Added deepRefresh - mechanism
additionally fixed bug not updating messageList when a MessageStatusChange occurs (seriously, why did no one notice it before?)
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client/src/main/java/envoy/client/ui/ListViewRefresh.java
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36
client/src/main/java/envoy/client/ui/ListViewRefresh.java
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@ -0,0 +1,36 @@
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package envoy.client.ui;
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import javafx.scene.control.ListCell;
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import javafx.scene.control.ListView;
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/**
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* This is a utility class that provides access to a refreshing mechanism for
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* elements that were added without notifying the underlying {@link ListView}.
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* <p>
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* Project: <strong>envoy-client</strong><br>
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* File: <strong>ListViewRefresh.java</strong><br>
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* Created: <strong>16.07.2020</strong><br>
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*
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* @author Leon Hofmeister
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* @since Envoy Client v0.1-beta
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*/
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public class ListViewRefresh {
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private ListViewRefresh() {}
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/**
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* Deeply refreshes a {@code listview}, meaning it recomputes every single of
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* its {@link ListCell}s.
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* <p>
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* While it does work, it is <b>not the most efficient algorithm</b> possible.
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*
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* @param toRefresh the listView to refresh
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* @param <T> the type of its {@code listcells}
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* @since Envoy Client v0.1-beta
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*/
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public static <T> void deepRefresh(ListView<T> toRefresh) {
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final var items = toRefresh.getItems();
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toRefresh.setItems(null);
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toRefresh.setItems(items);
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}
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}
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@ -31,9 +31,7 @@ import envoy.client.data.audio.AudioRecorder;
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import envoy.client.event.MessageCreationEvent;
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import envoy.client.net.Client;
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import envoy.client.net.WriteProxy;
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import envoy.client.ui.IconUtil;
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import envoy.client.ui.Restorable;
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import envoy.client.ui.SceneContext;
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import envoy.client.ui.*;
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import envoy.client.ui.listcell.ChatControl;
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import envoy.client.ui.listcell.ListCellFactory;
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import envoy.client.ui.listcell.MessageControl;
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@ -144,7 +142,7 @@ public final class ChatScene implements Restorable {
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} catch (final IOException e1) {
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logger.log(Level.WARNING, "Could not read current chat: ", e1);
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}
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Platform.runLater(() -> { messageList.refresh(); scrollToMessageListEnd(); });
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Platform.runLater(() -> { ListViewRefresh.deepRefresh(messageList); scrollToMessageListEnd(); });
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} else chat.incrementUnreadAmount();
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// Moving chat with most recent unreadMessages to the top
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Platform.runLater(() -> {
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@ -158,8 +156,9 @@ public final class ChatScene implements Restorable {
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// Listen to message status changes
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eventBus.register(MessageStatusChange.class, e -> localDB.getMessage(e.getID()).ifPresent(message -> {
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message.setStatus(e.get());
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// Update UI if in current chat
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if (currentChat != null && message.getSenderID() == currentChat.getRecipient().getID()) Platform.runLater(messageList::refresh);
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// Update UI if in current chat and the current user was the sender of the
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// message
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if (currentChat != null && message.getSenderID() == client.getSender().getID()) Platform.runLater(messageList::refresh);
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}));
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eventBus.register(GroupMessageStatusChange.class, e -> localDB.getMessage(e.getID()).ifPresent(groupMessage -> {
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@ -184,7 +183,7 @@ public final class ChatScene implements Restorable {
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switch (e.getOperationType()) {
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case ADD:
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localDB.getUsers().put(contact.getName(), contact);
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Chat chat = contact instanceof User ? new Chat(contact) : new GroupChat(client.getSender(), contact);
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final Chat chat = contact instanceof User ? new Chat(contact) : new GroupChat(client.getSender(), contact);
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Platform.runLater(() -> chatList.getItems().add(chat));
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break;
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case REMOVE:
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@ -499,7 +498,7 @@ public final class ChatScene implements Restorable {
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localDB.getChats().remove(currentChat);
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localDB.getChats().add(0, currentChat);
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});
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messageList.refresh();
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ListViewRefresh.deepRefresh(messageList);
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scrollToMessageListEnd();
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// Request a new ID generator if all IDs were used
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