+ showFileSaveDialog in DialogUtil
+ Javadoc in Log and PGNDatabase
+ "Save game file" button in MenuBar
+ saveFile method in MainWindow
+ Formatting and result tag in PGNGame tag pair serialization
* Renamed RestartEvent to GameStartEvent
* Moved event trigger to Game
* Renamed GameState to BoardState
* Added BoardState instance to MoveEvent
* Disabling the color switching button when a checkmate or stalemate is
reached
Fixes#1
* Letting a NaturalPlayer select the promotion piece with a combo box
* Optimized reflection use in PawnPromotion
* Changed toString method of Move to use LAN
Closes#9
* Moved move execution and reversion to the Move class
* Removed Move.Type enumeration
* Added Move subclasses Castling, EnPassant and PawnPromotion
* Generating all four possible pawn promotions in the Pawn class
* Temporarily removed special move support from NaturalPlayer
* Removed move counter from Piece
* Added castling right array to MoveNode and Log
* Removed castling right map from Board
* Added castling right serialization and deserialization to FENString
* Modified LogTest
- Switched to GridBagLayout in GamePane
- New games created in MenuBar are appended to the tabbed pane in
MainWindow
+ LogPanel class for displaying the game log inside a GamePane
- Removed LogFrame in favor of LogPanel
+ GamePane component with the game displaying functionality from
MainWindow
- Simplified MainWindow, added JTabbedPane with GamePane elements
- Adjusted FENDropTarget and MenuBar