Added positional board evaluation
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@ -21,6 +21,43 @@ public class Board implements Cloneable {
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private Map<Color, Position> kingPos;
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private Log log;
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private static final Map<Type, int[][]> positionScores;
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static {
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positionScores = new HashMap<>();
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positionScores.put(Type.KING,
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new int[][] { new int[] { -3, -4, -4, -5, -5, -4, -4, -3 },
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new int[] { -3, -4, -4, -5, -4, -4, -4, -3 }, new int[] { -3, -4, -4, -5, -4, -4, -4, -3 },
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new int[] { -3, -4, -4, -5, -4, -4, -4, -3 }, new int[] { -2, -3, -3, -2, -2, -2, -2, -1 },
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new int[] { -1, -2, -2, -2, -2, -2, -2, -1 }, new int[] { 2, 2, 0, 0, 0, 0, 2, 2 },
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new int[] { 2, 3, 1, 0, 0, 1, 3, 2 } });
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positionScores.put(Type.QUEEN,
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new int[][] { new int[] { -2, -1, -1, -1, -1, -1, -1, -2 }, new int[] { -1, 0, 0, 0, 0, 0, 0, -1 },
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new int[] { -1, 0, 1, 1, 1, 1, 0, -1 }, new int[] { -1, 0, 1, 1, 1, 1, 0, -1 },
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new int[] { 0, 0, 1, 1, 1, 1, 0, -1 }, new int[] { -1, 1, 1, 1, 1, 1, 0, -1 },
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new int[] { -1, 0, 1, 0, 0, 0, 0, -1 }, new int[] { -2, -1, -1, -1, -1, -1, -1, -2 } });
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positionScores.put(Type.ROOK,
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new int[][] { new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 1, 1, 1, 1, 1, 1, 1, 1 },
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new int[] { -1, 0, 0, 0, 0, 0, 0, -1 }, new int[] { -1, 0, 0, 0, 0, 0, 0, -1 },
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new int[] { -1, 0, 0, 0, 0, 0, 0, -1 }, new int[] { -1, 0, 0, 0, 0, 0, 0, -1 },
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new int[] { -1, 0, 0, 0, 0, 0, 0, -1 }, new int[] { 0, 0, 0, 1, 1, 0, 0, 0 } });
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positionScores.put(Type.KNIGHT,
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new int[][] { new int[] { -5, -4, -3, -3, -3, -3, -4, -5 }, new int[] { -4, -2, 0, 0, 0, 0, -2, -4 },
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new int[] { -3, 0, 1, 2, 2, 1, 0, -3 }, new int[] { -3, 1, 2, 2, 2, 2, 1, -3 },
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new int[] { -3, 0, 2, 2, 2, 2, 0, -1 }, new int[] { -3, 1, 1, 2, 2, 1, 1, -3 },
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new int[] { -4, -2, 0, 1, 1, 0, -2, -4 }, new int[] { -5, -4, -3, -3, -3, -3, -4, -5 } });
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positionScores.put(Type.BISHOP,
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new int[][] { new int[] { -2, -1, -1, -1, -1, -1, -1, 2 }, new int[] { -1, 0, 0, 0, 0, 0, 0, -1 },
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new int[] { -1, 0, 1, 1, 1, 1, 0, -1 }, new int[] { -1, 1, 1, 1, 1, 1, 1, -1 },
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new int[] { -1, 0, 1, 1, 1, 1, 0, -1 }, new int[] { -1, 1, 1, 1, 1, 1, 1, -1 },
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new int[] { -1, 1, 0, 0, 0, 0, 1, -1 }, new int[] { -2, -1, -1, -1, -1, -1, -2 } });
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positionScores.put(Type.PAWN,
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new int[][] { new int[] { 0, 0, 0, 0, 0, 0, 0, 0 }, new int[] { 5, 5, 5, 5, 5, 5, 5, 5 },
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new int[] { 1, 1, 2, 3, 3, 2, 1, 1 }, new int[] { 0, 0, 1, 3, 3, 1, 0, 0 },
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new int[] { 0, 0, 0, 2, 2, 0, 0, 0 }, new int[] { 0, 0, -1, 0, 0, -1, 0, 0 },
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new int[] { 0, 1, 1, -2, -2, 1, 1, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0 } });
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}
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public Board() {
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boardArr = new Piece[8][8];
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kingPos = new HashMap<>();
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@ -182,23 +219,27 @@ public class Board implements Cloneable {
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int score = 0;
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for (int i = 0; i < 8; i++)
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for (int j = 0; j < 8; j++)
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if (boardArr[i][j] != null && boardArr[i][j].getColor() == color) switch (boardArr[i][j].getType()) {
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if (boardArr[i][j] != null && boardArr[i][j].getColor() == color) {
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switch (boardArr[i][j].getType()) {
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case QUEEN:
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score += 8;
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score += 90;
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break;
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case ROOK:
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score += 5;
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score += 50;
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break;
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case KNIGHT:
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score += 3;
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score += 30;
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break;
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case BISHOP:
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score += 3;
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score += 30;
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break;
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case PAWN:
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score += 1;
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score += 10;
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break;
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}
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if (positionScores.containsKey(boardArr[i][j].getType()))
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score += positionScores.get(boardArr[i][j].getType())[i][color == Color.WHITE ? j : 7 - j];
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}
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return score;
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}
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@ -53,7 +53,7 @@ public class GameModeDialog extends JDialog {
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btnAI.addActionListener((evt) -> {
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Map<Color, Player> players = new HashMap<>();
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players.put(Color.WHITE, new NaturalPlayer(board, Color.WHITE, overlayComponent));
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players.put(Color.BLACK, new AIPlayer(board, Color.BLACK, 4));
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players.put(Color.BLACK, new AIPlayer(board, Color.BLACK, 5));
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new Game(players, boardComponent).start();
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dispose();
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});
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@ -62,8 +62,8 @@ public class GameModeDialog extends JDialog {
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JButton btnAI2 = new JButton("AI against AI");
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btnAI2.addActionListener((evt) -> {
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Map<Color, Player> players = new HashMap<>();
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players.put(Color.WHITE, new AIPlayer(board, Color.WHITE, 4));
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players.put(Color.BLACK, new AIPlayer(board, Color.BLACK, 3));
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players.put(Color.WHITE, new AIPlayer(board, Color.WHITE, 5));
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players.put(Color.BLACK, new AIPlayer(board, Color.BLACK, 4));
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new Game(players, boardComponent).start();
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dispose();
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});
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