Fixed chat loading from LocalDB into messagList
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		@@ -40,6 +40,9 @@ public final class Chat implements Serializable {
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	 */
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	public Chat(User recipient) { this.recipient = recipient; }
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	@Override
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	public String toString() { return String.format("Chat[recipient=%s,messages=%d]", recipient, messages.size()); }
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	/**
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	 * Sets the status of all chat messages received from the recipient to
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	 * {@code READ} starting from the bottom and stopping once a read message is
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@@ -73,7 +73,7 @@ public final class ChatSceneController {
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	@FXML
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	private void userListClicked() {
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		final User user = userList.getSelectionModel().getSelectedItem();
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		if (user != null && (currentChat == null || user != currentChat.getRecipient())) {
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		if (user != null && (currentChat == null || user.getID() != currentChat.getRecipient().getID())) {
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			contactLabel.setText(user.getName());
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			// Swap observable list
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@@ -87,7 +87,8 @@ public final class ChatSceneController {
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			// Load the chat or create a new one and add it to the LocalDB
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			currentChat = localDB.getChats()
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				.stream()
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				.filter(c -> c.getRecipient() == user)
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				.filter(c -> c.getRecipient().getID() == user
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					.getID())
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				.findAny()
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				.orElseGet(() -> { var chat = new Chat(user); localDB.getChats().add(chat); return chat; });
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			messageList.setItems(FXCollections.observableArrayList(currentChat.getMessages()));
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@@ -125,7 +126,8 @@ public final class ChatSceneController {
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	}
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	/**
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	 * Sends a message to the server.
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	 * Sends a message to the server and appends it to the current chat. If all
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	 * message IDs have been used, a new ID generator is requested.
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	 *
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	 * @param message the message to send
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	 * @since Envoy Client v0.1-beta
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@@ -140,7 +142,7 @@ public final class ChatSceneController {
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			messageList.getItems().add(message);
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			// Request a new ID generator if all IDs were used
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			if (!localDB.getIDGenerator().hasNext()) client.requestIdGenerator();
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			if (!localDB.getIDGenerator().hasNext() && client.isOnline()) client.requestIdGenerator();
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		} catch (IOException e) {
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			logger.log(Level.SEVERE, "Error sending message", e);
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