Added dynamic color swap button text
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		| @@ -8,6 +8,7 @@ import javax.swing.JButton; | ||||
| import javax.swing.JFrame; | ||||
| import javax.swing.JPanel; | ||||
|  | ||||
| import dev.kske.chess.board.Piece.Color; | ||||
| import dev.kske.chess.game.Game; | ||||
|  | ||||
| /** | ||||
| @@ -18,9 +19,10 @@ import dev.kske.chess.game.Game; | ||||
|  */ | ||||
| public class MainWindow { | ||||
|  | ||||
| 	private JFrame		mframe; | ||||
| 	private BoardPane	boardPane; | ||||
| 	private Game		game; | ||||
| 	private JFrame mframe; | ||||
| 	private BoardPane boardPane; | ||||
| 	private Game game; | ||||
| 	private Color activeColor; | ||||
|  | ||||
| 	/** | ||||
| 	 * Launch the application. | ||||
| @@ -66,24 +68,38 @@ public class MainWindow { | ||||
| 		mframe.getContentPane().add(toolPanel, BorderLayout.NORTH); | ||||
|  | ||||
| 		JButton btnRestart = new JButton("Restart"); | ||||
| 		btnRestart.addActionListener((evt) -> { if (game != null) game.reset(); game.start(); }); | ||||
| 		 | ||||
| 		JButton btnSwapColors = new JButton("Swap Colors"); | ||||
| 		btnSwapColors.addActionListener((evt) -> game.swapColors()); | ||||
| 		 | ||||
| 		btnRestart.addActionListener((evt) -> { | ||||
| 			if (game != null) | ||||
| 				game.reset(); | ||||
| 			game.start(); | ||||
| 		}); | ||||
|  | ||||
| 		activeColor = Color.WHITE; | ||||
| 		JButton btnSwapColors = new JButton("Play as black"); | ||||
| 		btnSwapColors.addActionListener((evt) -> { | ||||
| 			game.swapColors(); | ||||
| 			btnSwapColors.setText("Play as " + activeColor.toString().toLowerCase()); | ||||
| 			activeColor = activeColor.opposite(); | ||||
| 		}); | ||||
|  | ||||
| 		toolPanel.add(btnRestart); | ||||
| 		toolPanel.add(btnSwapColors); | ||||
| 		 | ||||
|  | ||||
| 		mframe.pack(); | ||||
| 		mframe.setLocationRelativeTo(null); | ||||
| 	} | ||||
|  | ||||
| 	public BoardPane getBoardPane() { return boardPane; } | ||||
| 	public BoardPane getBoardPane() { | ||||
| 		return boardPane; | ||||
| 	} | ||||
|  | ||||
| 	public Game getGame() { return game; } | ||||
| 	public Game getGame() { | ||||
| 		return game; | ||||
| 	} | ||||
|  | ||||
| 	public void setGame(Game game) { | ||||
| 		if (this.game != null) this.game.disconnect(); | ||||
| 		if (this.game != null) | ||||
| 			this.game.disconnect(); | ||||
| 		this.game = game; | ||||
| 	} | ||||
| } | ||||
|   | ||||
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