Improved BoardOverlay, disabled color swap in natural-vs-natural game
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0e75aae421
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4e008954ad
@ -20,16 +20,16 @@ import dev.kske.chess.ui.OverlayComponent;
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*/
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public class Game {
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private Map<Color, Player> players;
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private Board board;
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private OverlayComponent overlayComponent;
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private BoardComponent boardComponent;
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private Map<Color, Player> players;
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private Board board;
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private OverlayComponent overlayComponent;
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private BoardComponent boardComponent;
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public Game(Map<Color, Player> players, BoardPane boardPane) {
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this.players = players;
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this.overlayComponent = boardPane.getOverlayComponent();
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this.boardComponent = boardPane.getBoardComponent();
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this.board = new Board();
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this.players = players;
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this.overlayComponent = boardPane.getOverlayComponent();
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this.boardComponent = boardPane.getBoardComponent();
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this.board = new Board();
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boardComponent.setBoard(board);
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// Initialize the game variable in each player
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@ -37,8 +37,8 @@ public class Game {
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}
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public static Game createNatural(BoardPane boardPane) {
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Map<Color, Player> players = new HashMap<>();
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OverlayComponent overlay = boardPane.getOverlayComponent();
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Map<Color, Player> players = new HashMap<>();
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OverlayComponent overlay = boardPane.getOverlayComponent();
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players.put(Color.WHITE, new NaturalPlayer(Color.WHITE, overlay));
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players.put(Color.BLACK, new NaturalPlayer(Color.BLACK, overlay));
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@ -46,8 +46,8 @@ public class Game {
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}
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public static Game createNaturalVsAI(BoardPane boardPane, int maxDepth, int alphaBeta) {
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Map<Color, Player> players = new HashMap<>();
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OverlayComponent overlay = boardPane.getOverlayComponent();
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Map<Color, Player> players = new HashMap<>();
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OverlayComponent overlay = boardPane.getOverlayComponent();
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players.put(Color.WHITE, new NaturalPlayer(Color.WHITE, overlay));
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players.put(Color.BLACK, new AIPlayer(Color.BLACK, maxDepth, alphaBeta));
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@ -76,18 +76,19 @@ public class Game {
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System.out.println("FEN: " + board.toFEN());
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GameState eventType = board.getGameEventType(board.getDest(move).getColor().opposite());
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switch (eventType) {
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case CHECKMATE:
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case STALEMATE:
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System.out.printf("%s in %s!%n", player.color.opposite(), eventType);
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break;
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case CHECK:
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System.out.printf("%s in check!%n", player.color.opposite());
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default:
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boardComponent.repaint();
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players.get(board.getActiveColor()).requestMove();
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case CHECKMATE:
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case STALEMATE:
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System.out.printf("%s in %s!%n", player.color.opposite(), eventType);
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break;
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case CHECK:
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System.out.printf("%s in check!%n", player.color.opposite());
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default:
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boardComponent.repaint();
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players.get(board.getActiveColor()).requestMove();
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}
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overlayComponent.displayArrow(move);
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} else player.requestMove();
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} else
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player.requestMove();
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}
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public void start() {
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@ -121,4 +122,6 @@ public class Game {
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}
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public Board getBoard() { return board; }
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public Map<Color, Player> getPlayers() { return players; }
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}
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@ -10,6 +10,7 @@ import javax.swing.JPanel;
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import dev.kske.chess.board.Piece.Color;
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import dev.kske.chess.game.Game;
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import dev.kske.chess.game.NaturalPlayer;
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/**
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* Project: <strong>Chess</strong><br>
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@ -20,6 +21,7 @@ import dev.kske.chess.game.Game;
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public class MainWindow {
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private JFrame mframe;
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private JButton btnRestart, btnSwapColors;
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private BoardPane boardPane;
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private Game game;
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private Color activeColor;
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@ -53,7 +55,7 @@ public class MainWindow {
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*/
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private void initialize() {
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mframe = new JFrame();
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mframe.setResizable(false);
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mframe.setResizable(true);
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mframe.setBounds(100, 100, 494, 565);
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mframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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@ -62,12 +64,10 @@ public class MainWindow {
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boardPane = new BoardPane();
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mframe.getContentPane().add(boardPane, BorderLayout.CENTER);
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mframe.setJMenuBar(new MenuBar(this));
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JPanel toolPanel = new JPanel();
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mframe.getContentPane().add(toolPanel, BorderLayout.NORTH);
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JButton btnRestart = new JButton("Restart");
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btnRestart = new JButton("Restart");
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btnRestart.addActionListener((evt) -> {
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if (game != null)
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game.reset();
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@ -75,7 +75,7 @@ public class MainWindow {
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});
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activeColor = Color.WHITE;
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JButton btnSwapColors = new JButton("Play as black");
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btnSwapColors = new JButton("Play as black");
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btnSwapColors.addActionListener((evt) -> {
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game.swapColors();
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btnSwapColors.setText("Play as " + activeColor.toString().toLowerCase());
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@ -85,6 +85,8 @@ public class MainWindow {
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toolPanel.add(btnRestart);
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toolPanel.add(btnSwapColors);
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mframe.setJMenuBar(new MenuBar(this));
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mframe.pack();
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mframe.setLocationRelativeTo(null);
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}
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@ -101,5 +103,7 @@ public class MainWindow {
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if (this.game != null)
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this.game.disconnect();
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this.game = game;
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btnSwapColors.setEnabled(!(game.getPlayers().get(Color.WHITE) instanceof NaturalPlayer
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&& game.getPlayers().get(Color.BLACK) instanceof NaturalPlayer));
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}
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}
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@ -17,12 +17,12 @@ public class MenuBar extends JMenuBar {
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private static final long serialVersionUID = -7221583703531248228L;
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private final MainWindow mainWindow;
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private final BoardPane boardPane;
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private final MainWindow mainWindow;
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private final BoardPane boardPane;
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public MenuBar(MainWindow mainWindow) {
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this.mainWindow = mainWindow;
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boardPane = mainWindow.getBoardPane();
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this.mainWindow = mainWindow;
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boardPane = mainWindow.getBoardPane();
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initGameMenu();
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}
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@ -30,10 +30,10 @@ public class MenuBar extends JMenuBar {
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private void initGameMenu() {
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JMenu gameMenu = new JMenu("Game");
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JMenuItem naturalMenuItem = new JMenuItem("Game against natural opponent");
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JMenuItem aiMenuItem = new JMenuItem("Game against artificial opponent");
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JMenuItem aiVsAiMenuItem = new JMenuItem("Watch AI vs. AI");
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JMenuItem uciMenuItem = new JMenuItem("UCI");
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JMenuItem naturalMenuItem = new JMenuItem("Game against natural opponent");
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JMenuItem aiMenuItem = new JMenuItem("Game against artificial opponent");
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JMenuItem aiVsAiMenuItem = new JMenuItem("Watch AI vs. AI");
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JMenuItem uciMenuItem = new JMenuItem("UCI");
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naturalMenuItem.addActionListener((evt) -> startGame(Game.createNatural(boardPane)));
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@ -48,10 +48,10 @@ public class MenuBar extends JMenuBar {
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uciMenuItem.addActionListener((evt) -> {
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String enginePath = JOptionPane.showInputDialog(getParent(),
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"Enter the path to a UCI-compatible chess engine:",
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"Engine selection",
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"Enter the path to a UCI-compatible chess engine:", "Engine selection",
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JOptionPane.QUESTION_MESSAGE);
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if (enginePath != null) startGame(Game.createUCI(boardPane, enginePath));
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if (enginePath != null)
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startGame(Game.createUCI(boardPane, enginePath));
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});
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gameMenu.add(naturalMenuItem);
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@ -59,7 +59,6 @@ public class MenuBar extends JMenuBar {
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gameMenu.add(aiVsAiMenuItem);
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gameMenu.add(uciMenuItem);
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add(gameMenu);
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// Start a game
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@ -1,5 +1,6 @@
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package dev.kske.chess.ui;
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import java.awt.BasicStroke;
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import java.awt.Color;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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@ -27,8 +28,8 @@ public class OverlayComponent extends JComponent {
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private final BoardPane boardPane;
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private List<Position> dots;
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private Move arrow;
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private List<Position> dots;
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private Move arrow;
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public OverlayComponent(BoardPane boardPane) {
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this.boardPane = boardPane;
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@ -47,18 +48,29 @@ public class OverlayComponent extends JComponent {
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g.setColor(Color.green);
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int radius = tileSize / 4;
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for (Position dot : dots)
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g.fillOval(dot.x * tileSize + tileSize / 2 - radius / 2,
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dot.y * tileSize + tileSize / 2 - radius / 2,
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radius,
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radius);
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g.fillOval(dot.x * tileSize + tileSize / 2 - radius / 2, dot.y * tileSize + tileSize / 2 - radius / 2,
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radius, radius);
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}
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// Draw an arrow representing the last move and mark its position and destination
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if (arrow != null) {
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Point pos = new Point(arrow.pos.x * tileSize + tileSize / 2, arrow.pos.y * tileSize + tileSize / 2);
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Point dest = new Point(arrow.dest.x * tileSize + tileSize / 2, arrow.dest.y * tileSize + tileSize / 2);
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Graphics2D g2d = (Graphics2D) g;
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g2d.setStroke(new BasicStroke(3));
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g2d.setColor(Color.yellow);
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g2d.drawRect(arrow.pos.x * tileSize, arrow.pos.y * tileSize, tileSize, tileSize);
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g2d.drawRect(arrow.dest.x * tileSize, arrow.dest.y * tileSize, tileSize, tileSize);
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Shape arrowShape = createArrowShape(pos, dest);
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g.setColor(new Color(255, 0, 0, 127));
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Point pos = new Point(arrow.pos.x * tileSize + tileSize / 2, arrow.pos.y * tileSize + tileSize / 2);
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Point dest = new Point(arrow.dest.x * tileSize + tileSize / 2, arrow.dest.y * tileSize + tileSize / 2);
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((Graphics2D) g).fill(createArrowShape(pos, dest));
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g2d.fill(arrowShape);
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g2d.setColor(Color.black);
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g2d.draw(arrowShape);
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}
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}
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private Shape createArrowShape(Point pos, Point dest) {
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@ -73,10 +85,10 @@ public class OverlayComponent extends JComponent {
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Point midPoint = midpoint(pos, dest);
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double rotate = Math.atan2(dest.y - pos.y, dest.x - pos.x);
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double ptDistance = pos.distance(dest);
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double scale = ptDistance / 12.0; // 12 because it's the length of the arrow
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// polygon.
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double rotate = Math.atan2(dest.y - pos.y, dest.x - pos.x);
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double ptDistance = pos.distance(dest);
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double scale = ptDistance / 12.0; // 12 because it's the length of the arrow
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// polygon.
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AffineTransform transform = new AffineTransform();
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@ -112,5 +124,7 @@ public class OverlayComponent extends JComponent {
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repaint();
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}
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public int getTileSize() { return boardPane.getTileSize(); }
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public int getTileSize() {
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return boardPane.getTileSize();
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}
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}
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