Tweaked random parameters a bit
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		@@ -370,9 +370,9 @@ public final class ChatScene implements Restorable {
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				postButton, remainingChars, rotateButton, scene, settingsButton, userList, voiceButton };
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									postButton, remainingChars, rotateButton, scene, settingsButton, userList, voiceButton };
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		final var	random			= new Random();
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							final var	random			= new Random();
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		for (final var node : rotatableNodes) {
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							for (final var node : rotatableNodes) {
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			// Defines one whole rotation in at most 2.75s
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								// Defines at most four whole rotation in at most 4s
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			final var rotateTransition = new RotateTransition(Duration.seconds(random.nextDouble() * 2.25 + 0.5), node);
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								final var rotateTransition = new RotateTransition(Duration.seconds(random.nextDouble() * 3 + 1), node);
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			rotateTransition.setByAngle(360);
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								rotateTransition.setByAngle((random.nextInt(3) + 1) * 360);
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			rotateTransition.play();
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								rotateTransition.play();
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			// This is needed as for some strange reason objects could stop before being
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								// This is needed as for some strange reason objects could stop before being
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			// rotated back to 0°
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								// rotated back to 0°
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