Made system commands case insensitive and reworked /dabr mechanism
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@ -37,7 +37,9 @@ public final class SystemCommandsMap {
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* @see SystemCommandsMap#isValidKey(String)
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* @since Envoy Client v0.2-beta
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*/
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public void add(String command, SystemCommand systemCommand) { if (isValidKey(command)) systemCommands.put(command, systemCommand); }
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public void add(String command, SystemCommand systemCommand) {
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if (isValidKey(command)) systemCommands.put(command.toLowerCase(), systemCommand);
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}
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/**
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* This method checks if the input String is a key in the map and returns the
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@ -60,7 +62,7 @@ public final class SystemCommandsMap {
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* @return the wrapped system command, if present
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* @since Envoy Client v0.2-beta
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*/
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public Optional<SystemCommand> get(String input) { return Optional.ofNullable(systemCommands.get(getCommand(input))); }
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public Optional<SystemCommand> get(String input) { return Optional.ofNullable(systemCommands.get(getCommand(input.toLowerCase()))); }
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/**
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* This method ensures that the "/" of a {@link SystemCommand} is stripped.<br>
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@ -10,9 +10,11 @@ import java.io.IOException;
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import java.nio.file.Files;
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import java.time.LocalDateTime;
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import java.time.format.DateTimeFormatter;
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import java.util.Arrays;
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import java.util.Random;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import java.util.stream.Collectors;
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import javafx.animation.RotateTransition;
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import javafx.application.Platform;
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@ -423,9 +425,21 @@ public final class ChatScene implements Restorable {
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* @since Envoy Client v0.1-beta
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*/
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private void doABarrelRoll(int rotations, double animationTime) {
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// contains all Node objects in ChatScene in alphabetical order
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final var rotatableNodes = new Node[] { attachmentButton, attachmentView, contactLabel, infoLabel, messageList, messageTextArea, postButton,
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remainingChars, rotateButton, scene, settingsButton, chatList, voiceButton };
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// Limiting the rotations and duration
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rotations = Math.min(rotations, 100000);
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rotations = Math.max(rotations, 1);
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animationTime = Math.min(animationTime, 150);
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animationTime = Math.max(animationTime, 0.25);
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// contains all Node objects in ChatScene
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final var rotatableNodes = Arrays.stream(ChatScene.class.getDeclaredFields()).map(field -> {
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try {
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return field.get(this);
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} catch (IllegalArgumentException | IllegalAccessException e1) {
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// In this case, this option can never be executed
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return null;
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}
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}).filter(Node.class::isInstance).map(Node.class::cast).collect(Collectors.toList());
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for (final var node : rotatableNodes) {
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// Sets the animation duration to {animationTime}
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final var rotateTransition = new RotateTransition(Duration.seconds(animationTime), node);
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