Refactoring
- Simplified FEN-string generation - Made GameConfigurationDialog a utility class
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18e708d285
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bd523018f7
@ -480,38 +480,17 @@ public class Board implements Cloneable {
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// Piece placement (from white's perspective)
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for (int i = 0; i < 8; i++) {
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int emptyCount = 0;
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for (int j = 0; j < 8; j++)
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if (boardArr[j][i] == null) ++emptyCount;
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for (int j = 0; j < 8; j++) {
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final Piece piece = boardArr[j][i];
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if (piece == null) ++emptyCount;
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else {
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if (emptyCount != 0) {
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sb.append(emptyCount);
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emptyCount = 0;
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}
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char piece;
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switch (boardArr[j][i].getType()) {
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case KING:
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piece = 'K';
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break;
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case QUEEN:
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piece = 'Q';
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break;
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case ROOK:
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piece = 'R';
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break;
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case KNIGHT:
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piece = 'N';
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break;
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case BISHOP:
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piece = 'B';
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break;
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case PAWN:
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piece = 'P';
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break;
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default:
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piece = '-';
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char p = boardArr[j][i].getType().firstChar();
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sb.append(piece.getColor() == Color.WHITE ? Character.toUpperCase(p) : p);
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}
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if (boardArr[j][i].getColor() == Color.BLACK) piece = Character.toLowerCase(piece);
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sb.append(piece);
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}
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if (emptyCount != 0) sb.append(emptyCount);
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if (i < 7) sb.append('/');
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@ -85,7 +85,14 @@ public abstract class Piece implements Cloneable {
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}
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public static enum Type {
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KING, QUEEN, ROOK, KNIGHT, BISHOP, PAWN
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KING, QUEEN, ROOK, KNIGHT, BISHOP, PAWN;
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/**
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* @return The first character of this {@link Type} in algebraic notation and lower case
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*/
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public char firstChar() {
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return this == KNIGHT ? 'n' : Character.toLowerCase(this.toString().charAt(0));
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}
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}
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public static enum Color {
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@ -36,7 +36,7 @@ public class FENDropTarget extends DropTargetAdapter {
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try (BufferedReader br = new BufferedReader(new FileReader(file))) {
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final GamePane gamePane = mainWindow.addGamePane();
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final String fen = br.readLine();
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new GameConfigurationDialog((whiteName, blackName) -> {
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GameConfigurationDialog.show((whiteName, blackName) -> {
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final Game game = new Game(gamePane.getBoardPane(), whiteName, blackName, fen);
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gamePane.setGame(game);
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game.start();
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@ -4,6 +4,7 @@ import java.awt.Font;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.function.BiConsumer;
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import javax.swing.DefaultComboBoxModel;
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import javax.swing.JButton;
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@ -17,14 +18,16 @@ import javax.swing.JLabel;
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* Created: <strong>24.07.2019</strong><br>
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* Author: <strong>Kai S. K. Engelbart</strong>
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*/
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public class GameConfigurationDialog extends JDialog {
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public class GameConfigurationDialog {
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private static final long serialVersionUID = 9080577278529876972L;
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private GameConfigurationDialog() {}
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/**
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* Create the dialog.
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*/
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public GameConfigurationDialog(ActionWithConfiguration action) {
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public static void show(BiConsumer<String, String> action) {
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new JDialog() {
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private static final long serialVersionUID = -5768339760489440385L;
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{
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setTitle("Game Configuration");
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setBounds(100, 100, 281, 142);
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setModal(true);
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@ -57,7 +60,7 @@ public class GameConfigurationDialog extends JDialog {
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JButton btnStart = new JButton("Start");
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btnStart.addActionListener((evt) -> {
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dispose();
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action.onConfigurationSet(options.get(cbWhite.getSelectedIndex()), options.get(cbBlack.getSelectedIndex()));
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action.accept(options.get(cbWhite.getSelectedIndex()), options.get(cbBlack.getSelectedIndex()));
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});
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btnStart.setBounds(20, 73, 89, 23);
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getContentPane().add(btnStart);
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@ -67,11 +70,7 @@ public class GameConfigurationDialog extends JDialog {
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btnCancel.setBounds(157, 73, 89, 23);
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getContentPane().add(btnCancel);
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setVisible(true);
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}
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public static interface ActionWithConfiguration {
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void onConfigurationSet(String whiteName, String blackName);
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}.setVisible(true);
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}
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}
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@ -34,7 +34,7 @@ public class MenuBar extends JMenuBar {
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JMenu gameMenu = new JMenu("Game");
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JMenuItem newGameMenuItem = new JMenuItem("New Game");
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newGameMenuItem.addActionListener((evt) -> {
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new GameConfigurationDialog((whiteName, blackName) -> {
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GameConfigurationDialog.show((whiteName, blackName) -> {
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GamePane gamePane = mainWindow.addGamePane();
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Game game = new Game(gamePane.getBoardPane(), whiteName, blackName);
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gamePane.setGame(game);
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@ -80,7 +80,7 @@ public class MenuBar extends JMenuBar {
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loadFromFENMenuItem.addActionListener((evt) -> {
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final GamePane gamePane = mainWindow.addGamePane();
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final String fen = JOptionPane.showInputDialog("Enter a FEN string: ");
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new GameConfigurationDialog((whiteName, blackName) -> {
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GameConfigurationDialog.show((whiteName, blackName) -> {
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final Game game = new Game(gamePane.getBoardPane(), whiteName, blackName, fen);
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gamePane.setGame(game);
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game.start();
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@ -19,11 +19,9 @@ import dev.kske.chess.board.Piece;
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*/
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public class TextureUtil {
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private static Map<String, Image> textures, scaledTextures;
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private static Map<String, Image> textures = new HashMap<>(), scaledTextures = new HashMap<>();
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static {
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textures = new HashMap<>();
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scaledTextures = new HashMap<>();
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loadPieceTextures();
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scaledTextures.putAll(textures);
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}
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