implemented "DO A BARREL ROLL!" - Easteregg
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@ -6,21 +6,26 @@ import java.io.ByteArrayInputStream;
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import java.io.File;
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import java.io.IOException;
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import java.nio.file.Files;
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import java.util.Random;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import java.util.stream.Collectors;
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import javafx.animation.RotateTransition;
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import javafx.application.Platform;
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import javafx.collections.FXCollections;
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import javafx.fxml.FXML;
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import javafx.scene.Node;
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import javafx.scene.control.*;
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import javafx.scene.control.Alert.AlertType;
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import javafx.scene.image.Image;
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import javafx.scene.image.ImageView;
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import javafx.scene.input.KeyCode;
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import javafx.scene.input.KeyEvent;
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import javafx.scene.layout.GridPane;
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import javafx.scene.paint.Color;
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import javafx.stage.FileChooser;
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import javafx.util.Duration;
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import envoy.client.data.*;
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import envoy.client.data.audio.AudioRecorder;
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@ -50,6 +55,9 @@ import envoy.util.EnvoyLog;
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*/
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public final class ChatScene implements Restorable {
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@FXML
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private GridPane scene;
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@FXML
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private Label contactLabel;
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@ -71,6 +79,9 @@ public final class ChatScene implements Restorable {
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@FXML
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private Button settingsButton;
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@FXML
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private Button rotateButton;
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@FXML
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private TextArea messageTextArea;
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@ -121,6 +132,7 @@ public final class ChatScene implements Restorable {
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voiceButton.setGraphic(new ImageView(IconUtil.loadIconThemeSensitive("microphone", DEFAULT_ICON_SIZE)));
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attachmentButton.setGraphic(new ImageView(IconUtil.loadIconThemeSensitive("attachment", DEFAULT_ICON_SIZE)));
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attachmentView.setImage(DEFAULT_ATTACHMENT_VIEW_IMAGE);
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rotateButton.setGraphic(new ImageView(IconUtil.loadIconThemeSensitive("rotate", (int) (DEFAULT_ICON_SIZE * 1.5))));
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// Listen to received messages
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eventBus.register(MessageCreationEvent.class, e -> {
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@ -346,6 +358,28 @@ public final class ChatScene implements Restorable {
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}
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}
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/**
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* Rotates every element in our application by 360° in at most 2.75s.
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*
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* @since Envoy Client v0.1-beta
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*/
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@FXML
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private void doABarrelRoll() {
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// contains all Node objects in ChatScene in alphabetical order
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final var rotatableNodes = new Node[] { attachmentButton, attachmentView, contactLabel, infoLabel, messageList, messageTextArea,
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postButton, remainingChars, rotateButton, scene, settingsButton, userList, voiceButton };
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final var random = new Random();
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for (final var node : rotatableNodes) {
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// Defines one whole rotation in at most 2.75s
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final var rotateTransition = new RotateTransition(Duration.seconds(random.nextDouble() * 2.25 + 0.5), node);
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rotateTransition.setByAngle(360);
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rotateTransition.play();
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// This is needed as for some strange reason objects could stop before being
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// rotated back to 0°
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rotateTransition.setOnFinished(e -> node.setRotate(0));
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}
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}
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/**
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* Checks the text length of the {@code messageTextArea}, adjusts the
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* {@code remainingChars} label and checks whether to send the message
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@ -15,9 +15,10 @@
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<?import javafx.scene.layout.GridPane?>
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<?import javafx.scene.layout.RowConstraints?>
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<GridPane hgap="5.0" maxHeight="-Infinity" maxWidth="-Infinity"
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minHeight="400.0" minWidth="350.0" prefHeight="400.0" prefWidth="600.0"
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vgap="2.0" xmlns="http://javafx.com/javafx/11.0.1"
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<GridPane fx:id="scene" hgap="5.0" maxHeight="-Infinity"
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maxWidth="-Infinity" minHeight="400.0" minWidth="350.0"
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prefHeight="400.0" prefWidth="600.0" vgap="2.0"
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xmlns="http://javafx.com/javafx/11.0.1"
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xmlns:fx="http://javafx.com/fxml/1"
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fx:controller="envoy.client.ui.controller.ChatScene">
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<columnConstraints>
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@ -99,6 +100,12 @@
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<Insets right="10.0" />
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</GridPane.margin>
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<buttons>
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<Button fx:id="rotateButton" mnemonicParsing="false"
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onAction="#doABarrelRoll">
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<padding>
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<Insets bottom="5.0" left="5.0" right="5.0" top="5.0" />
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</padding>
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</Button>
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<Button fx:id="attachmentButton" disable="true"
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mnemonicParsing="false" onAction="#attachmentButtonClicked">
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<padding>
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src/main/resources/icons/dark/rotate.png
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src/main/resources/icons/dark/rotate.png
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src/main/resources/icons/light/rotate.png
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src/main/resources/icons/light/rotate.png
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After Width: | Height: | Size: 17 KiB |
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