Refactoring and documentation, improved FEN integration
+ Adding a new game when loading a FEN string + Loading multiple FEN files with drag and drop
This commit is contained in:
parent
897353efeb
commit
37cf7dcab2
@ -17,10 +17,10 @@ import dev.kske.chess.board.Piece.Type;
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*/
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public class Board implements Cloneable {
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private Piece[][] boardArr;
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private Map<Color, Position> kingPos;
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private Map<Color, Map<Type, Boolean>> castlingRights;
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private Log log;
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private Piece[][] boardArr = new Piece[8][8];
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private Map<Color, Position> kingPos = new HashMap<>();
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private Map<Color, Map<Type, Boolean>> castlingRights = new HashMap<>();
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private Log log = new Log();
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private static final Map<Type, int[][]> positionScores;
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@ -59,14 +59,22 @@ public class Board implements Cloneable {
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new int[] { 0, 1, 1, -2, -2, 1, 1, 0 }, new int[] { 0, 0, 0, 0, 0, 0, 0, 0 } });
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}
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/**
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* Initializes the board with the default chess starting position.
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*/
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public Board() {
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boardArr = new Piece[8][8];
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kingPos = new HashMap<>();
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castlingRights = new HashMap<>();
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log = new Log();
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initDefaultPositions();
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}
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/**
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* Initializes the board with data from a FEN-string.
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*
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* @param fen The FEN-string to initialize the board from
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*/
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public Board(String fen) {
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initFromFEN(fen);
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}
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/**
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* Moves a piece across the board if the move is legal.
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*
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@ -369,7 +377,6 @@ public class Board implements Cloneable {
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boardArr[i][j] = null;
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// Initialize castling rights
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castlingRights.clear();
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Map<Type, Boolean> whiteCastling = new HashMap<>(), blackCastling = new HashMap<>();
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whiteCastling.put(Type.KING, true);
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whiteCastling.put(Type.QUEEN, true);
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@ -434,22 +441,25 @@ public class Board implements Cloneable {
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log.setActiveColor(Color.fromFirstChar(parts[1].charAt(0)));
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// Castling rights
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Map<Type, Boolean> whiteCastling = new HashMap<>(), blackCastling = new HashMap<>();
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for (char c : parts[2].toCharArray())
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switch (c) {
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case 'K':
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castlingRights.get(Color.WHITE).put(Type.KING, true);
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whiteCastling.put(Type.KING, true);
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case 'Q':
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castlingRights.get(Color.WHITE).put(Type.QUEEN, true);
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whiteCastling.put(Type.QUEEN, true);
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case 'k':
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castlingRights.get(Color.BLACK).put(Type.KING, true);
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blackCastling.put(Type.KING, true);
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case 'q':
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castlingRights.get(Color.BLACK).put(Type.QUEEN, true);
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blackCastling.put(Type.QUEEN, true);
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case '-':
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break;
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default:
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System.err
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.printf("Unknown character '%c' in castling rights declaration of FEN string '%s'", c, fen);
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}
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castlingRights.put(Color.WHITE, whiteCastling);
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castlingRights.put(Color.BLACK, blackCastling);
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// En passant availability
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if (!parts[3].equals("-")) log.setEnPassant(Position.fromSAN(parts[3]));
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@ -26,18 +26,29 @@ import dev.kske.chess.ui.OverlayComponent;
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*/
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public class Game {
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private Map<Color, Player> players;
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private Map<Color, Player> players = new HashMap<>();
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private Board board;
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private OverlayComponent overlayComponent;
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private BoardComponent boardComponent;
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public Game(BoardPane boardPane, String whiteName, String blackName) {
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players = new HashMap<>();
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board = new Board();
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init(boardPane, whiteName, blackName);
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}
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public Game(BoardPane boardPane, String whiteName, String blackName, String fen) {
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board = new Board(fen);
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init(boardPane, whiteName, blackName);
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}
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private void init(BoardPane boardPane, String whiteName, String blackName) {
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// Initialize / synchronize UI
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overlayComponent = boardPane.getOverlayComponent();
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boardComponent = boardPane.getBoardComponent();
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boardComponent.setBoard(board);
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// Initialize players
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players.put(Color.WHITE, getPlayer(whiteName, Color.WHITE));
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players.put(Color.BLACK, getPlayer(blackName, Color.BLACK));
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@ -61,6 +72,7 @@ public class Game {
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public void onMove(Player player, Move move) {
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if (board.getPos(move).getColor() == player.color && board.attemptMove(move)) {
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// Redraw
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boardComponent.repaint();
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overlayComponent.displayArrow(move);
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@ -85,7 +97,7 @@ public class Game {
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}
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public void start() {
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players.get(Color.WHITE).requestMove();
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players.get(board.getLog().getActiveColor()).requestMove();
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}
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public void reset() {
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@ -97,12 +109,15 @@ public class Game {
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}
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/**
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* Removed all connections between the game and the UI.
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* Stops the game by disconnecting its players form the UI.
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*/
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public void disconnect() {
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public void stop() {
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players.values().forEach(Player::disconnect);
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}
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/**
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* Assigns the players their opposite colors.
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*/
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public void swapColors() {
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players.values().forEach(Player::cancelMove);
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Player white = players.get(Color.WHITE);
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@ -114,7 +129,13 @@ public class Game {
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players.get(board.getLog().getActiveColor()).requestMove();
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}
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/**
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* @return The board on which this game's moves are made
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*/
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public Board getBoard() { return board; }
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/**
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* @return The players participating in this game
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*/
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public Map<Color, Player> getPlayers() { return players; }
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}
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@ -11,6 +11,8 @@ import java.io.FileReader;
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import java.io.IOException;
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import java.util.List;
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import dev.kske.chess.game.Game;
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/**
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* Project: <strong>Chess</strong><br>
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* File: <strong>FENDropTarget.java</strong><br>
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@ -25,23 +27,26 @@ public class FENDropTarget extends DropTargetAdapter {
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this.mainWindow = mainWindow;
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}
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@SuppressWarnings("unchecked")
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@Override
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public void drop(DropTargetDropEvent evt) {
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try {
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evt.acceptDrop(DnDConstants.ACTION_COPY_OR_MOVE);
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@SuppressWarnings("unchecked")
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List<File> droppedFiles = (List<File>) evt.getTransferable().getTransferData(DataFlavor.javaFileListFlavor);
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try (BufferedReader br = new BufferedReader(new FileReader(droppedFiles.get(0)))) {
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mainWindow.getSelectedGamePane().getGame().reset();
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mainWindow.getSelectedGamePane().getGame().getBoard().initFromFEN(br.readLine());
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mainWindow.getSelectedGamePane().getBoardPane().getBoardComponent().repaint();
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mainWindow.getSelectedGamePane()
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.getGame()
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.getPlayers()
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.get(mainWindow.getSelectedGamePane().getGame().getBoard().getLog().getActiveColor())
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.requestMove();
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evt.dropComplete(true);
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}
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((List<File>) evt.getTransferable().getTransferData(DataFlavor.javaFileListFlavor)).forEach(file -> {
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try (BufferedReader br = new BufferedReader(new FileReader(file))) {
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final GamePane gamePane = mainWindow.addGamePane();
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final String fen = br.readLine();
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new GameConfigurationDialog((whiteName, blackName) -> {
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final Game game = new Game(gamePane.getBoardPane(), whiteName, blackName, fen);
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gamePane.setGame(game);
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game.start();
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});
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evt.dropComplete(true);
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} catch (IOException e) {
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e.printStackTrace();
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evt.rejectDrop();
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}
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});
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} catch (UnsupportedFlavorException | IOException ex) {
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ex.printStackTrace();
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evt.rejectDrop();
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@ -21,20 +21,16 @@ public class GameConfigurationDialog extends JDialog {
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private static final long serialVersionUID = 9080577278529876972L;
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private String whiteName, blackName;
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private boolean startGame;
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/**
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* Create the dialog.
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*/
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public GameConfigurationDialog() {
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public GameConfigurationDialog(ActionWithConfiguration action) {
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setTitle("Game Configuration");
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setBounds(100, 100, 281, 142);
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setModal(true);
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setLocationRelativeTo(null);
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getContentPane().setLayout(null);
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startGame = false;
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List<String> options = new ArrayList<>(Arrays.asList("Natural Player", "AI Player"));
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EngineUtil.getEngineInfos().forEach(info -> options.add(info.name));
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@ -60,10 +56,8 @@ public class GameConfigurationDialog extends JDialog {
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JButton btnStart = new JButton("Start");
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btnStart.addActionListener((evt) -> {
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startGame = true;
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whiteName = options.get(cbWhite.getSelectedIndex());
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blackName = options.get(cbBlack.getSelectedIndex());
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dispose();
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action.onConfigurationSet(options.get(cbWhite.getSelectedIndex()), options.get(cbBlack.getSelectedIndex()));
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});
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btnStart.setBounds(20, 73, 89, 23);
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getContentPane().add(btnStart);
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@ -72,11 +66,12 @@ public class GameConfigurationDialog extends JDialog {
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btnCancel.addActionListener((evt) -> dispose());
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btnCancel.setBounds(157, 73, 89, 23);
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getContentPane().add(btnCancel);
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setVisible(true);
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}
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public String getWhiteName() { return whiteName; }
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public static interface ActionWithConfiguration {
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public String getBlackName() { return blackName; }
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public boolean isStartGame() { return startGame; }
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void onConfigurationSet(String whiteName, String blackName);
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}
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}
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@ -89,6 +89,7 @@ public class GamePane extends JComponent {
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letterPanel.add(letterLabel);
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}
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// TODO: LogPanel
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// LogPanel logPanel = new LogPanel(game.getBoard().getLog());
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// GridBagConstraints gbc_logPanel = new GridBagConstraints();
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//
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@ -112,7 +113,7 @@ public class GamePane extends JComponent {
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* @param game The {@link Game} to assign to this game pane.
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*/
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public void setGame(Game game) {
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if (this.game != null) this.game.disconnect();
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if (this.game != null) this.game.stop();
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this.game = game;
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btnSwapColors.setEnabled(game.getPlayers().get(Color.WHITE) instanceof NaturalPlayer
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^ game.getPlayers().get(Color.BLACK) instanceof NaturalPlayer);
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@ -13,10 +13,11 @@ import javax.swing.JTabbedPane;
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* Created: <strong>01.07.2019</strong><br>
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* Author: <strong>Kai S. K. Engelbart</strong>
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*/
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public class MainWindow {
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public class MainWindow extends JFrame {
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private JFrame frame;
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private JTabbedPane tabbedPane;
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private static final long serialVersionUID = -3100939302567978977L;
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private JTabbedPane tabbedPane;
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/**
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* Launch the application.
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@ -35,6 +36,7 @@ public class MainWindow {
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* Create the application.
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*/
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public MainWindow() {
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super("Chess by Kai S. K. Engelbart");
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initialize();
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}
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@ -43,24 +45,22 @@ public class MainWindow {
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*/
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private void initialize() {
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// Configure frame
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frame = new JFrame("Chess by Kai S. K. Engelbart");
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frame.setResizable(false);
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frame.setBounds(100, 100, 494, 565);
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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frame.setIconImage(Toolkit.getDefaultToolkit().getImage(getClass().getResource("/pieces/queen_white.png")));
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setResizable(false);
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setBounds(100, 100, 494, 565);
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setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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setIconImage(Toolkit.getDefaultToolkit().getImage(getClass().getResource("/pieces/queen_white.png")));
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// Add frame content
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tabbedPane = new JTabbedPane();
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addGamePane(); // Game is initialized inside MenuBar
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frame.getContentPane().add(tabbedPane);
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getContentPane().add(tabbedPane);
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frame.setJMenuBar(new MenuBar(this));
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new DropTarget(frame, new FENDropTarget(this));
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setJMenuBar(new MenuBar(this));
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new DropTarget(this, new FENDropTarget(this));
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// Update position and dimensions
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frame.pack();
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frame.setLocationRelativeTo(null);
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frame.setVisible(true);
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pack();
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setLocationRelativeTo(null);
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setVisible(true);
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}
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/**
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@ -79,4 +79,13 @@ public class MainWindow {
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tabbedPane.setSelectedIndex(tabbedPane.getComponentCount() - 1);
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return gamePane;
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}
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/**
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* Removes a {@link GamePane} form the tabbed pane.
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*
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* @param index The index of the {@link GamePane} to remove
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*/
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public void removeGamePane(int index) {
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tabbedPane.remove(index);
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}
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}
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@ -34,22 +34,16 @@ public class MenuBar extends JMenuBar {
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JMenu gameMenu = new JMenu("Game");
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JMenuItem newGameMenuItem = new JMenuItem("New Game");
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newGameMenuItem.addActionListener((evt) -> {
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GameConfigurationDialog dialog = new GameConfigurationDialog();
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dialog.setVisible(true);
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if (dialog.isStartGame()) {
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GamePane gamePane = mainWindow.addGamePane();
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Game game = new Game(gamePane.getBoardPane(), dialog.getWhiteName(), dialog.getBlackName());
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new GameConfigurationDialog((whiteName, blackName) -> {
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GamePane gamePane = mainWindow.addGamePane();
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Game game = new Game(gamePane.getBoardPane(), whiteName, blackName);
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gamePane.setGame(game);
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game.start();
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}
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});
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});
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gameMenu.add(newGameMenuItem);
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add(gameMenu);
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// TODO: Game initialization
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// Start a game
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startGame(new Game(mainWindow.getSelectedGamePane().getBoardPane(), "Natural Player", "Natural Player"));
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newGameMenuItem.doClick();
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}
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private void initEngineMenu() {
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@ -75,36 +69,25 @@ public class MenuBar extends JMenuBar {
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JMenu toolsMenu = new JMenu("Tools");
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JMenuItem exportFENMenuItem = new JMenuItem("Export board to FEN");
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exportFENMenuItem.addActionListener((evt) -> Toolkit.getDefaultToolkit()
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.getSystemClipboard()
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.setContents(new StringSelection(mainWindow.getSelectedGamePane().getGame().getBoard().toFEN()), null));
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exportFENMenuItem.addActionListener((evt) -> {
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final String fen = mainWindow.getSelectedGamePane().getGame().getBoard().toFEN();
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Toolkit.getDefaultToolkit().getSystemClipboard().setContents(new StringSelection(fen), null);
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JOptionPane.showMessageDialog(mainWindow, String.format("FEN-string copied to clipboard!%n%s", fen));
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});
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toolsMenu.add(exportFENMenuItem);
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// TODO: Synchronize with game
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JMenuItem loadFromFENMenuItem = new JMenuItem("Load board from FEN");
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loadFromFENMenuItem.addActionListener((evt) -> {
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mainWindow.getSelectedGamePane().getGame().reset();
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mainWindow.getSelectedGamePane()
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.getGame()
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.getBoard()
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.initFromFEN(JOptionPane.showInputDialog("Enter a FEN string: "));
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mainWindow.getSelectedGamePane().getBoardPane().getBoardComponent().repaint();
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mainWindow.getSelectedGamePane()
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.getGame()
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.getPlayers()
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.get(mainWindow.getSelectedGamePane().getGame().getBoard().getLog().getActiveColor())
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.requestMove();
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final GamePane gamePane = mainWindow.addGamePane();
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final String fen = JOptionPane.showInputDialog("Enter a FEN string: ");
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new GameConfigurationDialog((whiteName, blackName) -> {
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final Game game = new Game(gamePane.getBoardPane(), whiteName, blackName, fen);
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gamePane.setGame(game);
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game.start();
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});
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});
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toolsMenu.add(loadFromFENMenuItem);
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add(toolsMenu);
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}
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private void startGame(Game game) {
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mainWindow.getSelectedGamePane().setGame(game);
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// Update board and board component
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game.reset();
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game.start();
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}
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}
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