1ce8b8355a
Fixed and fully implemented UCI 'info' command parsing
...
- Except for 'currline' which is a feature requested by the GUI and thus
optional
2019-08-01 21:34:01 +02:00
36597ac6f1
Fixed parsing score and after score
2019-08-01 19:01:17 +02:00
e72297bebf
UCI refactoring
...
+ Multiple listener support in UCIHandle
+ UCIInfo class
- Moved info and option parsing into the respective classes
- Removed unimplemented UCI callback methods from UCIPlayer
2019-07-31 17:47:49 +02:00
545f946aa0
Simplified EngineUtil and MenuBar
2019-07-30 06:18:24 +02:00
984bedfafe
Implemented en passant
2019-07-28 13:51:10 +02:00
cac235a0db
Fixed letter alignment below the board
2019-07-28 09:43:53 +02:00
1f5242935f
Added board coordinates
2019-07-27 09:34:40 +02:00
51558797cc
Added border around board, changed display order in OverlayComponent
2019-07-27 08:06:43 +02:00
ae38e67a90
Added naming support in Player and subclasses
2019-07-26 16:14:22 +02:00
5abc51688b
Added log resetting, disabled resizing in MainFrame
2019-07-25 21:38:49 +02:00
8bcd89d975
Simplified game creation, added new configuration dialog
2019-07-25 07:21:07 +02:00
4c0432ca30
Fixed engine menu reloading on engine addition
2019-07-24 19:07:22 +02:00
36832733b6
Added en passant availability logging and FEN string export
2019-07-24 17:52:42 +02:00
601104485c
Fixed FEN string export when board is in start position
2019-07-24 15:58:23 +02:00
2da185a8fb
Added tools menu in MenuBar with FEN export menu item
2019-07-24 07:41:45 +02:00
0ed80228fe
Moved activeColor, fullmoveCounter and halfmoveClock to Log
2019-07-24 07:32:59 +02:00
e353aef867
Added engine info serialization and integration into MenuBar
2019-07-23 16:28:53 +02:00
delvh
b25acff367
Working on external engine integration, added extra menu
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+ EngineUtil for storing engine information
- Changed all UCIListener methods to default
2019-07-23 11:54:43 +02:00
delvh
184c96db8c
Added checkmate and stalemate notification through dialog, changed icon
2019-07-23 11:02:34 +02:00
delvh
309495cfae
Improved BoardOverlay, disabled color swap in natural-vs-natural game
2019-07-23 10:38:19 +02:00
delvh
91962c01e0
Added dynamic color swap button text
2019-07-23 09:59:22 +02:00
delvh
b3710a878f
Implemented color swapping
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+ swapColor method in Board
+ Button for swapping colors in MainWindow
2019-07-23 09:31:20 +02:00
68d1996bd6
Fixed castling, added castling export to FEN
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+ isFreePath implementation in Piece
- Removed isFreePath from Bishop, Rook, Queen and King
+ canCastleKingside and canCastleQueenside methods in King
+ Castling rights record in Board + FEN export
+ equals method in Position
+ UCI 'position startpos' command
- Switched to Java 8 compliance for compatibility reasons
2019-07-22 21:40:25 +02:00
efe7ab2b60
First working UCI implementation
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+ bestmove, position and go command implementations
+ Move initialization from algebraic notation
+ FEN string generation
2019-07-22 14:51:24 +02:00
a68a87962c
Implemented option setting, added UCIOption class
2019-07-22 08:59:13 +02:00
ab54f88a89
Fixed UCI option parsing
2019-07-22 07:29:58 +02:00
b5b7a749d6
Implemented UCI handshake with engine
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+ UCI game start in MenuBar
+ UCI game creation method in Game
- Fixed double game instance bug after starting a new game
+ Name and author parsing in UCIReceiver
2019-07-21 14:35:14 +02:00
709383e758
Fixed UCI combo GUI type to support multiple predefined values
2019-07-20 06:48:42 +02:00
347eb5d531
Added UCIListener, started working on an implementation
2019-07-20 06:36:56 +02:00
062a5c3075
Added UCIReceiver and UCIListner, implemented a part of the UCI protocol
2019-07-19 22:16:02 +02:00
29e17d90a5
Working on UCI support
...
+ UCIHandle class for communicating with an engine through UCI
+ UCIPlayer class for using an engine within the gui
2019-07-19 08:34:31 +02:00
d8f5f3bbf4
Fixed input listening bug in NaturalPlayer
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+ disconnect methods in Game and Player
+ NaturalPlayer removes its MouseListener from OverlayComponent after
the disconnect method is called
2019-07-18 15:01:15 +02:00
4dcc9f7ca0
Set white king as MainWindow icon
2019-07-18 11:19:58 +02:00
cfd71af142
Moved game and board creation to Game
2019-07-17 08:26:51 +02:00
fcd8bfb26b
Fixed game state related bugs
2019-07-16 18:24:48 +02:00
cde7f63996
Fixed UI bugs, added move drawing to OverlayComponent
2019-07-16 15:32:02 +02:00
8ea0c7a603
Added alpha-beta pruning threshold to the AI and a configuration dialog
2019-07-16 14:42:10 +02:00
8eda941284
Moved tests in test source folder, replaced GameModeDialog by MenuBar
2019-07-16 11:58:51 +02:00
7a986ab9c4
Added resource folder to class path, implemented proper texture scaling
2019-07-15 18:16:45 +02:00
c245cdb640
Implemented game restarting
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+ Restarting method in Game
+ Abstract cancelMove method in Player
+ Stopping calculations in AIPlayer when the game has been restarted
2019-07-14 12:03:45 +02:00
58340ca6ac
Added castling, fixed some minor bugs
2019-07-13 11:38:44 +02:00
199d2f06c6
Made application terminate when GameModeDialog is closed
2019-07-12 13:33:34 +02:00
d12b06a1ff
Fixed knight move validation, renamed test
2019-07-12 10:07:02 +02:00
6d98d9a963
Added positional board evaluation
2019-07-11 19:57:54 +02:00
c3a787c3a7
Added move history and pawn promotion
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+ Log class for move history
+ LoggedMove class with piece captured by the logged move
- Made move reversion easier
+ MoveType for recognizing special moves
+ MoveType determination during move generation and validation
2019-07-10 18:54:53 +02:00
9cf121699f
Separated board and overlay rendering
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+ BoardPane class for managing rendering layers
+ OverlayComponent for drawing overlays
- Renamed BoardPanel to BoardComponent
- Simplified calls in the rendering process
2019-07-09 09:20:30 +02:00
3dfc16943f
Added multithreading to AIPlayer for better performance
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+ MoveProcessor and ProcessingResult classes for handling multithreaded
move calculation
+ Separate package for AIPlayer and its components
2019-07-08 16:44:21 +02:00
3f7a97e953
Fixed some typos
2019-07-08 09:08:10 +02:00
9cfd06230c
Fixed rendering
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+ Cloning support in Board and Piece
- Using clones for board operations that interfere with rendering
- Fixed repaint calls
+ Unit test for testing board cloning
2019-07-08 06:41:10 +02:00
55e9cfb620
Fixed checkmate detection, simplified event handling
2019-07-07 21:07:58 +02:00