Reduce visibility wherever possible
When possible, declare functions/variables static and move struct definitions out of headers. In order to allow utf8decode to become internal, use codepoint for DECSCUSR extension directly. Signed-off-by: Devin J. Pohly <djpohly@gmail.com>
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31
st.c
31
st.c
@ -36,6 +36,7 @@
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/* Arbitrary sizes */
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#define UTF_INVALID 0xFFFD
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#define UTF_SIZ 4
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#define ESC_BUF_SIZ (128*UTF_SIZ)
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#define ESC_ARG_SIZ 16
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#define STR_BUF_SIZ ESC_BUF_SIZ
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@ -95,6 +96,31 @@ enum escape_state {
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ESC_DCS =128,
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};
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typedef struct {
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Glyph attr; /* current char attributes */
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int x;
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int y;
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char state;
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} TCursor;
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typedef struct {
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int mode;
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int type;
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int snap;
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/*
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* Selection variables:
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* nb – normalized coordinates of the beginning of the selection
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* ne – normalized coordinates of the end of the selection
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* ob – original coordinates of the beginning of the selection
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* oe – original coordinates of the end of the selection
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*/
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struct {
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int x, y;
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} nb, ne, ob, oe;
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int alt;
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} Selection;
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/* Internal representation of the screen */
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typedef struct {
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int row; /* nb row */
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@ -187,15 +213,18 @@ static void tstrsequence(uchar);
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static void drawregion(int, int, int, int);
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static void selnormalize(void);
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static void selscroll(int, int);
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static void selsnap(int *, int *, int);
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static size_t utf8decode(const char *, Rune *, size_t);
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static Rune utf8decodebyte(char, size_t *);
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static char utf8encodebyte(Rune, size_t);
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static char *utf8strchr(char *s, Rune u);
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static char *utf8strchr(char *, Rune);
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static size_t utf8validate(Rune *, size_t);
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static char *base64dec(const char *);
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static char base64dec_getc(const char **);
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static ssize_t xwrite(int, const char *, size_t);
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40
st.h
40
st.h
@ -1,8 +1,5 @@
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/* See LICENSE for license details. */
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/* Arbitrary sizes */
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#define UTF_SIZ 4
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/* macros */
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#define MAX(a, b) ((a) < (b) ? (b) : (a))
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@ -69,41 +66,6 @@ typedef struct {
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typedef Glyph *Line;
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typedef struct {
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Glyph attr; /* current char attributes */
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int x;
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int y;
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char state;
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} TCursor;
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/* Purely graphic info */
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typedef struct {
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int tw, th; /* tty width and height */
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int w, h; /* window width and height */
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int ch; /* char height */
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int cw; /* char width */
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int mode; /* window state/mode flags */
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int cursor; /* cursor style */
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} TermWindow;
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typedef struct {
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int mode;
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int type;
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int snap;
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/*
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* Selection variables:
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* nb – normalized coordinates of the beginning of the selection
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* ne – normalized coordinates of the end of the selection
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* ob – original coordinates of the beginning of the selection
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* oe – original coordinates of the end of the selection
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*/
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struct {
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int x, y;
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} nb, ne, ob, oe;
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int alt;
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} Selection;
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typedef union {
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int i;
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uint ui;
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@ -137,11 +99,9 @@ void selclear(void);
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void selinit(void);
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void selstart(int, int, int);
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void selextend(int, int, int, int);
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void selnormalize(void);
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int selected(int, int);
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char *getsel(void);
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size_t utf8decode(const char *, Rune *, size_t);
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size_t utf8encode(Rune, char *);
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void *xmalloc(size_t);
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1
win.h
1
win.h
@ -27,7 +27,6 @@ void xbell(void);
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void xclipcopy(void);
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void xdrawcursor(int, int, Glyph, int, int, Glyph);
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void xdrawline(Line, int, int, int);
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void xhints(void);
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void xfinishdraw(void);
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void xloadcols(void);
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int xsetcolorname(int, const char *);
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15
x.c
15
x.c
@ -75,6 +75,15 @@ typedef XftColor Color;
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typedef XftGlyphFontSpec GlyphFontSpec;
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/* Purely graphic info */
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typedef struct {
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int tw, th; /* tty width and height */
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int w, h; /* window width and height */
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int ch; /* char height */
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int cw; /* char width */
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int mode; /* window state/mode flags */
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int cursor; /* cursor style */
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} TermWindow;
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typedef struct {
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Display *dpy;
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Colormap cmap;
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@ -133,6 +142,8 @@ static int xgeommasktogravity(int);
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static void xinit(int, int);
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static void cresize(int, int);
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static void xresize(int, int);
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static void xhints(void);
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static int xloadcolor(int, const char *, Color *);
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static int xloadfont(Font *, FcPattern *);
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static void xloadfonts(char *, double);
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static void xunloadfont(Font *);
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@ -1430,8 +1441,8 @@ xdrawcursor(int cx, int cy, Glyph g, int ox, int oy, Glyph og)
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/* draw the new one */
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if (IS_SET(MODE_FOCUSED)) {
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switch (win.cursor) {
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case 7: /* st extension: snowman */
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utf8decode("☃", &g.u, UTF_SIZ);
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case 7: /* st extension: snowman (U+2603) */
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g.u = 0x2603;
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case 0: /* Blinking Block */
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case 1: /* Blinking Block (Default) */
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case 2: /* Steady Block */
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