5bfc57a5af
Fixed and fully implemented UCI 'info' command parsing
...
- Except for 'currline' which is a feature requested by the GUI and thus
optional
2019-08-01 21:34:01 +02:00
c940663fbf
Fixed parsing score and after score
2019-08-01 19:01:17 +02:00
dd9816ce48
UCI refactoring
...
+ Multiple listener support in UCIHandle
+ UCIInfo class
- Moved info and option parsing into the respective classes
- Removed unimplemented UCI callback methods from UCIPlayer
2019-07-31 17:47:49 +02:00
6b6bda32ee
Simplified EngineUtil and MenuBar
2019-07-30 06:18:24 +02:00
1a7abafc28
Implemented en passant
2019-07-28 13:51:10 +02:00
0461444455
Fixed letter alignment below the board
2019-07-28 09:43:53 +02:00
884fcd2722
Added board coordinates
2019-07-27 09:34:40 +02:00
596a4afcc7
Added border around board, changed display order in OverlayComponent
2019-07-27 08:06:43 +02:00
a104219967
Added naming support in Player and subclasses
2019-07-26 16:14:22 +02:00
98b1ed3192
Added log resetting, disabled resizing in MainFrame
2019-07-25 21:38:49 +02:00
0dcf0842e8
Simplified game creation, added new configuration dialog
2019-07-25 07:21:07 +02:00
758205e5a5
Fixed engine menu reloading on engine addition
2019-07-24 19:07:22 +02:00
490d42548c
Added en passant availability logging and FEN string export
2019-07-24 17:52:42 +02:00
6dd517fbfe
Fixed FEN string export when board is in start position
2019-07-24 15:58:23 +02:00
586bf11453
Added tools menu in MenuBar with FEN export menu item
2019-07-24 07:41:45 +02:00
c20060b1ca
Moved activeColor, fullmoveCounter and halfmoveClock to Log
2019-07-24 07:32:59 +02:00
3d232dd131
Added engine info serialization and integration into MenuBar
2019-07-23 16:28:53 +02:00
delvh
85be1a182b
Working on external engine integration, added extra menu
...
+ EngineUtil for storing engine information
- Changed all UCIListener methods to default
2019-07-23 11:54:43 +02:00
delvh
490db60d6b
Added checkmate and stalemate notification through dialog, changed icon
2019-07-23 11:02:34 +02:00
delvh
51f3fd8980
Improved BoardOverlay, disabled color swap in natural-vs-natural game
2019-07-23 10:38:19 +02:00
delvh
69bf97c98e
Added dynamic color swap button text
2019-07-23 09:59:22 +02:00
delvh
942475088b
Implemented color swapping
...
+ swapColor method in Board
+ Button for swapping colors in MainWindow
2019-07-23 09:31:20 +02:00
91716e12cf
Fixed castling, added castling export to FEN
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+ isFreePath implementation in Piece
- Removed isFreePath from Bishop, Rook, Queen and King
+ canCastleKingside and canCastleQueenside methods in King
+ Castling rights record in Board + FEN export
+ equals method in Position
+ UCI 'position startpos' command
- Switched to Java 8 compliance for compatibility reasons
2019-07-22 21:40:25 +02:00
ff68def767
First working UCI implementation
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+ bestmove, position and go command implementations
+ Move initialization from algebraic notation
+ FEN string generation
2019-07-22 14:51:24 +02:00
f92715e42f
Implemented option setting, added UCIOption class
2019-07-22 08:59:13 +02:00
fd7934f40e
Fixed UCI option parsing
2019-07-22 07:29:58 +02:00
77cf661f6f
Implemented UCI handshake with engine
...
+ UCI game start in MenuBar
+ UCI game creation method in Game
- Fixed double game instance bug after starting a new game
+ Name and author parsing in UCIReceiver
2019-07-21 14:35:14 +02:00
bce35fc950
Fixed UCI combo GUI type to support multiple predefined values
2019-07-20 06:48:42 +02:00
1d37a23f2f
Added UCIListener, started working on an implementation
2019-07-20 06:36:56 +02:00
9014731426
Added UCIReceiver and UCIListner, implemented a part of the UCI protocol
2019-07-19 22:16:02 +02:00
d1af5a9d58
Working on UCI support
...
+ UCIHandle class for communicating with an engine through UCI
+ UCIPlayer class for using an engine within the gui
2019-07-19 08:34:31 +02:00
1323286c93
Fixed input listening bug in NaturalPlayer
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+ disconnect methods in Game and Player
+ NaturalPlayer removes its MouseListener from OverlayComponent after
the disconnect method is called
2019-07-18 15:01:15 +02:00
3c03f01962
Set white king as MainWindow icon
2019-07-18 11:19:58 +02:00
f7812a5f81
Moved game and board creation to Game
2019-07-17 08:26:51 +02:00
7a4266d4a7
Fixed game state related bugs
2019-07-16 18:24:48 +02:00
ec86d598a2
Fixed UI bugs, added move drawing to OverlayComponent
2019-07-16 15:32:02 +02:00
e37837862f
Added alpha-beta pruning threshold to the AI and a configuration dialog
2019-07-16 14:42:10 +02:00
f65d7ae2a3
Moved tests in test source folder, replaced GameModeDialog by MenuBar
2019-07-16 11:58:51 +02:00
7402653f17
Added resource folder to class path, implemented proper texture scaling
2019-07-15 18:16:45 +02:00
5984f4119e
Implemented game restarting
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+ Restarting method in Game
+ Abstract cancelMove method in Player
+ Stopping calculations in AIPlayer when the game has been restarted
2019-07-14 12:03:45 +02:00
40ef31dd1f
Added castling, fixed some minor bugs
2019-07-13 11:38:44 +02:00
54e73f2b85
Made application terminate when GameModeDialog is closed
2019-07-12 13:33:34 +02:00
4f57c34a81
Fixed knight move validation, renamed test
2019-07-12 10:07:02 +02:00
227cd1f628
Added positional board evaluation
2019-07-11 19:57:54 +02:00
26f7d67461
Added move history and pawn promotion
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+ Log class for move history
+ LoggedMove class with piece captured by the logged move
- Made move reversion easier
+ MoveType for recognizing special moves
+ MoveType determination during move generation and validation
2019-07-10 18:54:53 +02:00
bde14db4cc
Separated board and overlay rendering
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+ BoardPane class for managing rendering layers
+ OverlayComponent for drawing overlays
- Renamed BoardPanel to BoardComponent
- Simplified calls in the rendering process
2019-07-09 09:20:30 +02:00
f51c184243
Added multithreading to AIPlayer for better performance
...
+ MoveProcessor and ProcessingResult classes for handling multithreaded
move calculation
+ Separate package for AIPlayer and its components
2019-07-08 16:44:21 +02:00
0a8a8d481a
Fixed some typos
2019-07-08 09:08:10 +02:00
a3125188c1
Fixed rendering
...
+ Cloning support in Board and Piece
- Using clones for board operations that interfere with rendering
- Fixed repaint calls
+ Unit test for testing board cloning
2019-07-08 06:41:10 +02:00
bbe5fcf13d
Fixed checkmate detection, simplified event handling
2019-07-07 21:07:58 +02:00