Add ol' JDoc
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@ -5,6 +5,8 @@ import java.awt.Graphics2D;
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import java.awt.Rectangle;
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/**
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* Represents a food item.
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* <p>
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* Project: <strong>Snake</strong><br>
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* File: <strong>Food.java</strong><br>
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* Created: <strong>01.07.2020</strong><br>
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@ -18,23 +20,35 @@ public final class Food implements Updateable {
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private final int lengthBonus;
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private final Rectangle bounds;
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/**
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* Constructs a food item.
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*
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* @param color the color of the food item
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* @param lengthBonus the length added to the snake when the food item is eaten
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* @param bounds the bounds of the food item
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* @since Snake 1.1
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*/
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public Food(Color color, int lengthBonus, Rectangle bounds) {
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this.color = color;
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this.lengthBonus = lengthBonus;
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this.bounds = bounds;
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}
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public void checkCollision(Snake snake) {
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if (bounds.intersects(snake.getHead())) {}
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}
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@Override
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public void render(Graphics2D g) {
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g.setColor(color);
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g.fill(bounds);
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}
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/**
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* @return the length added to the snake when the food item is eaten
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* @since Snake 1.1
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*/
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public int getLengthBonus() { return lengthBonus; }
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/**
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* @return the bounds of the food item
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* @since Snake 1.1
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*/
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public Rectangle getBounds() { return bounds; }
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}
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@ -55,8 +55,8 @@ public final class FoodFactory {
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FOOD_LENGTH_BONUSES[seed],
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new Rectangle(random.nextInt(width - 100) + 50,
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random.nextInt(height - 100) + 50,
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seed * 10,
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seed * 10
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10 + seed * 5,
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10 + seed * 5
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)
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);
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}
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@ -19,6 +19,13 @@ public final class Handler implements Updateable {
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private volatile Food food;
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/**
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* Constructs a handler.
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*
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* @param snake the snake
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* @param foodFactory the food factory
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* @since Snake 1.1
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*/
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public Handler(Snake snake, FoodFactory foodFactory) {
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this.snake = snake;
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this.foodFactory = foodFactory;
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@ -29,6 +36,7 @@ public final class Handler implements Updateable {
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public void tick() {
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snake.tick();
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food.tick();
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// Check for food collision
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if (snake.getHead().intersects(food.getBounds())) {
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snake.addLength(food.getLengthBonus());
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@ -60,7 +60,7 @@ public class Viewport extends Canvas {
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long time = System.currentTimeMillis();
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double dt = (time - lastTime) * 1E-3;
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lastTime = time;
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// TODO: Delta time adjustment
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gameRoot.tick();
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render();
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}
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