Fixed UI bugs, added move drawing to OverlayComponent
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8ea0c7a603
commit
cde7f63996
@ -7,6 +7,8 @@ import dev.kske.chess.board.GameState;
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import dev.kske.chess.board.Move;
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import dev.kske.chess.board.Piece.Color;
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import dev.kske.chess.ui.BoardComponent;
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import dev.kske.chess.ui.BoardPane;
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import dev.kske.chess.ui.OverlayComponent;
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/**
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* Project: <strong>Chess</strong><br>
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@ -18,11 +20,13 @@ public class Game {
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private Map<Color, Player> players;
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private Board board;
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private OverlayComponent overlayComponent;
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private BoardComponent boardComponent;
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public Game(Map<Color, Player> players, BoardComponent boardComponent) {
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public Game(Map<Color, Player> players, BoardPane boardPane) {
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this.players = players;
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this.boardComponent = boardComponent;
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this.overlayComponent = boardPane.getOverlayComponent();
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this.boardComponent = boardPane.getBoardComponent();
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this.board = boardComponent.getBoard();
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// Initialize the game variable in each player
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@ -42,6 +46,7 @@ public class Game {
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System.out.printf("%s in check!%n", player.color.opposite());
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default:
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boardComponent.repaint();
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overlayComponent.displayArrow(move);
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players.get(player.color.opposite()).requestMove();
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}
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@ -56,6 +61,8 @@ public class Game {
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players.forEach((k, v) -> v.cancelMove());
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board.initializeDefaultPositions();
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boardComponent.repaint();
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overlayComponent.clearDots();
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overlayComponent.clearArrow();
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start();
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}
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}
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@ -27,15 +27,15 @@ public class AIPlayer extends Player {
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private int maxDepth;
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private int alphaBetaThreshold;
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private volatile boolean exitRequested;
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private volatile boolean exitRequested;
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private volatile ExecutorService executor;
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public AIPlayer(Board board, Color color, int maxDepth, int alphaBetaThreshold) {
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super(board, color);
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availableProcessors = Runtime.getRuntime().availableProcessors();
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this.maxDepth = maxDepth;
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availableProcessors = Runtime.getRuntime().availableProcessors();
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this.maxDepth = maxDepth;
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this.alphaBetaThreshold = alphaBetaThreshold;
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exitRequested = false;
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exitRequested = false;
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}
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@Override
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@ -63,9 +63,8 @@ public class AIPlayer extends Player {
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for (int i = 0; i < numThreads; i++) {
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if (rem-- > 0) ++endIndex;
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endIndex += step;
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processors.add(
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new MoveProcessor((Board) board.clone(), moves.subList(beginIndex, endIndex), color, maxDepth,
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alphaBetaThreshold));
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processors.add(new MoveProcessor((Board) board.clone(), moves.subList(beginIndex, endIndex), color,
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maxDepth, alphaBetaThreshold));
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beginIndex = endIndex;
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}
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@ -73,7 +72,7 @@ public class AIPlayer extends Player {
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* Execute processors, get the best result and pass it back to the Game class
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*/
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executor = Executors.newFixedThreadPool(numThreads);
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List<ProcessingResult> results = new ArrayList<>(numThreads);
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List<ProcessingResult> results = new ArrayList<>(numThreads);
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try {
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List<Future<ProcessingResult>> futures = executor.invokeAll(processors);
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for (Future<ProcessingResult> f : futures)
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@ -90,11 +89,13 @@ public class AIPlayer extends Player {
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@Override
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public void cancelMove() {
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exitRequested = true;
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executor.shutdownNow();
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try {
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executor.awaitTermination(500, TimeUnit.MILLISECONDS);
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} catch (InterruptedException e) {
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e.printStackTrace();
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if (executor != null) {
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executor.shutdownNow();
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try {
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executor.awaitTermination(500, TimeUnit.MILLISECONDS);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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}
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}
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@ -23,24 +23,24 @@ public class AIConfigDialog extends JDialog {
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private boolean startGame = false;
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public AIConfigDialog() {
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setSize(new Dimension(293, 212));
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setSize(new Dimension(337, 212));
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setModal(true);
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setDefaultCloseOperation(JDialog.DISPOSE_ON_CLOSE);
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setTitle("AI Configuration");
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getContentPane().setLayout(null);
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JSpinner spAlphaBetaThreshold = new JSpinner();
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spAlphaBetaThreshold.setBounds(170, 0, 95, 28);
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spAlphaBetaThreshold.setBounds(222, 68, 95, 28);
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getContentPane().add(spAlphaBetaThreshold);
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spAlphaBetaThreshold.setModel(new SpinnerNumberModel(-10, -100, 100, 5));
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JSpinner spMaxDepth = new JSpinner();
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spMaxDepth.setBounds(170, 68, 95, 28);
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spMaxDepth.setBounds(222, 6, 95, 28);
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getContentPane().add(spMaxDepth);
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spMaxDepth.setModel(new SpinnerNumberModel(4, 1, 10, 1));
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JLabel lblAlphabetaThreshold = new JLabel("Alpha-Beta Threshold:");
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lblAlphabetaThreshold.setBounds(16, 68, 119, 28);
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lblAlphabetaThreshold.setBounds(16, 68, 194, 28);
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getContentPane().add(lblAlphabetaThreshold);
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JButton btnOk = new JButton("OK");
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@ -55,13 +55,13 @@ public class AIConfigDialog extends JDialog {
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btnOk.setToolTipText("Start the game");
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JButton btnCancel = new JButton("Cancel");
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btnCancel.setBounds(170, 137, 95, 28);
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btnCancel.setBounds(222, 137, 95, 28);
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getContentPane().add(btnCancel);
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btnCancel.addActionListener((evt) -> dispose());
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btnCancel.setToolTipText("Cancel the game start");
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JLabel lblMaximalRecursionDepth = new JLabel("Maximal Recursion Depth:");
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lblMaximalRecursionDepth.setBounds(16, 6, 141, 16);
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lblMaximalRecursionDepth.setBounds(16, 12, 194, 16);
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getContentPane().add(lblMaximalRecursionDepth);
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setLocationRelativeTo(null);
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@ -25,6 +25,7 @@ public class MenuBar extends JMenuBar {
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private static final long serialVersionUID = -7221583703531248228L;
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private final MainWindow mainWindow;
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private final BoardPane boardPane;
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private final OverlayComponent overlayComponent;
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private final BoardComponent boardComponent;
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private final Board board;
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@ -32,8 +33,9 @@ public class MenuBar extends JMenuBar {
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public MenuBar(MainWindow mainWindow) {
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this.mainWindow = mainWindow;
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overlayComponent = mainWindow.getBoardPane().getOverlayComponent();
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boardComponent = mainWindow.getBoardPane().getBoardComponent();
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boardPane = mainWindow.getBoardPane();
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overlayComponent = boardPane.getOverlayComponent();
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boardComponent = boardPane.getBoardComponent();
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board = boardComponent.getBoard();
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players = new HashMap<>();
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@ -78,7 +80,8 @@ public class MenuBar extends JMenuBar {
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}
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private void startGame() {
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Game game = new Game(players, boardComponent);
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// TODO: Re-init board and overlay component
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Game game = new Game(players, boardPane);
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mainWindow.setGame(game);
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game.start();
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}
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@ -2,11 +2,17 @@ package dev.kske.chess.ui;
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import java.awt.Color;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.Point;
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import java.awt.Polygon;
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import java.awt.Shape;
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import java.awt.geom.AffineTransform;
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import java.util.ArrayList;
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import java.util.List;
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import javax.swing.JComponent;
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import dev.kske.chess.board.Move;
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import dev.kske.chess.board.Position;
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/**
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@ -22,11 +28,12 @@ public class OverlayComponent extends JComponent {
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private final BoardPane boardPane;
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private List<Position> dots;
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private Move arrow;
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public OverlayComponent(BoardPane boardPane) {
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this.boardPane = boardPane;
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setSize(boardPane.getPreferredSize());
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dots = new ArrayList<>();
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dots = new ArrayList<>();
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}
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@Override
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@ -34,7 +41,7 @@ public class OverlayComponent extends JComponent {
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super.paintComponent(g);
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final int tileSize = getTileSize();
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// Draw possible moves if a piece was selected
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if (!dots.isEmpty()) {
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g.setColor(Color.green);
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@ -45,6 +52,43 @@ public class OverlayComponent extends JComponent {
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radius,
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radius);
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}
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if (arrow != null) {
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g.setColor(new Color(255, 0, 0, 127));
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Point pos = new Point(arrow.pos.x * tileSize + tileSize / 2, arrow.pos.y * tileSize + tileSize / 2);
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Point dest = new Point(arrow.dest.x * tileSize + tileSize / 2, arrow.dest.y * tileSize + tileSize / 2);
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((Graphics2D) g).fill(createArrowShape(pos, dest));
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}
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}
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private Shape createArrowShape(Point pos, Point dest) {
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Polygon arrowPolygon = new Polygon();
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arrowPolygon.addPoint(-6, 1);
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arrowPolygon.addPoint(3, 1);
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arrowPolygon.addPoint(3, 3);
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arrowPolygon.addPoint(6, 0);
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arrowPolygon.addPoint(3, -3);
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arrowPolygon.addPoint(3, -1);
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arrowPolygon.addPoint(-6, -1);
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Point midPoint = midpoint(pos, dest);
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double rotate = Math.atan2(dest.y - pos.y, dest.x - pos.x);
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double ptDistance = pos.distance(dest);
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double scale = ptDistance / 12.0; // 12 because it's the length of the arrow
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// polygon.
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AffineTransform transform = new AffineTransform();
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transform.translate(midPoint.x, midPoint.y);
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transform.rotate(rotate);
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transform.scale(scale, 5);
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return transform.createTransformedShape(arrowPolygon);
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}
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private Point midpoint(Point p1, Point p2) {
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return new Point((int) ((p1.x + p2.x) / 2.0), (int) ((p1.y + p2.y) / 2.0));
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}
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public void displayDots(List<Position> dots) {
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@ -58,5 +102,15 @@ public class OverlayComponent extends JComponent {
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repaint();
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}
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public void displayArrow(Move arrow) {
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this.arrow = arrow;
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repaint();
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}
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public void clearArrow() {
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arrow = null;
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repaint();
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}
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public int getTileSize() { return boardPane.getTileSize(); }
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}
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