Commit Graph

70 Commits

Author SHA1 Message Date
cd01647247
Added event package with EventBus class 2020-08-15 23:25:01 +02:00
84314d931e
Fixed and fully implemented UCI 'info' command parsing
- Except for 'currline' which is a feature requested by the GUI and thus
optional
2020-08-15 23:25:01 +02:00
3a76ddc617
Fixed parsing score and after score 2020-08-15 23:25:00 +02:00
e37450c144
UCI refactoring
+ Multiple listener support in UCIHandle
+ UCIInfo class
- Moved info and option parsing into the respective classes
- Removed unimplemented UCI callback methods from UCIPlayer
2020-08-15 23:24:59 +02:00
d173fb7851
Simplified EngineUtil and MenuBar 2020-08-15 23:24:59 +02:00
8077aaafdb
Implemented en passant 2020-08-15 23:24:58 +02:00
ffcb1efc11
Fixed letter alignment below the board 2020-08-15 23:24:57 +02:00
a101632c7b
Added board coordinates 2020-08-15 23:24:57 +02:00
a13cf8d050
Added border around board, changed display order in OverlayComponent 2020-08-15 23:24:56 +02:00
6d85a01fc2
Added naming support in Player and subclasses 2020-08-15 23:24:55 +02:00
20ccb2aeef
Added log resetting, disabled resizing in MainFrame 2020-08-15 23:24:55 +02:00
c0479b88b6
Simplified game creation, added new configuration dialog 2020-08-15 23:24:54 +02:00
b99c0f67f0
Fixed engine menu reloading on engine addition 2020-08-15 23:24:53 +02:00
3be4c042bb
Added en passant availability logging and FEN string export 2020-08-15 23:24:53 +02:00
686b76ed8a
Fixed FEN string export when board is in start position 2020-08-15 23:24:52 +02:00
dec0dc08ad
Added tools menu in MenuBar with FEN export menu item 2020-08-15 23:24:51 +02:00
dc67b624ce
Moved activeColor, fullmoveCounter and halfmoveClock to Log 2020-08-15 23:24:50 +02:00
5aa48edb93
Added engine info serialization and integration into MenuBar 2020-08-15 23:24:50 +02:00
0a1ab4bab6
Working on external engine integration, added extra menu
+ EngineUtil for storing engine information
- Changed all UCIListener methods to default
2020-08-15 23:24:49 +02:00
e814100589
Added checkmate and stalemate notification through dialog, changed icon 2020-08-15 23:24:48 +02:00
4e008954ad
Improved BoardOverlay, disabled color swap in natural-vs-natural game 2020-08-15 23:24:48 +02:00
0e75aae421
Added dynamic color swap button text 2020-08-15 23:24:47 +02:00
2b00116837
Implemented color swapping
+ swapColor method in Board
+ Button for swapping colors in MainWindow
2020-08-15 23:24:46 +02:00
a6fcaee70e
Fixed castling, added castling export to FEN
+ isFreePath implementation in Piece
- Removed isFreePath from Bishop, Rook, Queen and King
+ canCastleKingside and canCastleQueenside methods in King
+ Castling rights record in Board + FEN export

+ equals method in Position
+ UCI 'position startpos' command
- Switched to Java 8 compliance for compatibility reasons
2020-08-15 23:24:46 +02:00
46b74a527d
First working UCI implementation
+ bestmove, position and go command implementations
+ Move initialization from algebraic notation
+ FEN string generation
2020-08-15 23:24:45 +02:00
660d33d3b3
Implemented option setting, added UCIOption class 2020-08-15 23:24:44 +02:00
d34244b1c3
Fixed UCI option parsing 2020-08-15 23:24:44 +02:00
3581904abc
Implemented UCI handshake with engine
+ UCI game start in MenuBar
+ UCI game creation method in Game
- Fixed double game instance bug after starting a new game
+ Name and author parsing in UCIReceiver
2020-08-15 23:24:43 +02:00
bd91e3125d
Fixed UCI combo GUI type to support multiple predefined values 2020-08-15 23:24:42 +02:00
12422d3d31
Added UCIListener, started working on an implementation 2020-08-15 23:24:42 +02:00
2c6b801038
Added UCIReceiver and UCIListner, implemented a part of the UCI protocol 2020-08-15 23:24:41 +02:00
495e784852
Working on UCI support
+ UCIHandle class for communicating with an engine through UCI
+ UCIPlayer class for using an engine within the gui
2020-08-15 23:24:40 +02:00
f9aea34edf
Fixed input listening bug in NaturalPlayer
+ disconnect methods in Game and Player
+ NaturalPlayer removes its MouseListener from OverlayComponent after
the disconnect method is called
2020-08-15 23:24:40 +02:00
f89c95850a
Set white king as MainWindow icon 2020-08-15 23:24:39 +02:00
f6a578531f
Moved game and board creation to Game 2020-08-15 23:24:38 +02:00
a2d479bba0
Fixed game state related bugs 2020-08-15 23:24:38 +02:00
ef8c43be1f
Fixed UI bugs, added move drawing to OverlayComponent 2020-08-15 23:24:37 +02:00
d084e00c18
Added alpha-beta pruning threshold to the AI and a configuration dialog 2020-08-15 23:24:36 +02:00
d20fcc10e0
Moved tests in test source folder, replaced GameModeDialog by MenuBar 2020-08-15 23:24:35 +02:00
2f47261848
Added resource folder to class path, implemented proper texture scaling 2020-08-15 23:24:35 +02:00
a3b5531f09
Implemented game restarting
+ Restarting method in Game
+ Abstract cancelMove method in Player
+ Stopping calculations in AIPlayer when the game has been restarted
2020-08-15 23:24:34 +02:00
fe8ae1826e
Added castling, fixed some minor bugs 2020-08-15 23:24:33 +02:00
5333210549
Made application terminate when GameModeDialog is closed 2020-08-15 23:24:33 +02:00
0c59c7e540
Fixed knight move validation, renamed test 2020-08-15 23:24:32 +02:00
c7bac23420
Added positional board evaluation 2020-08-15 23:24:31 +02:00
9c19b13785
Added move history and pawn promotion
+ Log class for move history
+ LoggedMove class with piece captured by the logged move
- Made move reversion easier
+ MoveType for recognizing special moves
+ MoveType determination during move generation and validation
2020-08-15 23:24:31 +02:00
1b7e3b1986
Separated board and overlay rendering
+ BoardPane class for managing rendering layers
+ OverlayComponent for drawing overlays
- Renamed BoardPanel to BoardComponent
- Simplified calls in the rendering process
2020-08-15 23:24:30 +02:00
e19d91da8f
Added multithreading to AIPlayer for better performance
+ MoveProcessor and ProcessingResult classes for handling multithreaded
move calculation
+ Separate package for AIPlayer and its components
2020-08-15 23:24:29 +02:00
666a7ea25c
Fixed some typos 2020-08-15 23:24:29 +02:00
8283866d62
Fixed rendering
+ Cloning support in Board and Piece
- Using clones for board operations that interfere with rendering
- Fixed repaint calls
+ Unit test for testing board cloning
2020-08-15 23:24:28 +02:00