Merge pull request #5 from delvh/feature/optimized_pipeline
Optimized Ticking and Rendering
This commit is contained in:
commit
a039837e89
54
src/main/dev/lh/Food.java
Normal file
54
src/main/dev/lh/Food.java
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@ -0,0 +1,54 @@
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package dev.lh;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.Rectangle;
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/**
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* Represents a food item.
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* <p>
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* Project: <strong>Snake</strong><br>
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* File: <strong>Food.java</strong><br>
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* Created: <strong>01.07.2020</strong><br>
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*
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* @author Kai S. K. Engelbart
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* @since Snake 1.2
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*/
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public final class Food implements Updateable {
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private final Color color;
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private final int lengthBonus;
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private final Rectangle bounds;
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/**
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* Constructs a food item.
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*
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* @param color the color of the food item
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* @param lengthBonus the length added to the snake when the food item is eaten
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* @param bounds the bounds of the food item
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* @since Snake 1.2
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*/
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public Food(Color color, int lengthBonus, Rectangle bounds) {
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this.color = color;
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this.lengthBonus = lengthBonus;
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this.bounds = bounds;
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}
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@Override
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public void render(Graphics2D g) {
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g.setColor(color);
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g.fill(bounds);
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}
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/**
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* @return the length added to the snake when the food item is eaten
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* @since Snake 1.2
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*/
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public int getLengthBonus() { return lengthBonus; }
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/**
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* @return the bounds of the food item
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* @since Snake 1.2
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*/
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public Rectangle getBounds() { return bounds; }
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}
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@ -1,209 +1,69 @@
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package dev.lh;
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import java.awt.*;
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import static java.awt.Color.*;
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import java.awt.Color;
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import java.awt.Rectangle;
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import java.util.Random;
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import dev.lh.ui.GameWindow;
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/**
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* Generates food items with predefined properties at random positions and calculates the next
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* spawning time.
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* <p>
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* Project: <strong>Snake</strong><br>
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* File: <strong>FoodFactory.java</strong><br>
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* Created: <strong>11 Mar 2020</strong><br>
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*
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* @author Leon Hofmeister
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* @author Kai S. K. Engelbart
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* @since Snake 1.0
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*/
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public class FoodFactory {
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public final class FoodFactory {
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private int width, height;
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private long nextSpawnTime;
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private Random random = new Random();
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private static final Color[] FOOD_COLORS = {
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WHITE, YELLOW, ORANGE, RED, BLUE
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};
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private static final int[] FOOD_LENGTH_BONUSES = {
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40, 15, 6, 2, 1
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};
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/**
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* This enum contains all possible variations of foods. The higher the ordinal
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* of an element, the less it is worth.<br>
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* <br>
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* Project: <strong>Snake</strong><br>
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* File: <strong>FoodFactory.java</strong><br>
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* Created: <strong>11 Mar 2020</strong><br>
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*
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* @author Leon Hofmeister
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* @since Snake 1.0
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* Initializes a food factory.
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*
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* @param width the width of the viewport
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* @param height the height of the viewport
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* @since Snake 1.2
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*/
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public static enum Food {
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/**
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* Use if white food is wanted.
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*/
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white,
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/**
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* Use if yellow food is wanted.
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*/
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yellow,
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/**
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* Use if orange food is wanted.
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*/
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orange,
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/**
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* Use if red food is wanted.
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*/
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red,
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/**
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* Use if blue food is wanted.
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*/
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blue
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}
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private static FoodFactory foodFactory = new FoodFactory();
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private long timeOfNextFood;
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private Point pFood;
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private Food nextFood = Food.white;
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private int rectangleSize = 6;
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private FoodFactory() {}
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/**
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* @return the (singleton) instance of FoodFactory
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* @since Snake 1.0
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*/
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public static FoodFactory getInstance() { return foodFactory; }
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/**
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* @return a new {@link Food} object without its position
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* @since Snake 1.0
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*/
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public Food generateFood() {
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nextFood = Food.values()[new Random().nextInt(Food.values().length)];
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rectangleSize = nextFood.ordinal() + 2;
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setTimeToNextFoodMillis();
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return nextFood;
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public FoodFactory(int width, int height) {
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this.width = width;
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this.height = height;
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}
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/**
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* Generates the amount of time that needs to pass before the next food object
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* will be constructed.
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*
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* @since Snake 1.0
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* @return a new food item
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* @since Snake 1.2
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*/
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public void setTimeToNextFoodMillis() {
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timeOfNextFood = System.currentTimeMillis() + new Random().nextInt(15000) + 1000;
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public synchronized Food spawn() {
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nextSpawnTime = System.currentTimeMillis() + random.nextInt(15000) + 1000;
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int seed = random.nextInt(5);
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return new Food(
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FOOD_COLORS[seed],
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FOOD_LENGTH_BONUSES[seed],
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new Rectangle(random.nextInt(width - 100) + 50,
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random.nextInt(height - 100) + 50,
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10 + seed * 5,
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10 + seed * 5
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)
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);
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}
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/**
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* @return the type of the next food
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* @since Snake 1.0
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* @return the time after which a new food item should be spawned
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* @since Snake 1.2
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*/
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public Food getNextFood() { return nextFood; }
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/**
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* @param nextFood the type the next food should have
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* @since Snake 1.0
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*/
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public void setNext(Food nextFood) { this.nextFood = nextFood; }
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/**
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* @return the time at which a new food object will be automatically created
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* @since Snake 1.0
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*/
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public long getTimeOfNextFood() { return timeOfNextFood; }
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/**
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* @param width the width of the currently used {@link GameWindow}
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* @param height the height of the currently used {@link GameWindow}
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* @return the position of the new {@link Food} object
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* @since Snake 1.0
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*/
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public Point generateFoodLocation(int width, int height) {
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assert (width > 100 && height > 100);
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Random r = new Random();
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return pFood = new Point(r.nextInt(width - 100) + 50, r.nextInt(height - 100) + 50);
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}
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/**
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* @return the size of the corresponding food (length = width)
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* @since Snake 1.0
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*/
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public int getRectangleSize() { return rectangleSize; }
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/**
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* @return the location of the currently displayed food
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* @since Snake 1.0
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*/
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public Point getFoodLocation() { return pFood; }
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/**
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* Sets the color of the given {@link Graphics} object according to the type of
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* food.
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*
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* @param g the graphics object to paint
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* @since Snake 1.0
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*/
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public void colorOfFood(Graphics g) {
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switch (nextFood) {
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case white:
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g.setColor(Color.white);
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break;
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case yellow:
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g.setColor(Color.yellow);
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break;
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case orange:
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g.setColor(Color.orange);
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break;
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case red:
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g.setColor(Color.red);
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break;
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case blue:
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g.setColor(Color.blue);
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break;
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}
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}
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/**
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* @param g the {@link Graphics} object used to paint the current food object
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* @since Snake 1.0
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*/
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public void paintFood(Graphics g) {
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colorOfFood(g);
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g.fillRect(pFood.x, pFood.y, 5 * rectangleSize, 5 * rectangleSize);
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}
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/**
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* @param snakeHead the the head of a {@link Snake} object
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* @return true if the current food intersects with the snakehead
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* @since Snake 1.0
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*/
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public boolean checkCollision(Rectangle snakeHead) {
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int s = rectangleSize * 5;
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Rectangle food = new Rectangle(pFood, new Dimension(s, s));
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return food.intersects(snakeHead);
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}
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/**
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* @return the length that will be added to the snake
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* @since Snake 1.0
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*/
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public int getAdditionalLength() {
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int snakeAdditionalLength = 0;
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switch (nextFood) {
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case white:
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snakeAdditionalLength = 40;
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break;
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case yellow:
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snakeAdditionalLength = 15;
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break;
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case orange:
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snakeAdditionalLength = 6;
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break;
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case red:
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snakeAdditionalLength = 2;
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break;
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case blue:
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snakeAdditionalLength = 1;
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break;
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}
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return snakeAdditionalLength;
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}
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public long getNextSpawnTime() { return nextSpawnTime; }
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}
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54
src/main/dev/lh/Handler.java
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54
src/main/dev/lh/Handler.java
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@ -0,0 +1,54 @@
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package dev.lh;
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import java.awt.Graphics2D;
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/**
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* Manages the state of game objects.
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* <p>
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* Project: <strong>Snake</strong><br>
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* File: <strong>Handler.java</strong><br>
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* Created: <strong>01.07.2020</strong><br>
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*
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* @author Kai S. K. Engelbart
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* @since Snake 1.2
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*/
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public final class Handler implements Updateable {
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private Snake snake = new Snake(7);
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private FoodFactory foodFactory;
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private volatile Food food;
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/**
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* Constructs a handler.
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*
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* @param snake the snake
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* @param foodFactory the food factory
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* @since Snake 1.2
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*/
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public Handler(Snake snake, FoodFactory foodFactory) {
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this.snake = snake;
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this.foodFactory = foodFactory;
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food = foodFactory.spawn();
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}
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@Override
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public void tick() {
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snake.tick();
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food.tick();
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// Check for food collision
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if (snake.getHead().intersects(food.getBounds())) {
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snake.addLength(food.getLengthBonus());
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food = foodFactory.spawn();
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}
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if (System.currentTimeMillis() > foodFactory.getNextSpawnTime())
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food = foodFactory.spawn();
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}
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@Override
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public void render(Graphics2D g) {
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snake.render(g);
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food.render(g);
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}
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}
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@ -1,11 +1,12 @@
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package dev.lh;
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import java.awt.*;
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import java.awt.Color;
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import java.awt.Graphics2D;
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import java.awt.Rectangle;
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import java.util.ArrayList;
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import java.util.List;
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import dev.lh.ui.Endscreen;
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import dev.lh.ui.GameWindow;
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/**
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* Project: <strong>Snake</strong><br>
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@ -31,30 +32,30 @@ public class Snake implements Updateable {
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/**
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* Use if the snake should head left.
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*/
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Left,
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LEFT,
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/**
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* Use if the snake should head right.
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*/
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Right,
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RIGHT,
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/**
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* Use if the snake should head up.
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*/
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Up,
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UP,
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/**
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* Use if the snake should head down.
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*/
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Down;
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DOWN;
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}
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private static FoodFactory foodFactory = FoodFactory.getInstance();
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private static Endscreen endscreen;
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private Direction direction;
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private int length;
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private List<Point> tiles = new ArrayList<>();
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private final int snakeSize = 10;
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private static Endscreen endscreen;
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private Direction direction = Direction.RIGHT;
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private int length;
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private List<Rectangle> tiles = new ArrayList<>();
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private static final int TILE_SIZE = 10;
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/**
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* Constructs a new Snake with the given length in tiles.
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@ -63,21 +64,21 @@ public class Snake implements Updateable {
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* @since Snake 1.0
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*/
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public Snake(int length) {
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this.length = length;
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direction = Direction.Right;
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// adding the initial tiles of the snake
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this.length = length;
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// Add initial tiles
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for (int i = 0; i < length; i++)
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tiles.add(new Point(320 - snakeSize * i, 240));
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tiles.add(new Rectangle(320 - TILE_SIZE * i, 240, TILE_SIZE, TILE_SIZE));
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}
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/**
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* Adds the given length to the current snake object
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* Increases the given length to the current snake object.
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*
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* @param additional the number of tiles to add
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* @since Snake 1.0
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*/
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public void addLength(int additional) {
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Point last = tiles.get(tiles.size() - 1);
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Rectangle last = tiles.get(tiles.size() - 1);
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for (int i = 0; i < additional; i++)
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tiles.add(last);
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length += additional;
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@ -88,17 +89,10 @@ public class Snake implements Updateable {
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* @since Snake 1.1
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*/
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private boolean checkSelfCollision() {
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Point headIndex = tiles.get(0);
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Rectangle head = new Rectangle(headIndex.x, headIndex.y, snakeSize, snakeSize);
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for (int index = 1; index < tiles.size(); index++) {
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Point bodyIndex = tiles.get(index);
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if (head.contains(new Rectangle(bodyIndex.x, bodyIndex.y, snakeSize, snakeSize))) return true;
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}
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return false;
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return tiles.stream().skip(1).anyMatch(tiles.get(0)::contains);
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}
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|
||||
/**
|
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*
|
||||
* @since Snake 1.1
|
||||
*/
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private void gameOver() {
|
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@ -107,71 +101,65 @@ public class Snake implements Updateable {
|
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Main.getGame().close();
|
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}
|
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|
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/**
|
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* @return the current {@link Direction} of the snake
|
||||
* @since Snake 1.0
|
||||
*/
|
||||
public Direction getRichtung() { return direction; }
|
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|
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@Override
|
||||
public void nextFrame() {
|
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public void tick() {
|
||||
int velX = 0, velY = 0;
|
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switch (direction) {
|
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case Up:
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velY = -snakeSize;
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case UP:
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velY = -TILE_SIZE;
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||||
break;
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case Down:
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velY = snakeSize;
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case DOWN:
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velY = TILE_SIZE;
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break;
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case Left:
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velX = -snakeSize;
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||||
case LEFT:
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velX = -TILE_SIZE;
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break;
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case Right:
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velX = snakeSize;
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||||
case RIGHT:
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velX = TILE_SIZE;
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break;
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}
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Point next = (Point) tiles.get(0).clone(), cur;
|
||||
tiles.get(0).x += velX;
|
||||
tiles.get(0).y += velY;
|
||||
|
||||
for (int i = 1; i < length; i++) {
|
||||
cur = tiles.get(i);
|
||||
tiles.set(i, (Point) next.clone());
|
||||
next = cur;
|
||||
}
|
||||
|
||||
// case if snake is outside of the screen or touches itself
|
||||
// Add a new tile at the front
|
||||
tiles.add(
|
||||
0,
|
||||
new Rectangle(tiles.get(0).x + velX, tiles.get(0).y + velY, TILE_SIZE, TILE_SIZE)
|
||||
);
|
||||
// Remove the last tile
|
||||
tiles.remove(tiles.size() - 1);
|
||||
// Case if snake is outside of the screen or touches itself
|
||||
if (checkSelfCollision()) {
|
||||
gameOver();
|
||||
System.out.println("Snake collided with itself.");
|
||||
return;
|
||||
}
|
||||
// TODO: the game bounds checking below appears to work on Windows, however
|
||||
// throws a NullPointerException on Linux/UNIX systems
|
||||
if (!Main.getGame().getBounds().contains(tiles.get(0))) {
|
||||
// TODO: Test on Linux
|
||||
if (!Main.getGame().getBounds().contains(getHead())) {
|
||||
gameOver();
|
||||
System.out.println("Snake went out of bounds.");
|
||||
return;
|
||||
}
|
||||
|
||||
// case if snake eats food
|
||||
if (foodFactory.checkCollision(new Rectangle(tiles.get(0).x, tiles.get(0).y, snakeSize, snakeSize))) {
|
||||
addLength(foodFactory.getAdditionalLength());
|
||||
GameWindow game = Main.getGame();
|
||||
game.newFood();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(Graphics g) {
|
||||
public void render(Graphics2D g) {
|
||||
g.setColor(Color.green);
|
||||
for (int i = 0; i < length; i++)
|
||||
g.fillRect(tiles.get(i).x, tiles.get(i).y, snakeSize, snakeSize);
|
||||
tiles.forEach(g::fill);
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the current {@link Direction} of the snake
|
||||
* @since Snake 1.2
|
||||
*/
|
||||
public Direction getDirection() { return direction; }
|
||||
|
||||
/**
|
||||
* @param direction the new {@link Direction} of the snake
|
||||
* @since Snake 1.0
|
||||
*/
|
||||
public void setDirection(Direction direction) { this.direction = direction; }
|
||||
|
||||
/**
|
||||
* @return a rectangle representing the head of the snake
|
||||
* @since Snake 1.2
|
||||
*/
|
||||
public Rectangle getHead() { return tiles.get(0); }
|
||||
}
|
||||
|
@ -1,10 +1,10 @@
|
||||
package dev.lh;
|
||||
|
||||
import java.awt.Graphics;
|
||||
import java.awt.Graphics2D;
|
||||
|
||||
/**
|
||||
* This interface contains everything that needs to updated regularly.<br>
|
||||
* <br>
|
||||
* This interface contains everything that needs to be updated regularly.
|
||||
* <p>
|
||||
* Project: <strong>Snake</strong><br>
|
||||
* File: <strong>Updateable.java</strong><br>
|
||||
* Created: <strong>11 Mar 2020</strong><br>
|
||||
@ -18,15 +18,15 @@ public interface Updateable {
|
||||
* Here should the actions be implemented that are supposed to happen when a new
|
||||
* frame gets created.
|
||||
*
|
||||
* @since Snake 1.0
|
||||
* @since Snake 1.2
|
||||
*/
|
||||
void nextFrame();
|
||||
default void tick() {}
|
||||
|
||||
/**
|
||||
* Renders the object.
|
||||
*
|
||||
* @param g the {@link Graphics} object that is used to render this object
|
||||
* @param g the graphics object that is used to render this object
|
||||
* @since Snake 1.0
|
||||
*/
|
||||
void render(Graphics g);
|
||||
default void render(Graphics2D g) {}
|
||||
}
|
||||
|
98
src/main/dev/lh/Viewport.java
Normal file
98
src/main/dev/lh/Viewport.java
Normal file
@ -0,0 +1,98 @@
|
||||
package dev.lh;
|
||||
|
||||
import java.awt.Canvas;
|
||||
import java.awt.Color;
|
||||
import java.awt.Graphics2D;
|
||||
import java.util.Timer;
|
||||
import java.util.TimerTask;
|
||||
|
||||
/**
|
||||
* Implements a hardware-accelerated rendering loop.
|
||||
* <p>
|
||||
* Project: <strong>Snake</strong><br>
|
||||
* File: <strong>Viewport.java</strong><br>
|
||||
* Created: <strong>01.07.2020</strong><br>
|
||||
*
|
||||
* @author Kai S. K. Engelbart
|
||||
* @since Snake 1.2
|
||||
*/
|
||||
public class Viewport extends Canvas {
|
||||
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
||||
// Enable OpenGL hardware acceleration
|
||||
static {
|
||||
System.setProperty("sun.java2d.trace", "timestamp,log,count");
|
||||
System.setProperty("sun.java2d.transaccel", "True");
|
||||
System.setProperty("sun.java2d.opengl", "True");
|
||||
}
|
||||
|
||||
private Updateable gameRoot;
|
||||
private Timer timer = new Timer();
|
||||
private TimerTask renderTask;
|
||||
|
||||
/**
|
||||
* @param gameRoot the game object responsible for updating the rest
|
||||
* @since Snake 1.2
|
||||
*/
|
||||
public Viewport(Updateable gameRoot) {
|
||||
this.gameRoot = gameRoot;
|
||||
setIgnoreRepaint(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the render task.
|
||||
*
|
||||
* @since Snake 1.2
|
||||
*/
|
||||
public void start() {
|
||||
if (renderTask != null)
|
||||
renderTask.cancel();
|
||||
else
|
||||
createBufferStrategy(2);
|
||||
|
||||
renderTask = new TimerTask() {
|
||||
|
||||
private long lastTime = System.currentTimeMillis();
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
long time = System.currentTimeMillis();
|
||||
double dt = (time - lastTime) * 1E-3;
|
||||
lastTime = time;
|
||||
// TODO: Delta time adjustment
|
||||
gameRoot.tick();
|
||||
render();
|
||||
}
|
||||
};
|
||||
|
||||
timer.schedule(renderTask, 0, 100);
|
||||
}
|
||||
|
||||
/**
|
||||
* Stops the render task.
|
||||
*
|
||||
* @since Snake 1.2
|
||||
*/
|
||||
public void stop() {
|
||||
renderTask.cancel();
|
||||
}
|
||||
|
||||
private void render() {
|
||||
Graphics2D g = (Graphics2D) getBufferStrategy().getDrawGraphics();
|
||||
|
||||
// Clear the screen
|
||||
g.setColor(Color.BLACK);
|
||||
g.fillRect(0, 0, getWidth(), getHeight());
|
||||
|
||||
// Perform the actual rendering
|
||||
gameRoot.render(g);
|
||||
|
||||
// Flip buffers
|
||||
g.dispose();
|
||||
getBufferStrategy().show();
|
||||
|
||||
// Synchronize with display refresh rate
|
||||
getToolkit().sync();
|
||||
}
|
||||
}
|
@ -20,9 +20,9 @@ public class Endscreen extends JDialog {
|
||||
|
||||
private static final long serialVersionUID = -4457484397259161063L;
|
||||
|
||||
private static final int goodOrBadResult = 200;
|
||||
private final JPanel contentPanel = new JPanel();
|
||||
private final int score;
|
||||
private static final int goodOrBadResult = 200;
|
||||
private final JPanel contentPanel = new JPanel();
|
||||
private final int score;
|
||||
|
||||
/**
|
||||
* Create the dialog.
|
||||
@ -31,32 +31,33 @@ public class Endscreen extends JDialog {
|
||||
*/
|
||||
public Endscreen(int score) {
|
||||
this.score = score;
|
||||
try {
|
||||
setTitle("Endscreen");
|
||||
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
|
||||
setBounds(100, 100, 700, 700);
|
||||
getContentPane().setLayout(new BorderLayout());
|
||||
contentPanel.setBorder(new EmptyBorder(5, 5, 5, 5));
|
||||
contentPanel.setLayout(new BorderLayout(0, 0));
|
||||
getContentPane().add(contentPanel, BorderLayout.CENTER);
|
||||
|
||||
setTitle("Endscreen");
|
||||
setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
|
||||
setBounds(100, 100, 700, 700);
|
||||
getContentPane().setLayout(new BorderLayout());
|
||||
contentPanel.setBorder(new EmptyBorder(5, 5, 5, 5));
|
||||
contentPanel.setLayout(new BorderLayout(0, 0));
|
||||
getContentPane().add(contentPanel, BorderLayout.CENTER);
|
||||
JButton btnNewButton = new JButton("Play again");
|
||||
btnNewButton.setMnemonic(KeyEvent.VK_ENTER);
|
||||
btnNewButton.addActionListener(e -> {
|
||||
Main.startGame();
|
||||
dispose();
|
||||
});
|
||||
btnNewButton.setFont(new Font("Times New Roman", Font.PLAIN, 15));
|
||||
contentPanel.add(btnNewButton, BorderLayout.SOUTH);
|
||||
|
||||
JButton btnNewButton = new JButton("Play again");
|
||||
btnNewButton.setMnemonic(KeyEvent.VK_ENTER);
|
||||
btnNewButton.addActionListener(e -> { Main.startGame(); dispose(); });
|
||||
btnNewButton.setFont(new Font("Times New Roman", Font.PLAIN, 15));
|
||||
contentPanel.add(btnNewButton, BorderLayout.SOUTH);
|
||||
JLabel lblDeinPunktestand = new JLabel("Dein Punktestand: " + String.valueOf(score));
|
||||
lblDeinPunktestand.setFont(new Font("Times New Roman", Font.PLAIN, 25));
|
||||
contentPanel.add(lblDeinPunktestand, BorderLayout.NORTH);
|
||||
|
||||
JLabel lblDeinPunktestand = new JLabel("Dein Punktestand: " + String.valueOf(score));
|
||||
lblDeinPunktestand.setFont(new Font("Times New Roman", Font.PLAIN, 25));
|
||||
contentPanel.add(lblDeinPunktestand, BorderLayout.NORTH);
|
||||
|
||||
Image resultImage = Toolkit.getDefaultToolkit()
|
||||
.getImage(this.getClass().getResource((score < goodOrBadResult) ? "/Try_Again.jpg" : "/1211548-200.png"));
|
||||
resultImage.flush();
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
Image resultImage = Toolkit.getDefaultToolkit()
|
||||
.getImage(
|
||||
this.getClass()
|
||||
.getResource((score < goodOrBadResult) ? "/Try_Again.jpg" : "/1211548-200.png")
|
||||
);
|
||||
resultImage.flush();
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1,15 +1,14 @@
|
||||
package dev.lh.ui;
|
||||
|
||||
import java.awt.*;
|
||||
import java.awt.Dimension;
|
||||
import java.awt.Rectangle;
|
||||
import java.awt.Toolkit;
|
||||
import java.awt.event.KeyAdapter;
|
||||
import java.awt.event.KeyEvent;
|
||||
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.JPanel;
|
||||
import javax.swing.Timer;
|
||||
|
||||
import dev.lh.FoodFactory;
|
||||
import dev.lh.Snake;
|
||||
import dev.lh.*;
|
||||
import dev.lh.Snake.Direction;
|
||||
|
||||
/**
|
||||
@ -22,21 +21,20 @@ import dev.lh.Snake.Direction;
|
||||
*/
|
||||
public class GameWindow extends JFrame {
|
||||
|
||||
private static final long serialVersionUID = 1L;
|
||||
private Snake s = new Snake(7);
|
||||
private FoodFactory foodFactory = FoodFactory.getInstance();
|
||||
private Timer timer;
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
||||
private Viewport viewport;
|
||||
|
||||
/**
|
||||
* @param title the title of the frame
|
||||
* @since Snake 1.0
|
||||
*/
|
||||
public GameWindow(String title) {
|
||||
// Initialize window
|
||||
super(title);
|
||||
Dimension size = Toolkit.getDefaultToolkit().getScreenSize();
|
||||
setBounds(new Rectangle(size));
|
||||
setLocation(0, 0);
|
||||
setLocationRelativeTo(null);
|
||||
setMinimumSize(size);
|
||||
setPreferredSize(size);
|
||||
setMaximumSize(size);
|
||||
@ -44,19 +42,14 @@ public class GameWindow extends JFrame {
|
||||
setResizable(false);
|
||||
setDefaultCloseOperation(EXIT_ON_CLOSE);
|
||||
|
||||
add(new JPanel() {
|
||||
// Initialize game objects
|
||||
Snake snake = new Snake(7);
|
||||
FoodFactory foodFactory = new FoodFactory(getWidth(), getHeight());
|
||||
Handler handler = new Handler(snake, foodFactory);
|
||||
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
||||
@Override
|
||||
protected void paintComponent(Graphics g) {
|
||||
super.paintComponent(g);
|
||||
g.setColor(Color.black);
|
||||
g.fillRect(0, 0, super.getWidth(), super.getHeight());
|
||||
s.render(g);
|
||||
foodFactory.paintFood(g);
|
||||
}
|
||||
});
|
||||
// Initialize viewport
|
||||
viewport = new Viewport(handler);
|
||||
add(viewport);
|
||||
|
||||
addKeyListener(new KeyAdapter() {
|
||||
|
||||
@ -66,56 +59,40 @@ public class GameWindow extends JFrame {
|
||||
switch (e.getKeyCode()) {
|
||||
case KeyEvent.VK_W:
|
||||
case KeyEvent.VK_UP:
|
||||
if (!s.getRichtung().equals(Direction.Down)) s.setDirection(Direction.Up);
|
||||
if (!snake.getDirection().equals(Direction.DOWN))
|
||||
snake.setDirection(Direction.UP);
|
||||
break;
|
||||
case KeyEvent.VK_A:
|
||||
case KeyEvent.VK_LEFT:
|
||||
if (!s.getRichtung().equals(Direction.Right)) s.setDirection(Direction.Left);
|
||||
if (!snake.getDirection().equals(Direction.RIGHT))
|
||||
snake.setDirection(Direction.LEFT);
|
||||
break;
|
||||
case KeyEvent.VK_S:
|
||||
case KeyEvent.VK_DOWN:
|
||||
if (!s.getRichtung().equals(Direction.Up)) s.setDirection(Direction.Down);
|
||||
if (!snake.getDirection().equals(Direction.UP))
|
||||
snake.setDirection(Direction.DOWN);
|
||||
break;
|
||||
case KeyEvent.VK_D:
|
||||
case KeyEvent.VK_RIGHT:
|
||||
if (!s.getRichtung().equals(Direction.Left)) s.setDirection(Direction.Right);
|
||||
if (!snake.getDirection().equals(Direction.LEFT))
|
||||
snake.setDirection(Direction.RIGHT);
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
newFood();
|
||||
timer = new Timer(
|
||||
50,
|
||||
evt -> {
|
||||
s.nextFrame();
|
||||
if (System.currentTimeMillis() >= foodFactory.getTimeOfNextFood())
|
||||
newFood();
|
||||
repaint();
|
||||
}
|
||||
);
|
||||
timer.start();
|
||||
|
||||
setVisible(true);
|
||||
viewport.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates new food.
|
||||
*
|
||||
* @since Snake 1.1
|
||||
*/
|
||||
public void newFood() {
|
||||
foodFactory.generateFood();
|
||||
foodFactory.generateFoodLocation(getWidth(), getHeight());
|
||||
}
|
||||
|
||||
/**
|
||||
* Disposes this frame
|
||||
* Disposes this frame.
|
||||
*
|
||||
* @since Snake 1.1
|
||||
*/
|
||||
public void close() {
|
||||
timer.stop();
|
||||
viewport.stop();
|
||||
setVisible(false);
|
||||
dispose();
|
||||
}
|
||||
}
|
||||
|
@ -21,13 +21,14 @@ import dev.lh.Main;
|
||||
*/
|
||||
public class StartScreen extends JFrame {
|
||||
|
||||
private static final long serialVersionUID = 6055940532003735543L;
|
||||
private JPanel contentPane;
|
||||
private static final long serialVersionUID = 6055940532003735543L;
|
||||
|
||||
/**
|
||||
* Closes the application.
|
||||
*/
|
||||
public static void close() { System.exit(0); }
|
||||
public static void close() {
|
||||
System.exit(0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Launches Snake.
|
||||
@ -43,31 +44,27 @@ public class StartScreen extends JFrame {
|
||||
* Create the frame.
|
||||
*/
|
||||
public StartScreen() {
|
||||
try {
|
||||
// readInHighscores();
|
||||
setTitle("Snake - Startscreen");
|
||||
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
setBounds(500, 200, 550, 550);
|
||||
contentPane = new JPanel();
|
||||
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
|
||||
setContentPane(contentPane);
|
||||
setTitle("Snake - Startscreen");
|
||||
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
setBounds(500, 200, 550, 550);
|
||||
|
||||
JButton buPlay = new JButton("Start Game");
|
||||
buPlay.setBounds(158, 197, 190, 131);
|
||||
buPlay.setText("Play Again");
|
||||
buPlay.setMnemonic(KeyEvent.VK_ENTER);
|
||||
buPlay.setFont(new Font("Times New Roman", Font.PLAIN, 16));
|
||||
buPlay.addActionListener(a -> {
|
||||
Main.startGame();
|
||||
setVisible(false);
|
||||
dispose();
|
||||
System.gc();
|
||||
});
|
||||
contentPane.add(buPlay);
|
||||
contentPane.setLayout(null);
|
||||
setVisible(true);
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
JPanel contentPane = new JPanel();
|
||||
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
|
||||
setContentPane(contentPane);
|
||||
|
||||
JButton buPlay = new JButton("Start Game");
|
||||
buPlay.setBounds(158, 197, 190, 131);
|
||||
buPlay.setText("Play Again");
|
||||
buPlay.setMnemonic(KeyEvent.VK_ENTER);
|
||||
buPlay.setFont(new Font("Times New Roman", Font.PLAIN, 16));
|
||||
buPlay.addActionListener(a -> {
|
||||
Main.startGame();
|
||||
setVisible(false);
|
||||
dispose();
|
||||
System.gc();
|
||||
});
|
||||
contentPane.add(buPlay);
|
||||
contentPane.setLayout(null);
|
||||
setVisible(true);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user