Fixed bugs in move generation, prepared checkmate recognition
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c8ca4e0229
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3210eda8f9
@ -55,15 +55,15 @@ public class Board {
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Piece capturePiece = move(move);
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// Revert move if it caused a check for its team
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if (checkCheck(piece.getColor())) {
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if (checkCheck(piece.getColor()) != GameEventType.NONE) {
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revert(move, capturePiece);
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return false;
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}
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// TODO: detecting checkmate
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// Check for check on the opposite team
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Color oppositeColor = piece.getColor() == Color.WHITE ? Color.BLACK : Color.WHITE;
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if (checkCheck(oppositeColor)) notifyListeners(new GameEvent(this, GameEventType.CHECK, oppositeColor));
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// Detect check on the opposite team
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Color oppositeColor = piece.getColor().opposite();
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GameEventType eventType = checkCheck(oppositeColor);
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if (eventType != GameEventType.NONE) notifyListeners(new GameEvent(this, eventType, oppositeColor));
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return true;
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}
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@ -121,13 +121,16 @@ public class Board {
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return get(pos).getMoves(pos);
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}
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public boolean checkCheck(Color color) {
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public GameEventType checkCheck(Color color) {
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for (int i = 0; i < 8; i++)
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for (int j = 0; j < 8; j++)
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if (boardArr[i][j] != null && boardArr[i][j].getColor() != color
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&& boardArr[i][j].isValidMove(new Move(new Position(i, j), kingPos.get(color))))
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return true;
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return false;
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for (int j = 0; j < 8; j++) {
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Position pos = new Position(i, j);
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if (get(pos) != null && get(pos).getColor() != color
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&& get(pos).isValidMove(new Move(pos, kingPos.get(color))))
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return GameEventType.CHECK;
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//return getMoves(kingPos.get(color)).isEmpty() ? GameEventType.CHECKMATE : GameEventType.CHECK;
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}
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return GameEventType.NONE;
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}
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public void registerGameEventListener(GameEventListener listener) {
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@ -123,6 +123,9 @@ public class BoardPanel extends JPanel implements GameEventListener {
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case CHECK:
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JOptionPane.showMessageDialog(this, evt.getColor().toString() + " in check!");
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break;
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case CHECKMATE:
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JOptionPane.showMessageDialog(this, evt.getColor().toString() + " in checkmate!");
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break;
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}
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}
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@ -33,6 +33,6 @@ public class GameEvent extends EventObject {
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public Color getColor() { return color; }
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public static enum GameEventType {
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CHECK, CHECKMATE
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CHECK, CHECKMATE, STALEMENT, NONE;
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}
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}
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@ -31,10 +31,7 @@ public class King extends Piece {
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for (int j = Math.max(0, pos.y - 1); j < Math.min(8, pos.y + 2); j++)
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if (i != pos.x || j != pos.y) {
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Move move = new Move(pos, new Position(i, j));
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if (board.getDest(move) == null || board.getDest(move).getColor() != getColor()) {
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moves.add(move);
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if (board.getDest(move) != null) break;
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}
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if (board.getDest(move) == null || board.getDest(move).getColor() != getColor()) moves.add(move);
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}
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return moves;
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}
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@ -21,7 +21,7 @@ public class Knight extends Piece {
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@Override
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public boolean isValidMove(Move move) {
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return Math.abs(move.xDist - move.yDist) == 1 && move.xDist != 0 && move.yDist != 0 && isFreePath(move);
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return Math.abs(move.xDist - move.yDist) == 1 && (move.xDist == 1 || move.yDist == 1) && isFreePath(move);
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}
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private void checkAndInsertMove(List<Move> moves, Position pos, int offsetX, int offsetY) {
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@ -34,7 +34,7 @@ public class Pawn extends Piece {
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protected boolean isFreePath(Move move) {
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// Two steps forward
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if (move.yDist == 2)
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return board.getBoardArr()[move.pos.x][move.dest.y - move.ySign] == null && checkDestination(move);
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return board.getBoardArr()[move.pos.x][move.dest.y - move.ySign] == null && board.getDest(move) == null;
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// One step forward
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else if (move.xDist == 0) return board.getDest(move) == null;
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// Capture move
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@ -6,6 +6,7 @@ import java.util.List;
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import dev.kske.chess.Board;
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import dev.kske.chess.Move;
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import dev.kske.chess.Position;
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import dev.kske.chess.event.GameEvent.GameEventType;
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/**
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* Project: <strong>Chess</strong><br>
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@ -28,7 +29,7 @@ public abstract class Piece {
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for (Iterator<Move> iterator = moves.iterator(); iterator.hasNext();) {
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Move move = iterator.next();
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Piece capturePiece = board.move(move);
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if (board.checkCheck(getColor()))
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if (board.checkCheck(getColor()) != GameEventType.NONE)
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iterator.remove();
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board.revert(move, capturePiece);
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}
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