added xlock command (I need it regularly)
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parent
0a638a4caf
commit
ce846e941b
30
client.c
30
client.c
@ -11,9 +11,7 @@
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#include "dwm.h"
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#include "dwm.h"
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static void floating(void);
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static void (*arrange)(void *) = floating;
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static void tiling(void);
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static void (*arrange)(void) = floating;
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void
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void
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max(void *aux)
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max(void *aux)
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@ -24,27 +22,30 @@ max(void *aux)
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stack->y = sy;
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stack->y = sy;
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stack->w = sw - 2 * stack->border;
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stack->w = sw - 2 * stack->border;
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stack->h = sh - 2 * stack->border;
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stack->h = sh - 2 * stack->border;
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craise(stack);
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resize(stack);
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resize(stack);
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discard_events(EnterWindowMask);
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discard_events(EnterWindowMask);
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}
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}
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static void
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void
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floating(void)
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floating(void *aux)
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{
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{
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Client *c;
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Client *c;
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arrange = floating;
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for(c = stack; c; c = c->snext)
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for(c = stack; c; c = c->snext)
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resize(c);
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resize(c);
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discard_events(EnterWindowMask);
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discard_events(EnterWindowMask);
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}
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}
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static void
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void
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tiling(void)
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tiling(void *aux)
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{
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{
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Client *c;
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Client *c;
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int n, cols, rows, gw, gh, i, j;
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int n, cols, rows, gw, gh, i, j;
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float rt, fd;
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float rt, fd;
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arrange = tiling;
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if(!clients)
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if(!clients)
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return;
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return;
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for(n = 0, c = clients; c; c = c->next, n++);
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for(n = 0, c = clients; c; c = c->next, n++);
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@ -75,17 +76,6 @@ tiling(void)
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discard_events(EnterWindowMask);
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discard_events(EnterWindowMask);
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}
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}
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void
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toggle(void *aux)
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{
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if(arrange == floating)
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arrange = tiling;
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else
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arrange = floating;
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arrange();
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}
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void
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void
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sel(void *aux)
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sel(void *aux)
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{
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{
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@ -280,7 +270,7 @@ manage(Window w, XWindowAttributes *wa)
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GrabModeAsync, GrabModeSync, None, None);
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GrabModeAsync, GrabModeSync, None, None);
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XGrabButton(dpy, Button3, Mod1Mask, c->win, False, ButtonPressMask,
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XGrabButton(dpy, Button3, Mod1Mask, c->win, False, ButtonPressMask,
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GrabModeAsync, GrabModeSync, None, None);
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GrabModeAsync, GrabModeSync, None, None);
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arrange();
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arrange(NULL);
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XWarpPointer(dpy, None, c->win, 0, 0, 0, 0, c->w / 2, c->h / 2);
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XWarpPointer(dpy, None, c->win, 0, 0, 0, 0, c->w / 2, c->h / 2);
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focus(c);
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focus(c);
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}
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}
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@ -400,7 +390,7 @@ unmanage(Client *c)
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XFlush(dpy);
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XFlush(dpy);
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XSetErrorHandler(error_handler);
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XSetErrorHandler(error_handler);
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XUngrabServer(dpy);
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XUngrabServer(dpy);
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arrange();
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arrange(NULL);
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if(stack)
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if(stack)
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focus(stack);
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focus(stack);
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}
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}
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5
dev.c
5
dev.c
@ -17,13 +17,16 @@ const char *term[] = {
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"-*-terminus-medium-*-*-*-13-*-*-*-*-*-iso10646-*",NULL
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"-*-terminus-medium-*-*-*-13-*-*-*-*-*-iso10646-*",NULL
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};
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};
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const char *browse[] = { "firefox", NULL };
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const char *browse[] = { "firefox", NULL };
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const char *xlock[] = { "xlock", NULL };
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static Key key[] = {
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static Key key[] = {
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{ Mod1Mask, XK_Return, (void (*)(void *))spawn, term },
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{ Mod1Mask, XK_Return, (void (*)(void *))spawn, term },
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{ Mod1Mask, XK_w, (void (*)(void *))spawn, browse },
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{ Mod1Mask, XK_w, (void (*)(void *))spawn, browse },
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{ Mod1Mask, XK_l, (void (*)(void *))spawn, xlock },
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{ Mod1Mask, XK_k, sel, "prev" },
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{ Mod1Mask, XK_k, sel, "prev" },
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{ Mod1Mask, XK_j, sel, "next" },
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{ Mod1Mask, XK_j, sel, "next" },
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{ Mod1Mask, XK_space, toggle, NULL },
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{ Mod1Mask, XK_t, tiling, NULL },
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{ Mod1Mask, XK_f, tiling, NULL },
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{ Mod1Mask, XK_m, max, NULL },
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{ Mod1Mask, XK_m, max, NULL },
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{ Mod1Mask | ShiftMask, XK_c, ckill, NULL },
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{ Mod1Mask | ShiftMask, XK_c, ckill, NULL },
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{ Mod1Mask | ShiftMask, XK_q, quit, NULL },
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{ Mod1Mask | ShiftMask, XK_q, quit, NULL },
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3
dwm.h
3
dwm.h
@ -100,7 +100,8 @@ extern void lower(Client *c);
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extern void ckill(void *aux);
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extern void ckill(void *aux);
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extern void sel(void *aux);
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extern void sel(void *aux);
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extern void max(void *aux);
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extern void max(void *aux);
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extern void toggle(void *aux);
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extern void floating(void *aux);
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extern void tiling(void *aux);
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extern void gravitate(Client *c, Bool invert);
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extern void gravitate(Client *c, Bool invert);
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/* draw.c */
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/* draw.c */
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6
dwm.html
6
dwm.html
@ -59,9 +59,9 @@
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</li>
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</li>
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<li>
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<li>
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garbeam <b>does not</b> want any feedback to dwm. If you ask for support,
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garbeam <b>does not</b> want any feedback to dwm. If you ask for support,
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feature requests or if you report bugs, they will be <b>ignored</b>
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feature requests, or if you report bugs, they will be <b>ignored</b>
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with a high chance. dwm is only intended to fit garbeam's needs,
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with a high chance. dwm is only intended to fit garbeams needs.
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however you are free to download and distribute/relicense it, with the
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However you are free to download and distribute/relicense it, with the
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conditions of the <a href="http://wmii.de/cgi-bin/hgwebdir.cgi/dwm?f=f10eb1139362;file=LICENSE;style=raw">MIT/X Consortium license</a>.
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conditions of the <a href="http://wmii.de/cgi-bin/hgwebdir.cgi/dwm?f=f10eb1139362;file=LICENSE;style=raw">MIT/X Consortium license</a>.
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</li>
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</li>
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</ul>
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</ul>
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