Error during move generation with MoveProcessor #4
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During move generation with the MoveProcessor class a NullPointerException is thrown occasionally, which leads to no result from the respective thread.
This bug seems to occur when a castling move is processed.
After the changes in f/pawn_promotion this issue does not seem to appear anymore. The bug has been probably caused by the use of a parallel stream when annotating generated pawn moves as pawn promotions, which is now accomplished in a different manner.