When starting the JAR file with the latest release of the game, an empty window titled "End Screen" appears.
I have obtained a stack trace which might help you in finding the cause of this bug: java.lang.NullPointerException at java.desktop/javax.swing.ImageIcon.<init>(ImageIcon.java:217) at dev.lh.snake.Endscreen.<init>(Endscreen.java:101) at dev.lh.snake.Snake.tick(Snake.java:135) at dev.lh.snake.GameWindow.lambda$0(GameWindow.java:120) at java.desktop/javax.swing.Timer.fireActionPerformed(Timer.java:317) at java.desktop/javax.swing.Timer$DoPostEvent.run(Timer.java:249) at java.desktop/java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:313) at java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:770) at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:721) at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:715) at java.base/java.security.AccessController.doPrivileged(AccessController.java:391) at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85) at java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:740) at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203) at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124) at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113) at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109) at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101) at java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)
It looks like it could have to do with texture loading, e.g. a texture not being accessible inside the JAR.
When starting the JAR file with the latest release of the game, an empty window titled "End Screen" appears.
I have obtained a stack trace which might help you in finding the cause of this bug:
`java.lang.NullPointerException
at java.desktop/javax.swing.ImageIcon.<init>(ImageIcon.java:217)
at dev.lh.snake.Endscreen.<init>(Endscreen.java:101)
at dev.lh.snake.Snake.tick(Snake.java:135)
at dev.lh.snake.GameWindow.lambda$0(GameWindow.java:120)
at java.desktop/javax.swing.Timer.fireActionPerformed(Timer.java:317)
at java.desktop/javax.swing.Timer$DoPostEvent.run(Timer.java:249)
at java.desktop/java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:313)
at java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:770)
at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:721)
at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:715)
at java.base/java.security.AccessController.doPrivileged(AccessController.java:391)
at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85)
at java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:740)
at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113)
at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109)
at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)`
It looks like it could have to do with texture loading, e.g. a texture not being accessible inside the JAR.
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When starting the JAR file with the latest release of the game, an empty window titled "End Screen" appears.
I have obtained a stack trace which might help you in finding the cause of this bug:
java.lang.NullPointerException at java.desktop/javax.swing.ImageIcon.<init>(ImageIcon.java:217) at dev.lh.snake.Endscreen.<init>(Endscreen.java:101) at dev.lh.snake.Snake.tick(Snake.java:135) at dev.lh.snake.GameWindow.lambda$0(GameWindow.java:120) at java.desktop/javax.swing.Timer.fireActionPerformed(Timer.java:317) at java.desktop/javax.swing.Timer$DoPostEvent.run(Timer.java:249) at java.desktop/java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:313) at java.desktop/java.awt.EventQueue.dispatchEventImpl(EventQueue.java:770) at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:721) at java.desktop/java.awt.EventQueue$4.run(EventQueue.java:715) at java.base/java.security.AccessController.doPrivileged(AccessController.java:391) at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:85) at java.desktop/java.awt.EventQueue.dispatchEvent(EventQueue.java:740) at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:203) at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:124) at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:113) at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:109) at java.desktop/java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101) at java.desktop/java.awt.EventDispatchThread.run(EventDispatchThread.java:90)It looks like it could have to do with texture loading, e.g. a texture not being accessible inside the JAR.