Fixed game state related bugs
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parent
cde7f63996
commit
fcd8bfb26b
@ -46,10 +46,9 @@ public class Game {
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System.out.printf("%s in check!%n", player.color.opposite());
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default:
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boardComponent.repaint();
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overlayComponent.displayArrow(move);
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players.get(player.color.opposite()).requestMove();
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}
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overlayComponent.displayArrow(move);
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} else player.requestMove();
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}
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@ -57,12 +56,11 @@ public class Game {
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players.get(Color.WHITE).requestMove();
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}
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public void restart() {
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public void reset() {
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players.forEach((k, v) -> v.cancelMove());
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board.initializeDefaultPositions();
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boardComponent.repaint();
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overlayComponent.clearDots();
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overlayComponent.clearArrow();
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start();
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}
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}
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@ -65,7 +65,7 @@ public class MainWindow {
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mframe.getContentPane().add(toolPanel, BorderLayout.NORTH);
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JButton btnRestart = new JButton("Restart");
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btnRestart.addActionListener((evt) -> { if (game != null) game.restart(); });
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btnRestart.addActionListener((evt) -> { if (game != null) game.reset(); game.start(); });
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toolPanel.add(btnRestart);
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mframe.pack();
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mframe.setLocationRelativeTo(null);
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@ -80,9 +80,11 @@ public class MenuBar extends JMenuBar {
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}
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private void startGame() {
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// TODO: Re-init board and overlay component
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Game game = new Game(players, boardPane);
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mainWindow.setGame(game);
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// Update board and board component
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game.reset();
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game.start();
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}
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}
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