Simplified some calculations #4
@ -1,6 +1,7 @@
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package dev.lh;
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import java.awt.*;
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import java.util.Random;
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import dev.lh.ui.GameWindow;
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@ -56,7 +57,7 @@ public class FoodFactory {
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private long timeOfNextFood;
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Point pFood = null;
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private Point pFood;
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private Food nextFood = Food.white;
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@ -75,27 +76,8 @@ public class FoodFactory {
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* @since Snake 1.0
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*/
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public Food generateFood() {
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int nextFoodIs = (int) Math.floor(Math.random() * 5);
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switch (nextFoodIs) {
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case 0:
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nextFood = Food.white;
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break;
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case 1:
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nextFood = Food.yellow;
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break;
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case 2:
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nextFood = Food.orange;
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break;
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case 3:
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nextFood = Food.red;
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break;
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case 4:
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nextFood = Food.blue;
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break;
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default:
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nextFood = generateFood();
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}
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int n = new Random().nextInt(Food.values().length + 1);
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nextFood = n == Food.values().length ? generateFood() : Food.values()[n];
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rectangleSize = nextFood.ordinal() + 2;
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setTimeToNextFoodMillis();
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return nextFood;
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@ -107,7 +89,9 @@ public class FoodFactory {
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*
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* @since Snake 1.0
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*/
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public void setTimeToNextFoodMillis() { timeOfNextFood = System.currentTimeMillis() + (int) Math.round(Math.random() * 15000 + 1000); }
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public void setTimeToNextFoodMillis() {
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timeOfNextFood = System.currentTimeMillis() + new Random().nextInt(15000) + 1000;
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}
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/**
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* @return the type of the next food
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@ -134,11 +118,9 @@ public class FoodFactory {
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* @since Snake 1.0
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*/
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public Point generateFoodLocation(int width, int height) {
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pFood = new Point((int) Math.round(Math.random() * width), (int) Math.round(Math.random() * height));
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if (pFood.x < 50 || pFood.x > width - 50 || pFood.y < 50 || pFood.y > height - 50) {
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pFood.x = (pFood.x < 50) ? 50 : (pFood.x > width - 50) ? width - 50 : pFood.x;
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pFood.y = (pFood.y < 50) ? 50 : (pFood.y > height - 50) ? height - 50 : pFood.y;
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}
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assert (width > 100 && height > 100);
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Random r = new Random();
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pFood = new Point(r.nextInt(width - 100) + 50, r.nextInt(height - 100) + 50);
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return pFood;
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}
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@ -178,7 +160,7 @@ public class FoodFactory {
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case blue:
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g.setColor(Color.blue);
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break;
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}// switch
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}
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}
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/**
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@ -1,9 +1,6 @@
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package dev.lh;
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import java.awt.Color;
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import java.awt.Graphics;
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import java.awt.Point;
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import java.awt.Rectangle;
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import java.awt.*;
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import java.util.ArrayList;
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import java.util.List;
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@ -54,7 +51,7 @@ public class Snake implements Updateable {
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private static FoodFactory foodFactory = FoodFactory.getInstance();
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private static Endscreen endscreen;
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private Direction Richtung;
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private Direction direction;
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private int length;
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private List<Point> tiles = new ArrayList<>();
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private final int snakeSize = 10;
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@ -67,7 +64,7 @@ public class Snake implements Updateable {
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*/
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public Snake(int length) {
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this.length = length;
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Richtung = Direction.Right;
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direction = Direction.Right;
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// adding the initial tiles of the snake
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for (int i = 0; i < length; i++)
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tiles.add(new Point(320 - snakeSize * i, 240));
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@ -114,12 +111,12 @@ public class Snake implements Updateable {
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* @return the current {@link Direction} of the snake
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* @since Snake 1.0
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*/
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public Direction getRichtung() { return Richtung; }
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public Direction getRichtung() { return direction; }
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@Override
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public void nextFrame() {
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int velX = 0, velY = 0;
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switch (Richtung) {
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switch (direction) {
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case Up:
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velY = -snakeSize;
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break;
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@ -173,8 +170,8 @@ public class Snake implements Updateable {
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}
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/**
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* @param richtung the new {@link Direction} of the snake
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* @param direction the new {@link Direction} of the snake
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* @since Snake 1.0
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*/
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public void setRichtung(Direction richtung) { Richtung = richtung; }
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public void setDirection(Direction direction) { this.direction = direction; }
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}
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@ -54,7 +54,6 @@ public class Endscreen extends JDialog {
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Image resultImage = Toolkit.getDefaultToolkit()
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.getImage(this.getClass().getResource((score < goodOrBadResult) ? "/Try_Again.jpg" : "/1211548-200.png"));
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resultImage.flush();
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} catch (Exception e) {
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e.printStackTrace();
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}
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@ -33,7 +33,6 @@ public class GameWindow extends JFrame {
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*/
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public GameWindow(String title) {
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super(title);
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newFood();
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Dimension size = Toolkit.getDefaultToolkit().getScreenSize();
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setBounds(new Rectangle(size));
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setLocation(0, 0);
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@ -67,41 +66,47 @@ public class GameWindow extends JFrame {
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switch (e.getKeyCode()) {
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case KeyEvent.VK_W:
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case KeyEvent.VK_UP:
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if (!s.getRichtung().equals(Direction.Down)) s.setRichtung(Direction.Up);
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if (!s.getRichtung().equals(Direction.Down)) s.setDirection(Direction.Up);
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break;
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case KeyEvent.VK_A:
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case KeyEvent.VK_LEFT:
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if (!s.getRichtung().equals(Direction.Right)) s.setRichtung(Direction.Left);
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if (!s.getRichtung().equals(Direction.Right)) s.setDirection(Direction.Left);
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break;
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case KeyEvent.VK_S:
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case KeyEvent.VK_DOWN:
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if (!s.getRichtung().equals(Direction.Up)) s.setRichtung(Direction.Down);
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if (!s.getRichtung().equals(Direction.Up)) s.setDirection(Direction.Down);
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break;
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case KeyEvent.VK_D:
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case KeyEvent.VK_RIGHT:
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if (!s.getRichtung().equals(Direction.Left)) s.setRichtung(Direction.Right);
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if (!s.getRichtung().equals(Direction.Left)) s.setDirection(Direction.Right);
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break;
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}
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}
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});
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newFood();
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timer = new Timer(
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50,
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evt -> { s.nextFrame(); if (System.currentTimeMillis() >= foodFactory.getTimeOfNextFood()) newFood(); repaint(); });
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evt -> {
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s.nextFrame();
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if (System.currentTimeMillis() >= foodFactory.getTimeOfNextFood())
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newFood();
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repaint();
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}
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);
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timer.start();
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setVisible(true);
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}
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/**
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* Generates new food
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* Generates new food.
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*
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* @since Snake 1.1
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*/
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public void newFood() {
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foodFactory.generateFood();
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foodFactory.generateFoodLocation(getWidth(), getHeight());
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repaint();
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}
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/**
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@ -25,7 +25,7 @@ public class StartScreen extends JFrame {
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private JPanel contentPane;
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/**
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* closes the application.
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* Closes the application.
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*/
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public static void close() { System.exit(0); }
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@ -36,14 +36,7 @@ public class StartScreen extends JFrame {
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* @since Snake 1.0
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*/
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public static void main(String[] args) {
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EventQueue.invokeLater(() -> {
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try {
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StartScreen frame = new StartScreen();
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frame.setVisible(true);
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} catch (Exception e) {
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e.printStackTrace();
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}
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});
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EventQueue.invokeLater(StartScreen::new);
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}
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/**
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@ -65,7 +58,6 @@ public class StartScreen extends JFrame {
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buPlay.setMnemonic(KeyEvent.VK_ENTER);
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buPlay.setFont(new Font("Times New Roman", Font.PLAIN, 16));
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buPlay.addActionListener(a -> {
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Main.startGame();
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setVisible(false);
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dispose();
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@ -73,9 +65,8 @@ public class StartScreen extends JFrame {
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});
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contentPane.add(buPlay);
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contentPane.setLayout(null);
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setVisible(true);
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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Loading…
Reference in New Issue
Block a user