Optimized Ticking and Rendering #5
No reviewers
Labels
No Label
bug
documentation
duplicate
enhancement
good first issue
help wanted
invalid
question
wontfix
No Milestone
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: delvh/snake#5
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "feature/optimized_pipeline"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The game uses OpenGL hardware acceleration now and adheres to the principles of object oriented programming more closely.
👍
@ -18,15 +18,15 @@ public interface Updateable {
* Here should the actions be implemented that are supposed to happen when a new
* frame gets created.