// Initialize queens
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boardArr[3][0] = new Queen(Color.BLACK, this);
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boardArr[3][7] = new Queen(Color.WHITE, this);
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@ -8,17 +8,20 @@ package dev.kske.chess;
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*/
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public class Move {
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public final int xPos, yPos, xDest, yDest, xDist, yDist, xSign, ySign;
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public final Position pos, dest;
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public final int xDist, yDist, xSign, ySign;
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public Move(Position pos, Position dest) {
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this.pos = pos;
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this.dest = dest;
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xDist = Math.abs(dest.x - pos.x);
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yDist = Math.abs(dest.y - pos.y);
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xSign = (int) Math.signum(dest.x - pos.x);
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ySign = (int) Math.signum(dest.y - pos.y);
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}
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public Move(int xPos, int yPos, int xDest, int yDest) {
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this.xPos = xPos;
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this.yPos = yPos;
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this.xDest = xDest;
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this.yDest = yDest;
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xDist = Math.abs(xDest - xPos);
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yDist = Math.abs(yDest - yPos);
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xSign = (int) Math.signum(xDest - xPos);
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ySign = (int) Math.signum(yDest - yPos);
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this(new Position(xPos, yPos), new Position(xDest, yDest));
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}
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public boolean isHorizontal() { return yDist == 0; }
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17
src/dev/kske/chess/Position.java
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17
src/dev/kske/chess/Position.java
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@ -0,0 +1,17 @@
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package dev.kske.chess;
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/**
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* Project: <strong>Chess</strong><br>
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* File: <strong>Position.java</strong><br>
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* Created: <strong>02.07.2019</strong><br>
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* Author: <strong>Kai S. K. Engelbart</strong>
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*/
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public class Position {
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public final int x, y;
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public Position(int x, int y) {
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this.x = x;
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this.y = y;
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}
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}
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@ -22,8 +22,8 @@ public class Bishop extends Piece {
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@Override
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protected boolean isFreePath(Move move) {
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for (int i = move.xPos + move.xSign, j = move.yPos
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+ move.ySign; i != move.xDest; i += move.xSign, j += move.ySign)
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for (int i = move.pos.x + move.xSign, j = move.pos.y
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+ move.ySign; i != move.dest.x; i += move.xSign, j += move.ySign)
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if (board.getBoardArr()[i][j] != null) return false;
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return checkDestination(move);
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}
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@ -21,8 +21,8 @@ public class Pawn extends Piece {
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boolean step = move.isVertical() && move.yDist == 1;
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boolean doubleStep = move.isVertical() && move.yDist == 2;
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boolean strafe = move.isDiagonal() && move.xDist == 1;
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if (getColor() == Color.WHITE) doubleStep &= move.yPos == 6;
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else doubleStep &= move.yPos == 1;
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if (getColor() == Color.WHITE) doubleStep &= move.pos.y == 6;
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else doubleStep &= move.pos.y == 1;
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return (step ^ doubleStep ^ strafe) && move.ySign == (getColor() == Color.WHITE ? -1 : 1) && isFreePath(move);
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}
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@ -30,7 +30,7 @@ public class Pawn extends Piece {
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protected boolean isFreePath(Move move) {
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// Two steps forward
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if (move.yDist == 2)
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return board.getBoardArr()[move.xPos][move.yDest - move.ySign] == null && checkDestination(move);
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return board.getBoardArr()[move.pos.x][move.dest.y - move.ySign] == null && checkDestination(move);
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// One step forward
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else if (move.xDist == 0) return board.getDest(move) == null;
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// Capture move
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@ -23,14 +23,14 @@ public class Queen extends Piece {
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@Override
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protected boolean isFreePath(Move move) {
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if (move.isHorizontal()) {
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for (int i = move.xPos + move.xSign; i != move.xDest; i += move.xSign)
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if (board.getBoardArr()[i][move.yPos] != null) return false;
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for (int i = move.pos.x + move.xSign; i != move.dest.x; i += move.xSign)
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if (board.getBoardArr()[i][move.pos.y] != null) return false;
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} else if (move.isVertical()) {
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for (int i = move.yPos + move.ySign; i != move.yDest; i += move.ySign)
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if (board.getBoardArr()[move.xPos][i] != null) return false;
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for (int i = move.pos.y + move.ySign; i != move.dest.y; i += move.ySign)
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if (board.getBoardArr()[move.pos.x][i] != null) return false;
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} else {
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for (int i = move.xPos + move.xSign, j = move.yPos
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+ move.ySign; i != move.xDest; i += move.xSign, j += move.ySign)
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for (int i = move.pos.x + move.xSign, j = move.pos.y
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+ move.ySign; i != move.dest.x; i += move.xSign, j += move.ySign)
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if (board.getBoardArr()[i][j] != null) return false;
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}
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return checkDestination(move);
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@ -23,11 +23,11 @@ public class Rook extends Piece {
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@Override
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protected boolean isFreePath(Move move) {
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if (move.isHorizontal()) {
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for (int i = move.xPos + move.xSign; i != move.xDest; i += move.xSign)
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if (board.getBoardArr()[i][move.yPos] != null) return false;
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for (int i = move.pos.x + move.xSign; i != move.dest.x; i += move.xSign)
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if (board.getBoardArr()[i][move.pos.y] != null) return false;
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} else {
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for (int i = move.yPos + move.ySign; i != move.yDest; i += move.ySign)
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if (board.getBoardArr()[move.xPos][i] != null) return false;
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for (int i = move.pos.y + move.ySign; i != move.dest.y; i += move.ySign)
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if (board.getBoardArr()[move.pos.x][i] != null) return false;
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}
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return checkDestination(move);
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}
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