Normal Snake gameplay, but hardware accelerated
.settings | ||
src/main | ||
.classpath | ||
.gitignore | ||
.project | ||
LICENSE | ||
pom.xml | ||
README.md |
Snake
My advanced Hello World program is a version of the old game Snake.
Features
- normal playing experience of Snake but hardware-accelerated
- 5 different fruits that can be eaten to enlarge the Snake
- theoretically Start- and Endscreen, currently mostly unused
- theoretically visual display whether a result is good or bad, commented out for now as it does not appear to work as expected
Classes
- Snake:
- stores the body parts, their position and the general direction of the Snake
- checks, whether the Snake touches itself, the outer bounds or food
- Main:
- the class where public static void main(String[] args){} is located
- stores the GameWindow used
- GameWindow:
- displays all visual components used in the game
- stores the Snake object
- FoodFactory:
- generates new Food
- other classes in the ui-package:
- as the name suggests, defines the visual appearance before and after games
JAR of the final version
If you follow this link and click on release "Snake - Rattlesnake version", you can download the runnable JAR of how the project currently looks like.