Working on board loading from FEN-encoded string
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@ -64,7 +64,7 @@ public class Board implements Cloneable {
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kingPos = new HashMap<>();
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castlingRights = new HashMap<>();
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log = new Log();
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initializeDefaultPositions();
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initDefaultPositions();
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}
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/**
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@ -327,7 +327,7 @@ public class Board implements Cloneable {
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/**
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* Initialized the board array with the default chess pieces and positions.
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*/
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public void initializeDefaultPositions() {
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public void initDefaultPositions() {
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// Initialize pawns
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for (int i = 0; i < 8; i++) {
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boardArr[i][1] = new Pawn(Color.BLACK, this);
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@ -383,34 +383,63 @@ public class Board implements Cloneable {
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}
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/**
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* @return A new instance of this class with a shallow copy of both
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* {@code kingPos} and {code boardArr}
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* Initialized the board with a position specified in a FEN-encoded string.
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*
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* @param fen The FEN-encoded string representing target state of the board
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*/
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@Override
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public Object clone() {
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Board board = null;
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try {
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board = (Board) super.clone();
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} catch (CloneNotSupportedException ex) {
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ex.printStackTrace();
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}
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board.boardArr = new Piece[8][8];
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for (int i = 0; i < 8; i++)
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for (int j = 0; j < 8; j++) {
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if (boardArr[i][j] == null) continue;
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board.boardArr[i][j] = (Piece) boardArr[i][j].clone();
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board.boardArr[i][j].board = board;
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public void initFromFEN(String fen) {
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String[] parts = fen.split(" ");
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log.reset();
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// Piece placement (from white's perspective)
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String[] rows = parts[0].split("/");
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for (int i = 0; i < 8; i++) {
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char[] places = rows[i].toCharArray();
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for (int j = 0, k = 0; k < places.length; j++, k++) {
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if (Character.isDigit(places[k])) {
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for (int l = j; l < Character.digit(places[k], 10); l++, j++)
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boardArr[j][i] = null;
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--j;
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}
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else {
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Color color = Character.isUpperCase(places[k]) ? Color.WHITE : Color.BLACK;
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switch (Character.toLowerCase(places[k])) {
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case 'k':
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boardArr[j][i] = new King(color, this);
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kingPos.put(color, new Position(j, i));
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break;
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case 'q':
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boardArr[j][i] = new Queen(color, this);
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break;
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case 'r':
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boardArr[j][i] = new Rook(color, this);
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break;
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case 'n':
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boardArr[j][i] = new Knight(color, this);
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break;
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case 'b':
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boardArr[j][i] = new Bishop(color, this);
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break;
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case 'p':
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boardArr[j][i] = new Pawn(color, this);
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break;
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default:
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System.err.printf("Unknown character '%c' in board declaration of FEN string '%s'%n",
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places[k],
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fen);
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}
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}
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}
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}
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board.kingPos = new HashMap<>();
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board.kingPos.putAll(kingPos);
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board.log = (Log) log.clone();
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// Active color
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log.setActiveColor(Color.fromFirstChar(parts[1].charAt(0)));
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return board;
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// TODO: other fields, synchronize with log and game
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}
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/**
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* @return A FEN string representing the board
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* @return A FEN-encoded string representing the board
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*/
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public String toFEN() {
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StringBuilder sb = new StringBuilder();
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@ -458,6 +487,7 @@ public class Board implements Cloneable {
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// Active color
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sb.append(" " + log.getActiveColor().firstChar());
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// Castling Rights
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sb.append(' ');
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StringBuilder castlingSb = new StringBuilder();
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if (castlingRights.get(Color.WHITE).get(Type.KING)) castlingSb.append('K');
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@ -469,7 +499,7 @@ public class Board implements Cloneable {
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final LoggedMove lastMove = log.getLast();
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// En passant availabillity
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// En passant availability
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sb.append(" " + (lastMove == null || lastMove.enPassant == null ? "-" : lastMove.enPassant.toSAN()));
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// Halfmove clock
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@ -481,6 +511,33 @@ public class Board implements Cloneable {
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return sb.toString();
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}
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/**
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* @return A new instance of this class with a shallow copy of both
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* {@code kingPos} and {code boardArr}
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*/
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@Override
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public Object clone() {
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Board board = null;
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try {
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board = (Board) super.clone();
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} catch (CloneNotSupportedException ex) {
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ex.printStackTrace();
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}
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board.boardArr = new Piece[8][8];
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for (int i = 0; i < 8; i++)
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for (int j = 0; j < 8; j++) {
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if (boardArr[i][j] == null) continue;
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board.boardArr[i][j] = (Piece) boardArr[i][j].clone();
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board.boardArr[i][j].board = board;
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}
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board.kingPos = new HashMap<>();
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board.kingPos.putAll(kingPos);
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board.log = (Log) log.clone();
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return board;
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}
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public Piece get(Position pos) {
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return boardArr[pos.x][pos.y];
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}
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@ -69,6 +69,8 @@ public class Log implements Cloneable {
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public Color getActiveColor() { return activeColor; }
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public void setActiveColor(Color activeColor) { this.activeColor = activeColor; }
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public List<LoggedMove> getLoggedMoves() { return moves; }
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public static class LoggedMove {
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@ -91,12 +91,16 @@ public abstract class Piece implements Cloneable {
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public static enum Color {
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WHITE, BLACK;
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public Color opposite() {
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return this == WHITE ? BLACK : WHITE;
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public static Color fromFirstChar(char c) {
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return Character.toLowerCase(c) == 'w' ? WHITE : BLACK;
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}
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public char firstChar() {
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return this == WHITE ? 'w' : 'b';
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}
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public Color opposite() {
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return this == WHITE ? BLACK : WHITE;
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}
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}
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}
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@ -89,7 +89,7 @@ public class Game {
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public void reset() {
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players.values().forEach(Player::cancelMove);
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board.initializeDefaultPositions();
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board.initDefaultPositions();
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boardComponent.repaint();
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overlayComponent.clearDots();
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overlayComponent.clearArrow();
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@ -82,6 +82,18 @@ public class MenuBar extends JMenuBar {
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.setContents(new StringSelection(mainWindow.getGame().getBoard().toFEN()), null));
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toolsMenu.add(exportFENMenuItem);
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// TODO: Synchronize with game
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JMenuItem loadFromFENMenuItem = new JMenuItem("Load board from FEN");
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loadFromFENMenuItem.addActionListener((evt) -> {
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mainWindow.getGame().reset();
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mainWindow.getGame()
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.getBoard()
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.initFromFEN(JOptionPane.showInputDialog("Enter a FEN string: "));
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mainWindow.getBoardPane().getBoardComponent().repaint();
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});
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toolsMenu.add(loadFromFENMenuItem);
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add(toolsMenu);
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}
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