Merge pull request #173 from informatik-ag-ngl/b/restorable_scene
Added ability to execute code when a scene is restored. Additionally fixed bug not showing "Add user to contact list?" - Alert partially.
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commit
a5b66c529d
25
src/main/java/envoy/client/ui/Restorable.java
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25
src/main/java/envoy/client/ui/Restorable.java
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@ -0,0 +1,25 @@
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package envoy.client.ui;
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/**
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* This interface defines an action that should be performed when a scene gets
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* restored from the scene stack in {@link SceneContext}.
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* <p>
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* Project: <strong>envoy-client</strong><br>
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* File: <strong>Restorable.java</strong><br>
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* Created: <strong>03.07.2020</strong><br>
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*
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* @author Leon Hofmeister
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* @since Envoy Client v0.1-beta
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*/
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@FunctionalInterface
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public interface Restorable {
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/**
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* This method is getting called when a scene gets restored.<br>
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* Hence, it can contain anything that should be done when the underlying scene
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* gets restored.
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*
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* @since Envoy Client v0.1-beta
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*/
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void onRestore();
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}
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@ -90,8 +90,9 @@ public final class SceneContext {
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}
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private final Stage stage;
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private final FXMLLoader loader = new FXMLLoader();
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private final Stack<Scene> sceneStack = new Stack<>();
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private final FXMLLoader loader = new FXMLLoader();
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private final Stack<Scene> sceneStack = new Stack<>();
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private final Stack<Object> controllerStack = new Stack<>();
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private static final Settings settings = Settings.getInstance();
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@ -120,6 +121,7 @@ public final class SceneContext {
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try {
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final var rootNode = (Parent) loader.load(getClass().getResourceAsStream(sceneInfo.path));
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final var scene = new Scene(rootNode);
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controllerStack.push(loader.getController());
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sceneStack.push(scene);
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stage.setScene(scene);
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@ -139,10 +141,16 @@ public final class SceneContext {
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*/
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public void pop() {
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sceneStack.pop();
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controllerStack.pop();
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if (!sceneStack.isEmpty()) {
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stage.setScene(sceneStack.peek());
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final var newScene = sceneStack.peek();
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stage.setScene(newScene);
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applyCSS();
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stage.sizeToScene();
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// If the controller implements the Restorable interface,
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// the actions to perform on restoration will be executed here
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final var controller = controllerStack.peek();
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if (controller instanceof Restorable) ((Restorable) controller).onRestore();
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}
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stage.show();
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}
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@ -161,7 +169,7 @@ public final class SceneContext {
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* @return the controller used by the current scene
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* @since Envoy Client v0.1-beta
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*/
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public <T> T getController() { return loader.getController(); }
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public <T> T getController() { return (T) controllerStack.peek(); }
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/**
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* @return the stage in which the scenes are displayed
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@ -24,6 +24,7 @@ import envoy.client.event.MessageCreationEvent;
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import envoy.client.net.Client;
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import envoy.client.net.WriteProxy;
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import envoy.client.ui.IconUtil;
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import envoy.client.ui.Restorable;
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import envoy.client.ui.SceneContext;
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import envoy.client.ui.listcell.ContactListCellFactory;
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import envoy.client.ui.listcell.MessageControl;
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@ -43,7 +44,7 @@ import envoy.util.EnvoyLog;
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* @author Kai S. K. Engelbart
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* @since Envoy Client v0.1-beta
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*/
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public final class ChatScene {
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public final class ChatScene implements Restorable {
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@FXML
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private Label contactLabel;
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@ -173,6 +174,9 @@ public final class ChatScene {
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if (!client.isOnline()) updateInfoLabel("You are offline", "infoLabel-info");
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}
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@Override
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public void onRestore() { updateRemainingCharsLabel(); }
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/**
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* Actions to perform when the list of contacts has been clicked.
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*
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@ -101,14 +101,17 @@ public class ContactSearchScene {
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final var alert = new Alert(AlertType.CONFIRMATION);
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alert.setTitle("Add Contact to Contact List");
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alert.setHeaderText("Add the user " + contact.getName() + " to your contact list?");
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alert.showAndWait().filter(btn -> btn == ButtonType.OK).ifPresent(btn -> {
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// Normally, this would be total BS (we are already on the FX Thread), however
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// it could be proven that the creation of this dialog wrapped in
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// Platform.runLater is less error-prone than without it
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Platform.runLater(() -> alert.showAndWait().filter(btn -> btn == ButtonType.OK).ifPresent(btn -> {
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final var event = new ContactOperation(contact, ElementOperation.ADD);
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// Sends the event to the server
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eventBus.dispatch(new SendEvent(event));
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// Updates the UI
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eventBus.dispatch(event);
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logger.log(Level.INFO, "Added contact " + contact);
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});
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}));
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}
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}
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