Refactor for efficiency and concise code
* Change player map implentation in Game to EnumMap * Add proper toString methods to Piece and MoveNode * Compact code in MainWindow * Synchronize methods in Game
This commit is contained in:
parent
f7c1be3404
commit
9fb60ab0ae
40
.classpath
40
.classpath
@ -1,18 +1,22 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<classpath>
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<classpathentry kind="src" path="src"/>
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<classpathentry kind="src" path="res"/>
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<classpathentry kind="src" output="bin_test" path="test">
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<attributes>
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<attribute name="test" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry kind="src" output="bin_test" path="test_res">
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<attributes>
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<attribute name="test" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry kind="con" path="org.eclipse.jdt.junit.JUNIT_CONTAINER/5"/>
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<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.8"/>
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<classpathentry kind="output" path="bin"/>
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</classpath>
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<?xml version="1.0" encoding="UTF-8"?>
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<classpath>
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<classpathentry kind="src" path="src"/>
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<classpathentry kind="src" path="res"/>
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<classpathentry kind="src" output="bin_test" path="test">
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<attributes>
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<attribute name="test" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry kind="src" output="bin_test" path="test_res">
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<attributes>
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<attribute name="test" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry kind="con" path="org.eclipse.jdt.junit.JUNIT_CONTAINER/5"/>
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<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.8">
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<attributes>
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<attribute name="module" value="true"/>
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</attributes>
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</classpathentry>
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<classpathentry kind="output" path="bin"/>
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</classpath>
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@ -17,7 +17,7 @@ import dev.kske.chess.event.MoveEvent;
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public class Board {
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private Piece[][] boardArr = new Piece[8][8];
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private Map<Color, Position> kingPos = new HashMap<>();
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private Map<Color, Position> kingPos = new EnumMap<>(Color.class);
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private Log log = new Log();
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/**
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@ -158,6 +158,18 @@ public class MoveNode {
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*/
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public boolean hasParent() { return parent != null; }
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@Override
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public String toString() {
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return String.format("MoveNode[move=%s,capturedPiece=%s,castlingRights=%s,enPassant=%s,activeColor=%s,fullmoveCounter=%d,halfmoveClock=%d]",
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move,
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capturedPiece,
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Arrays.toString(castlingRights),
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enPassant,
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activeColor,
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fullmoveCounter,
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halfmoveClock);
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}
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@Override
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public int hashCode() {
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final int prime = 31;
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@ -98,7 +98,7 @@ public abstract class Piece implements Cloneable {
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}
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@Override
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public String toString() { return getClass().getSimpleName(); }
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public String toString() { return String.format("%s[color=%s]", getClass().getSimpleName(), color); }
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@Override
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public int hashCode() { return Objects.hash(color); }
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@ -122,7 +122,7 @@ public abstract class Piece implements Cloneable {
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* @return The first character of this {@link Piece} in algebraic notation and
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* lower case
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*/
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public char firstChar() { return Character.toLowerCase(toString().charAt(0)); }
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public char firstChar() { return Character.toLowerCase(getClass().getSimpleName().charAt(0)); }
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/**
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* @param firstChar the first character of a piece's name
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@ -1,6 +1,6 @@
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package dev.kske.chess.game;
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import java.util.HashMap;
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import java.util.EnumMap;
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import java.util.Map;
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import javax.swing.JOptionPane;
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@ -29,7 +29,7 @@ import dev.kske.chess.ui.OverlayComponent;
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*/
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public class Game {
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private Map<Color, Player> players = new HashMap<>(2);
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private Map<Color, Player> players = new EnumMap<>(Color.class);
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private Board board;
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private OverlayComponent overlayComponent;
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private BoardComponent boardComponent;
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@ -69,9 +69,6 @@ public class Game {
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// Initialize players
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players.put(Color.WHITE, getPlayer(whiteName, Color.WHITE));
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players.put(Color.BLACK, getPlayer(blackName, Color.BLACK));
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// Initialize the game variable in each player
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players.values().forEach(player -> player.setGame(this));
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}
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/**
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@ -88,12 +85,12 @@ public class Game {
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private Player getPlayer(String name, Color color) {
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switch (name) {
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case "Natural Player":
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return new NaturalPlayer(color, overlayComponent);
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return new NaturalPlayer(this, color, overlayComponent);
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case "AI Player":
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return new AIPlayer(color, 4, -10);
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return new AIPlayer(this, color, 4, -10);
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default:
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for (EngineInfo info : EngineUtil.getEngineInfos())
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if (info.name.equals(name)) return new UCIPlayer(color, info.path);
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if (info.name.equals(name)) return new UCIPlayer(this, color, info.path);
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System.err.println("Invalid player name: " + name);
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return null;
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}
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@ -107,7 +104,7 @@ public class Game {
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* @param player the player who generated the move
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* @param move the generated move
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*/
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public void onMove(Player player, Move move) {
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public synchronized void onMove(Player player, Move move) {
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if (board.getPos(move).getColor() == player.color && board.attemptMove(move)) {
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// Redraw
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@ -138,7 +135,7 @@ public class Game {
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* Starts the game by requesting a move from the player of the currently active
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* color.
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*/
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public void start() {
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public synchronized void start() {
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EventBus.getInstance().dispatch(new GameStartEvent(this));
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players.get(board.getLog().getActiveColor()).requestMove();
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}
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@ -147,7 +144,7 @@ public class Game {
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* Cancels move calculations, initializes the default position and clears the
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* {@link OverlayComponent}.
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*/
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public void reset() {
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public synchronized void reset() {
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players.values().forEach(Player::cancelMove);
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board.initDefaultPositions();
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boardComponent.repaint();
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@ -158,12 +155,12 @@ public class Game {
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/**
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* Stops the game by disconnecting its players from the UI.
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*/
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public void stop() { players.values().forEach(Player::disconnect); }
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public synchronized void stop() { players.values().forEach(Player::disconnect); }
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/**
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* Assigns the players their opposite colors.
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*/
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public void swapColors() {
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public synchronized void swapColors() {
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players.values().forEach(Player::cancelMove);
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Player white = players.get(Color.WHITE);
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Player black = players.get(Color.BLACK);
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@ -37,12 +37,13 @@ public class NaturalPlayer extends Player implements MouseListener {
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/**
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* Creates an instance of {@link NaturalPlayer}.
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*
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* @param game the game in which this player will be used
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* @param color the piece color this player will control
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* @param overlayComponent the overlay component that will be used to display
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* possible moves to the user
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*/
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public NaturalPlayer(Color color, OverlayComponent overlayComponent) {
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super(color);
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public NaturalPlayer(Game game, Color color, OverlayComponent overlayComponent) {
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super(game, color);
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this.overlayComponent = overlayComponent;
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name = "Player";
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moveRequested = false;
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@ -17,17 +17,23 @@ import dev.kske.chess.board.Piece.Color;
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*/
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public abstract class Player {
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protected Game game;
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protected Board board;
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protected Color color;
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protected final Game game;
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protected final Board board;
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protected String name;
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protected Color color;
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/**
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* Initializes the color of this player.
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*
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* @param game the game in which this player will be used
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* @param color the piece color that this player will control
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*/
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public Player(Color color) { this.color = color; }
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public Player(Game game, Color color) {
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this.game = game;
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board = game.getBoard();
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this.color = color;
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}
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/**
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* Initiates a move generation and reports the result to the game by calling
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@ -50,17 +56,6 @@ public abstract class Player {
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*/
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public Game getGame() { return game; }
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/**
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* Sets the game in which this player is used. The board of that game will be
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* assigned as well.
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*
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* @param game the game to set
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*/
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public void setGame(Game game) {
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this.game = game;
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board = game.getBoard();
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}
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/**
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* @return the board on which this player is used
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*/
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@ -27,11 +27,12 @@ public class UCIPlayer extends Player implements UCIListener {
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/**
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* Creates an instance of {@link UCIPlayer}.
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*
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* @param game the game in which this player will be used
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* @param color the piece color that this player will control
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* @param enginePath the path to the engine executable
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*/
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public UCIPlayer(Color color, String enginePath) {
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super(color);
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public UCIPlayer(Game game, Color color, String enginePath) {
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super(game, color);
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try {
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handle = new UCIHandle(enginePath);
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handle.registerListener(this);
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@ -9,6 +9,7 @@ import javax.swing.SwingUtilities;
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import dev.kske.chess.board.Board;
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import dev.kske.chess.board.Move;
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import dev.kske.chess.board.Piece.Color;
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import dev.kske.chess.game.Game;
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import dev.kske.chess.game.Player;
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/**
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@ -31,38 +32,34 @@ public class AIPlayer extends Player {
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/**
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* Creates an instance of {@link AIPlayer}.
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*
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* @param game the game in which this player will be used
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* @param color the piece color this player will control
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* @param maxDepth the maximum search depth
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* @param alphaBetaThreshold the board evaluation threshold that has to be
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* reached to continue searching the children of a
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* move
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*/
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public AIPlayer(Color color, int maxDepth, int alphaBetaThreshold) {
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super(color);
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public AIPlayer(Game game, Color color, int maxDepth, int alphaBetaThreshold) {
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super(game, color);
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name = "AIPlayer";
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availableProcessors = Runtime.getRuntime().availableProcessors();
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this.maxDepth = maxDepth;
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this.alphaBetaThreshold = alphaBetaThreshold;
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exitRequested = false;
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}
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@Override
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public void requestMove() {
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exitRequested = false;
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/*
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* Define some processing threads, split the available moves between them and
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* retrieve the result after their execution.
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*/
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// Define some processing threads, split the available moves between them and
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// retrieve the result after their execution.
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new Thread(() -> {
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/*
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* Get a copy of the board and the available moves.
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*/
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// Get a copy of the board and the available moves.
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Board board = new Board(this.board, false);
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List<Move> moves = board.getMoves(color);
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/*
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* Define move processors and split the available moves between them.
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*/
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// Define move processors and split the available moves between them.
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int numThreads = Math.min(moves.size(), availableProcessors);
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List<MoveProcessor> processors = new ArrayList<>(numThreads);
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final int step = moves.size() / numThreads;
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@ -71,23 +68,21 @@ public class AIPlayer extends Player {
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for (int i = 0; i < numThreads; i++) {
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if (rem-- > 0) ++endIndex;
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endIndex += step;
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processors.add(new MoveProcessor(new Board(board, false), moves.subList(beginIndex, endIndex), color,
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maxDepth, alphaBetaThreshold));
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processors.add(new MoveProcessor(new Board(board, false), moves.subList(beginIndex, endIndex), color, maxDepth, alphaBetaThreshold));
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beginIndex = endIndex;
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}
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/*
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* Execute processors, get the best result and pass it back to the Game class
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*/
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// Execute processors, get the best result and pass it back to the Game class
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executor = Executors.newFixedThreadPool(numThreads);
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List<ProcessingResult> results = new ArrayList<>(numThreads);
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try {
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List<Future<ProcessingResult>> futures = executor.invokeAll(processors);
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for (Future<ProcessingResult> f : futures)
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results.add(f.get());
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executor.shutdown();
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} catch (InterruptedException | ExecutionException ex) {
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ex.printStackTrace();
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} finally {
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executor.shutdown();
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}
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results.sort((r1, r2) -> Integer.compare(r2.score, r1.score));
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if (!exitRequested) SwingUtilities.invokeLater(() -> game.onMove(this, results.get(0).move));
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@ -15,7 +15,7 @@ import dev.kske.chess.board.Piece;
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* Project: <strong>Chess</strong><br>
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* File: <strong>TextureUtil.java</strong><br>
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* Created: <strong>01.07.2019</strong><br>
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*
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*
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* @since Chess v0.1-alpha
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* @author Kai S. K. Engelbart
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*/
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@ -32,18 +32,18 @@ public class TextureUtil {
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/**
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* Loads a piece texture fitting to a piece object.
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*
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*
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* @param piece The piece from which the texture properties are taken
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* @return The fitting texture
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*/
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public static Image getPieceTexture(Piece piece) {
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String key = piece.toString().toLowerCase() + "_" + piece.getColor().toString().toLowerCase();
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String key = piece.getClass().getSimpleName().toLowerCase() + "_" + piece.getColor().toString().toLowerCase();
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return scaledTextures.get(key);
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}
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/**
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* Scales all piece textures to fit the current tile size.
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*
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*
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* @param tileSize the new width and height of the piece textures
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*/
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public static void scalePieceTextures(int tileSize) {
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@ -53,7 +53,7 @@ public class TextureUtil {
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/**
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* Loads an image from a file in the resource folder.
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*
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*
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* @param fileName The name of the image resource
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* @return The loaded image
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*/
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@ -1,7 +1,6 @@
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package dev.kske.chess.ui;
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import java.awt.Desktop;
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import java.awt.EventQueue;
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import java.awt.Toolkit;
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import java.awt.dnd.DropTarget;
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import java.io.File;
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@ -29,47 +28,31 @@ import dev.kske.chess.pgn.PGNGame;
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*/
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public class MainWindow extends JFrame {
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private static final long serialVersionUID = -3100939302567978977L;
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private JTabbedPane tabbedPane = new JTabbedPane();
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private JTabbedPane tabbedPane;
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private static final long serialVersionUID = -3100939302567978977L;
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/**
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* Launch the application.
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*
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* @param args command line arguments are ignored
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*/
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public static void main(String[] args) {
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EventQueue.invokeLater(() -> {
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try {
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new MainWindow();
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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});
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}
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public static void main(String[] args) { SwingUtilities.invokeLater(() -> new MainWindow()); }
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/**
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* Create the application.
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*/
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public MainWindow() {
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private MainWindow() {
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super("Chess by Kai S. K. Engelbart");
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initialize();
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}
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/**
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* Initialize the contents of the frame.
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*/
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private void initialize() {
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// Configure frame
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setResizable(false);
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setBounds(100, 100, 494, 565);
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setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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setIconImage(Toolkit.getDefaultToolkit().getImage(getClass().getResource("/pieces/queen_white.png")));
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// Add frame content
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tabbedPane = new JTabbedPane();
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// Add tabbed pane, menu bar and drop target
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getContentPane().add(tabbedPane);
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setJMenuBar(new MenuBar(this));
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new DropTarget(this, new GameDropTarget(this));
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