Normal Snake gameplay, but hardware accelerated
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Collision checking for outer bounds works apparentlly solely on Windows, commented out for now (#1)
* Cleaned up project

* Commented display of result-image out

* added TODO in outer-bounds checking in Snake
2020-04-03 10:43:24 +02:00
.settings Collision checking for outer bounds works apparentlly solely on Windows, commented out for now (#1) 2020-04-03 10:43:24 +02:00
src/main Collision checking for outer bounds works apparentlly solely on Windows, commented out for now (#1) 2020-04-03 10:43:24 +02:00
.classpath Collision checking for outer bounds works apparentlly solely on Windows, commented out for now (#1) 2020-04-03 10:43:24 +02:00
.gitignore Collision checking for outer bounds works apparentlly solely on Windows, commented out for now (#1) 2020-04-03 10:43:24 +02:00
.project Collision checking for outer bounds works apparentlly solely on Windows, commented out for now (#1) 2020-04-03 10:43:24 +02:00
LICENSE Collision checking for outer bounds works apparentlly solely on Windows, commented out for now (#1) 2020-04-03 10:43:24 +02:00
pom.xml Collision checking for outer bounds works apparentlly solely on Windows, commented out for now (#1) 2020-04-03 10:43:24 +02:00
README.md Collision checking for outer bounds works apparentlly solely on Windows, commented out for now (#1) 2020-04-03 10:43:24 +02:00

Snake

My advanced Hello World program is a version of the old game Snake