6cb0da80d7
Created Move#fromSAN, moved implementation from Board
2020-08-15 23:25:41 +02:00
4dfd218440
Added a PGN file saving routine
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+ showFileSaveDialog in DialogUtil
+ Javadoc in Log and PGNDatabase
+ "Save game file" button in MenuBar
+ saveFile method in MainWindow
+ Formatting and result tag in PGNGame tag pair serialization
2020-08-15 23:25:41 +02:00
d6b5442ee9
Added empty save methods to PGNDatabase and PGNGame
2020-08-15 23:25:40 +02:00
e070bb584f
Fixed color switching button
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* Renamed RestartEvent to GameStartEvent
* Moved event trigger to Game
* Renamed GameState to BoardState
* Added BoardState instance to MoveEvent
* Disabling the color switching button when a checkmate or stalemate is
reached
Fixes #1
2020-08-15 23:25:39 +02:00
6824b46539
Using reflection in FENString, fixed input field in MainWindow
2020-08-15 23:25:39 +02:00
1dc97ba3de
Added pawn promotion selection
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* Letting a NaturalPlayer select the promotion piece with a combo box
* Optimized reflection use in PawnPromotion
* Changed toString method of Move to use LAN
Closes #9
2020-08-15 23:25:38 +02:00
e92664dd07
Added pawn promotion support to LAN
2020-08-15 23:25:37 +02:00
17677e6858
Removed Type enumeration from Piece class
2020-08-15 23:25:37 +02:00
2821f30dbe
Implemented proper pawn promotion
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* Moved move execution and reversion to the Move class
* Removed Move.Type enumeration
* Added Move subclasses Castling, EnPassant and PawnPromotion
* Generating all four possible pawn promotions in the Pawn class
* Temporarily removed special move support from NaturalPlayer
2020-08-15 23:25:36 +02:00
b79c592c67
Created getters for all fields in Move
2020-08-15 23:25:35 +02:00
9aea4bd9d4
Moved board evaluation logic to MoveProcessor
2020-08-15 23:25:35 +02:00
acf6bf36c1
Added RestartEvent to clear move list after game restart
2020-08-15 23:25:34 +02:00
aa09674791
Fully implemented castling conditions
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Closes #8
2020-08-15 23:25:33 +02:00
4f19244d40
Implemented 'go' command in UCI protocol
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Closes #5
2020-08-15 23:25:33 +02:00
f7d1758b28
Implemented 'position moves' command in UCI protocol
2020-08-15 23:25:32 +02:00
05299e3a05
Implemented 'currline' command in UCI protocol
2020-08-15 23:25:31 +02:00
ae9abded19
Changed class Javadoc to use @author and @since tags
2020-08-15 23:25:30 +02:00
de015a64fb
Moved loadFile method to MainWindow, removed redundancies
2020-08-15 23:25:30 +02:00
966c959786
Removed old FEN string methods, fixed FEN regex
2020-08-15 23:25:29 +02:00
3821ce313d
Moved castling right logging to Log
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* Removed move counter from Piece
* Added castling right array to MoveNode and Log
* Removed castling right map from Board
* Added castling right serialization and deserialization to FENString
* Modified LogTest
2020-08-15 23:25:28 +02:00
7138905501
Enhanced FENString class, added unit test and Board#equals()
2020-08-15 23:25:28 +02:00
3603153254
Added FENString class
2020-08-15 23:25:27 +02:00
41b75d415d
Renamed FEN string fullmove counter to fullmove number
2020-08-15 23:25:26 +02:00
141ca7ba26
Created io package, moved IO-related classes
2020-08-15 23:25:26 +02:00
e4daec64b1
Added PGNDatabaseTest and test file
2020-08-15 23:25:25 +02:00
258db80f36
Replaced game configuration dialog by a JOptionPane
2020-08-15 23:25:24 +02:00
cbf110c28d
Improved PGN parsing, added PGN file loading
2020-08-15 23:25:24 +02:00
86b696ef4c
Implemented game loading from FEN file
2020-08-15 23:25:23 +02:00
a0b4405976
Added file chooser dialog, renamed GameConfigurationDialog to DialogUtil
2020-08-15 23:25:22 +02:00
a76e3cc904
Replaced LogPanel by a JList inside GamePane with a custom cell renderer
2020-08-15 23:25:22 +02:00
3bb4fd211c
Fixed texture scaling method in TextureUtil
2020-08-15 23:25:21 +02:00
4e1682ac16
Added PGNDatabase and PGNGame classes with support for PGN parsing
2020-08-15 23:25:20 +02:00
c16395fe1f
Renamed SAN-like coordinate notation to LAN, added SAN support to Board
2020-08-15 23:25:20 +02:00
dfa3874dcf
Added ChessException class
2020-08-15 23:25:19 +02:00
9c6faae6ba
Moved MoveNode into a separate file
2020-08-15 23:25:18 +02:00
ff3f064a7f
Fixed LogPanel to support new log data model
2020-08-15 23:25:17 +02:00
69261303c5
Fixed memory leak, improved copy constructors
2020-08-15 23:25:17 +02:00
06ab01f585
Fixed Log with respect to variations
2020-08-15 23:25:16 +02:00
1723c44524
Added variations in Log, added LogTest
2020-08-15 23:25:15 +02:00
7258e96b1a
Changed unit test package structure
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- Changed unit test package structure to match src
- Refactored PositionTest
+ TestToString method in PositionTest
2020-08-15 23:25:15 +02:00
bd523018f7
Refactoring
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- Simplified FEN-string generation
- Made GameConfigurationDialog a utility class
2020-08-15 23:25:14 +02:00
18e708d285
Added LogPanel to GamePane
2020-08-15 23:25:13 +02:00
3f2e7183dd
Refactoring and documentation, improved FEN integration
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+ Adding a new game when loading a FEN string
+ Loading multiple FEN files with drag and drop
2020-08-15 23:25:13 +02:00
00eea6d863
Fixed frozen game after adding a new one
2020-08-15 23:25:12 +02:00
15fc153dac
Opening the new tab after starting a game
2020-08-15 23:25:11 +02:00
5ecbeb7677
Added creation of new game tabs
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- Switched to GridBagLayout in GamePane
- New games created in MenuBar are appended to the tabbed pane in
MainWindow
+ LogPanel class for displaying the game log inside a GamePane
- Removed LogFrame in favor of LogPanel
2020-08-15 23:25:10 +02:00
73509f2dd1
Associated DropTarget with MainWindow
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When a FEN file is dropped into the main window, the drop target
automatically loads it into the currently visible (=selected) game.
2020-08-15 23:25:10 +02:00
b3c2253c45
Added game tab support
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+ GamePane component with the game displaying functionality from
MainWindow
- Simplified MainWindow, added JTabbedPane with GamePane elements
- Adjusted FENDropTarget and MenuBar
2020-08-15 23:25:09 +02:00
20e9c8b36e
Fixed documentation
2020-08-15 23:25:08 +02:00
79f55597c9
Added drag and drop support for FEN files
2020-08-15 23:25:08 +02:00