Add Customizability to SystemCommandMap #84
@ -1,11 +1,16 @@
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package envoy.client.data.commands;
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import java.util.*;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.function.Consumer;
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import java.util.logging.*;
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import java.util.regex.Pattern;
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import java.util.stream.Collectors;
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import javafx.application.Platform;
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import javafx.scene.control.Alert;
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import javafx.scene.control.Alert.AlertType;
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import envoy.util.EnvoyLog;
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/**
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@ -27,26 +32,9 @@ public final class SystemCommandMap {
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private static final Logger logger = EnvoyLog.getLogger(SystemCommandMap.class);
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/**
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* The default char to be used as activator.
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* <p>
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* Value: '/'.
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*
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* @since Envoy Client v0.3-beta
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*/
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public static final char defaultActivator = '/';
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/**
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* The Character to use if every String should be considered as a possible
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* {@link SystemCommand}.
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* <p>
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* Value: null.
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*
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* @since Envoy Client v0.3-beta
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*/
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public static final Character noActivator = null;
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/**
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* Creates a new {@link SystemCommandMap} with the given activator.
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* Creates a new {@code SystemCommandMap} with the given char as activator.
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* If this Character is null, any text used as input will be treated as a system
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* command.
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*
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* @param activator the char to use as activator for commands
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* @since Envoy Client v0.3-beta
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@ -54,11 +42,11 @@ public final class SystemCommandMap {
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public SystemCommandMap(Character activator) { this.activator = activator; }
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/**
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* Creates a new {@link SystemCommandMap} with default activator.
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* Creates a new {@code SystemCommandMap} with '/' as activator.
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*
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* @since Envoy Client v0.3-beta
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*/
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public SystemCommandMap() { activator = defaultActivator; }
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public SystemCommandMap() { activator = '/'; }
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/**
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* Adds a new command to the map if the command name is valid.
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@ -101,7 +89,7 @@ public final class SystemCommandMap {
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* input.
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* It returns the command as (most likely) entered as key in the map for the
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* first word of the text.<br>
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* Activators in the middle of the wod will be disregarded.
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* Activators in the middle of the word will be disregarded.
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*
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* @param raw the input
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* @return the command as entered in the map
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@ -149,7 +137,7 @@ public final class SystemCommandMap {
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* activator. If that is the case, it will be executed.
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*
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* @param raw the raw input string
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* @return whether a command could be found
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* @return whether a command could be found and successfully executed
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* @since Envoy Client v0.2-beta
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*/
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public boolean executeIfPresent(String raw) {
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@ -204,12 +192,13 @@ public final class SystemCommandMap {
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* result: {@code button.getText()=="xyz"}
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*
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* @param input the input string given by the user
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* @return whether a command could be found
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* @return whether a command could be found and successfully executed
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* @since Envoy Client v0.2-beta
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*/
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private boolean executeAvailableCommand(String input) {
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final var command = getCommand(input);
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final var value = get(command);
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final var command = getCommand(input);
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final var value = get(command);
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final var commandExecuted = new AtomicBoolean(value.isPresent());
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value.ifPresent(systemCommand -> {
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// Splitting the String so that the leading command including the first " " is
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@ -225,11 +214,23 @@ public final class SystemCommandMap {
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String.format(
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"System command %s could not be performed correctly because the user is a dumbass and could not write a parseable number.",
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command));
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Platform.runLater(() -> {
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final var alert = new Alert(AlertType.ERROR);
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alert.setContentText("Please enter a readable number as argument.");
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alert.showAndWait();
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});
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commandExecuted.set(false);
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} catch (final Exception e) {
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logger.log(Level.WARNING, "System command " + command + " threw an exception: ", e);
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Platform.runLater(() -> {
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final var alert = new Alert(AlertType.ERROR);
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alert.setContentText("Could not execute system command: Internal error. Please insult the responsible programmer.");
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alert.showAndWait();
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});
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commandExecuted.set(false);
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}
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});
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return value.isPresent();
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return commandExecuted.get();
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}
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/**
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@ -40,6 +40,9 @@ public final class ChatSceneCommands {
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public ChatSceneCommands(ListView<Message> messageList, ChatScene chatScene) {
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this.messageList = messageList;
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// Error message initialization
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builder.setAction(text -> { throw new RuntimeException(); }).setDescription("Shows an error message.").buildNoArg("error");
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// Do A Barrel roll initialization
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final var random = new Random();
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builder.setAction(text -> chatScene.doABarrelRoll(Integer.parseInt(text.get(0)), Double.parseDouble(text.get(1))))
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