Reuse the same scene in SceneContext by switching root nodes

This commit is contained in:
Kai S. K. Engelbart 2020-11-06 17:27:54 +01:00
parent 4d4865570d
commit e3052a2133
Signed by: kske
GPG Key ID: 8BEB13EC5DF7EF13
2 changed files with 53 additions and 47 deletions

View File

@ -4,7 +4,6 @@ import java.io.IOException;
import java.util.Stack;
import java.util.logging.Level;
import javafx.application.Platform;
import javafx.fxml.FXMLLoader;
import javafx.scene.*;
import javafx.stage.Stage;
@ -29,11 +28,10 @@ import envoy.client.event.*;
public final class SceneContext implements EventListener {
private final Stage stage;
private final FXMLLoader loader = new FXMLLoader();
private final Stack<Scene> sceneStack = new Stack<>();
private final Stack<Object> controllerStack = new Stack<>();
private final Stack<Parent> roots = new Stack<>();
private final Stack<Object> controllers = new Stack<>();
private static final Settings settings = Settings.getInstance();
private Scene scene;
/**
* Initializes the scene context.
@ -49,41 +47,47 @@ public final class SceneContext implements EventListener {
/**
* Loads a new scene specified by a scene info.
*
* @param sceneInfo specifies the scene to load
* @param info specifies the scene to load
* @throws RuntimeException if the loading process fails
* @since Envoy Client v0.1-beta
*/
public void load(SceneInfo sceneInfo) {
EnvoyLog.getLogger(SceneContext.class).log(Level.FINER, "Loading scene " + sceneInfo);
loader.setRoot(null);
loader.setController(null);
public void load(SceneInfo info) {
EnvoyLog.getLogger(SceneContext.class).log(Level.FINER, "Loading scene " + info);
try {
final var rootNode =
(Parent) loader.load(getClass().getResourceAsStream(sceneInfo.path));
final var scene = new Scene(rootNode);
final var controller = loader.getController();
controllerStack.push(controller);
sceneStack.push(scene);
stage.setScene(scene);
// Load root node and controller
var loader = new FXMLLoader();
Parent root = loader.load(getClass().getResourceAsStream(info.path));
Object controller = loader.getController();
roots.push(root);
controllers.push(controller);
if (scene == null) {
// One-time scene initialization
scene = new Scene(root);
applyCSS();
stage.setScene(scene);
} else {
scene.setRoot(root);
stage.sizeToScene();
}
stage.setResizable(info.resizable);
// Remove previous keyboard shortcuts
scene.getAccelerators().clear();
// Supply the global custom keyboard shortcuts for that scene
scene.getAccelerators()
.putAll(GlobalKeyShortcuts.getInstance().getKeyboardShortcuts(sceneInfo));
.putAll(GlobalKeyShortcuts.getInstance().getKeyboardShortcuts(info));
// Supply the scene specific keyboard shortcuts
if (controller instanceof KeyboardMapping)
scene.getAccelerators()
.putAll(((KeyboardMapping) controller).getKeyboardShortcuts());
Platform.runLater(() -> stage.setResizable(sceneInfo.resizable));
stage.sizeToScene();
applyCSS();
stage.show();
} catch (final IOException e) {
EnvoyLog.getLogger(SceneContext.class).log(Level.SEVERE,
String.format("Could not load scene for %s: ", sceneInfo), e);
} catch (IOException e) {
throw new RuntimeException(e);
}
}
@ -95,29 +99,30 @@ public final class SceneContext implements EventListener {
*/
public void pop() {
// Pop scene and controller
sceneStack.pop();
controllerStack.pop();
// Pop current root node and controller
roots.pop();
controllers.pop();
// Apply new scene if present
if (!sceneStack.isEmpty()) {
final var newScene = sceneStack.peek();
stage.setScene(newScene);
applyCSS();
stage.sizeToScene();
// If the controller implements the Restorable interface,
// the actions to perform on restoration will be executed here
final var controller = controllerStack.peek();
if (!roots.isEmpty()) {
scene.setRoot(roots.peek());
// Invoke restore if controller is restorable
var controller = controllers.peek();
if (controller instanceof Restorable)
((Restorable) controller).onRestore();
} else {
// Remove the current scene entirely
scene = null;
stage.setScene(null);
}
stage.show();
}
private void applyCSS() {
if (!sceneStack.isEmpty()) {
final var styleSheets = stage.getScene().getStylesheets();
final var themeCSS = "/css/" + settings.getCurrentTheme() + ".css";
if (scene != null) {
var styleSheets = scene.getStylesheets();
var themeCSS = "/css/" + Settings.getInstance().getCurrentTheme() + ".css";
styleSheets.clear();
styleSheets.addAll(getClass().getResource("/css/base.css").toExternalForm(),
getClass().getResource(themeCSS).toExternalForm());
@ -126,8 +131,8 @@ public final class SceneContext implements EventListener {
@Event(eventType = Logout.class, priority = 150)
private void onLogout() {
sceneStack.clear();
controllerStack.clear();
roots.clear();
controllers.clear();
}
@Event(priority = 150, eventType = ThemeChangeEvent.class)
@ -140,7 +145,7 @@ public final class SceneContext implements EventListener {
* @return the controller used by the current scene
* @since Envoy Client v0.1-beta
*/
public <T> T getController() { return (T) controllerStack.peek(); }
public <T> T getController() { return (T) controllers.peek(); }
/**
* @return the stage in which the scenes are displayed
@ -152,5 +157,5 @@ public final class SceneContext implements EventListener {
* @return whether the scene stack is empty
* @since Envoy Client v0.2-beta
*/
public boolean isEmpty() { return sceneStack.isEmpty(); }
public boolean isEmpty() { return roots.isEmpty(); }
}

View File

@ -93,7 +93,7 @@ public final class Startup extends Application {
final var sceneContext = new SceneContext(stage);
context.setSceneContext(sceneContext);
// Authenticate with token if present
// Authenticate with token if present or load login scene
if (localDB.getAuthToken() != null) {
logger.info("Attempting authentication with token...");
localDB.loadUserData();
@ -102,8 +102,9 @@ public final class Startup extends Application {
VERSION, localDB.getLastSync())))
sceneContext.load(SceneInfo.LOGIN_SCENE);
} else
// Load login scene
sceneContext.load(SceneInfo.LOGIN_SCENE);
stage.show();
}
/**