Fix hideous timing bug
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ab61d2dbfd
commit
f7ac79d872
@ -7,9 +7,7 @@ import java.util.concurrent.TimeoutException;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import envoy.client.data.CacheMap;
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import envoy.client.data.ClientConfig;
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import envoy.client.data.LocalDB;
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import envoy.client.data.*;
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import envoy.client.event.SendEvent;
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import envoy.data.*;
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import envoy.event.*;
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@ -60,9 +58,7 @@ public class Client implements Closeable {
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* @throws InterruptedException if the current thread is interrupted while
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* waiting for the handshake response
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*/
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public void performHandshake(LoginCredentials credentials,
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CacheMap cacheMap)
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throws TimeoutException, IOException, InterruptedException {
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public void performHandshake(LoginCredentials credentials, CacheMap cacheMap) throws TimeoutException, IOException, InterruptedException {
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if (online) throw new IllegalStateException("Handshake has already been performed successfully");
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// Establish TCP connection
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@ -104,9 +100,6 @@ public class Client implements Closeable {
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online = true;
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// Remove all processors as they are only used during the handshake
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receiver.removeAllProcessors();
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logger.log(Level.INFO, "Handshake completed.");
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}
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@ -124,22 +117,23 @@ public class Client implements Closeable {
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public void initReceiver(LocalDB localDB, CacheMap cacheMap) throws IOException {
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checkOnline();
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// Remove all processors as they are only used during the handshake
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receiver.removeAllProcessors();
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// Process incoming messages
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final ReceivedMessageProcessor receivedMessageProcessor = new ReceivedMessageProcessor();
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final ReceivedGroupMessageProcessor receivedGroupMessageProcessor = new ReceivedGroupMessageProcessor();
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final MessageStatusChangeProcessor messageStatusChangeProcessor = new MessageStatusChangeProcessor();
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final GroupMessageStatusChangeProcessor groupMessageStatusChangeProcessor = new GroupMessageStatusChangeProcessor();
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final var receivedMessageProcessor = new ReceivedMessageProcessor();
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final var receivedGroupMessageProcessor = new ReceivedGroupMessageProcessor();
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final var messageStatusChangeProcessor = new MessageStatusChangeProcessor();
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final var groupMessageStatusChangeProcessor = new GroupMessageStatusChangeProcessor();
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receiver.registerProcessor(GroupMessage.class, receivedGroupMessageProcessor);
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receiver.registerProcessor(Message.class, receivedMessageProcessor);
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receiver.registerProcessor(MessageStatusChange.class, messageStatusChangeProcessor);
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receiver.registerProcessor(GroupMessageStatusChange.class, groupMessageStatusChangeProcessor);
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// Relay cached unread messages and unread groupMessages
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// Relay caches
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cacheMap.get(Message.class).setProcessor(receivedMessageProcessor);
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cacheMap.get(GroupMessage.class).setProcessor(receivedGroupMessageProcessor);
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// Relay cached status changes
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cacheMap.get(MessageStatusChange.class).setProcessor(messageStatusChangeProcessor);
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cacheMap.get(GroupMessageStatusChange.class).setProcessor(groupMessageStatusChangeProcessor);
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@ -172,18 +166,10 @@ public class Client implements Closeable {
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// Request a generator if none is present or the existing one is consumed
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if (!localDB.hasIDGenerator() || !localDB.getIDGenerator().hasNext()) requestIdGenerator();
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}
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/**
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* Creates a new write proxy that uses this client to communicate with the
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* server.
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*
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* @param localDB the local database that the write proxy will use to access
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* caches
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* @return a new write proxy
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* @since Envoy Client v0.3-alpha
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*/
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public WriteProxy createWriteProxy(LocalDB localDB) { return new WriteProxy(this, localDB); }
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// Relay caches
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cacheMap.getMap().values().forEach(Cache::relay);
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}
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/**
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* Sends a message to the server. The message's status will be incremented once
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@ -13,6 +13,7 @@ import javafx.scene.control.Alert.AlertType;
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import envoy.client.data.*;
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import envoy.client.net.Client;
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import envoy.client.net.WriteProxy;
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import envoy.client.ui.ClearableTextField;
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import envoy.client.ui.SceneContext;
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import envoy.client.ui.Startup;
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@ -134,8 +135,8 @@ public final class LoginScene {
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try {
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client.performHandshake(credentials, cacheMap);
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if (client.isOnline()) {
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client.initReceiver(localDB, cacheMap);
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loadChatScene();
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client.initReceiver(localDB, cacheMap);
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}
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} catch (IOException | InterruptedException | TimeoutException e) {
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logger.log(Level.INFO, "Could not connect to server. Entering offline mode...");
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@ -175,7 +176,7 @@ public final class LoginScene {
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}
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// Initialize write proxy
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final var writeProxy = client.createWriteProxy(localDB);
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final var writeProxy = new WriteProxy(client, localDB);
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localDB.synchronize();
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@ -195,8 +196,5 @@ public final class LoginScene {
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sceneContext.getStage().setMinWidth(350);
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sceneContext.load(SceneContext.SceneInfo.CHAT_SCENE);
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sceneContext.<ChatScene>getController().initializeData(sceneContext, localDB, client, writeProxy);
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// Relay the caches if online
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if (client.isOnline()) cacheMap.getMap().values().forEach(Cache::relay);
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}
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}
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