Associated DropTarget with MainWindow
When a FEN file is dropped into the main window, the drop target automatically loads it into the currently visible (=selected) game.
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961100f74c
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@ -19,27 +19,26 @@ import java.util.List;
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*/
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public class FENDropTarget extends DropTargetAdapter {
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private GamePane gamePane;
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private MainWindow mainWindow;
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public FENDropTarget(GamePane gamePane) {
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this.gamePane = gamePane;
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public FENDropTarget(MainWindow mainWindow) {
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this.mainWindow = mainWindow;
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}
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@Override
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public void drop(DropTargetDropEvent evt) {
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try {
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evt.acceptDrop(DnDConstants.ACTION_COPY_OR_MOVE);
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@SuppressWarnings(
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"unchecked"
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)
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@SuppressWarnings("unchecked")
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List<File> droppedFiles = (List<File>) evt.getTransferable().getTransferData(DataFlavor.javaFileListFlavor);
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try (BufferedReader br = new BufferedReader(new FileReader(droppedFiles.get(0)))) {
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gamePane.getGame().reset();
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gamePane.getGame().getBoard().initFromFEN(br.readLine());
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gamePane.getBoardPane().getBoardComponent().repaint();
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gamePane.getGame()
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mainWindow.getSelectedGamePane().getGame().reset();
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mainWindow.getSelectedGamePane().getGame().getBoard().initFromFEN(br.readLine());
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mainWindow.getSelectedGamePane().getBoardPane().getBoardComponent().repaint();
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mainWindow.getSelectedGamePane()
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.getGame()
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.getPlayers()
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.get(gamePane.getGame().getBoard().getLog().getActiveColor())
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.get(mainWindow.getSelectedGamePane().getGame().getBoard().getLog().getActiveColor())
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.requestMove();
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evt.dropComplete(true);
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}
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@ -2,7 +2,6 @@ package dev.kske.chess.ui;
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import java.awt.BorderLayout;
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import java.awt.GridLayout;
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import java.awt.dnd.DropTarget;
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import javax.swing.JButton;
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import javax.swing.JComponent;
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@ -28,9 +27,6 @@ public class GamePane extends JComponent {
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private Game game;
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private Color activeColor;
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@SuppressWarnings(
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"unused"
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)
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public GamePane() {
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setLayout(new BorderLayout());
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boardPane = new BoardPane();
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@ -38,10 +34,7 @@ public class GamePane extends JComponent {
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JPanel toolPanel = new JPanel();
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btnRestart = new JButton("Restart");
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btnRestart.addActionListener((evt) -> {
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if (game != null) game.reset();
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game.start();
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});
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btnRestart.addActionListener((evt) -> { if (game != null) game.reset(); game.start(); });
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activeColor = Color.WHITE;
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btnSwapColors = new JButton("Play as black");
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@ -67,8 +60,6 @@ public class GamePane extends JComponent {
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for (int i = 0; i < 8; i++)
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numberPanel.add(new JLabel(String.valueOf(8 - i)));
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add(numberPanel, BorderLayout.EAST);
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new DropTarget(this, new FENDropTarget(this));
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}
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public BoardPane getBoardPane() { return boardPane; }
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@ -2,6 +2,7 @@ package dev.kske.chess.ui;
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import java.awt.EventQueue;
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import java.awt.Toolkit;
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import java.awt.dnd.DropTarget;
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import javax.swing.JFrame;
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import javax.swing.JTabbedPane;
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@ -20,9 +21,6 @@ public class MainWindow {
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/**
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* Launch the application.
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*/
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@SuppressWarnings(
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"unused"
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)
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public static void main(String[] args) {
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EventQueue.invokeLater(() -> {
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try {
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@ -57,6 +55,7 @@ public class MainWindow {
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frame.getContentPane().add(tabbedPane);
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frame.setJMenuBar(new MenuBar(this));
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new DropTarget(frame, new FENDropTarget(this));
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// Update position and dimensions
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frame.pack();
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