Commit Graph

33 Commits

Author SHA1 Message Date
7402653f17 Added resource folder to class path, implemented proper texture scaling 2019-07-15 18:16:45 +02:00
5984f4119e Implemented game restarting
+ Restarting method in Game
+ Abstract cancelMove method in Player
+ Stopping calculations in AIPlayer when the game has been restarted
2019-07-14 12:03:45 +02:00
40ef31dd1f Added castling, fixed some minor bugs 2019-07-13 11:38:44 +02:00
54e73f2b85 Made application terminate when GameModeDialog is closed 2019-07-12 13:33:34 +02:00
4f57c34a81 Fixed knight move validation, renamed test 2019-07-12 10:07:02 +02:00
227cd1f628 Added positional board evaluation 2019-07-11 19:57:54 +02:00
26f7d67461 Added move history and pawn promotion
+ Log class for move history
+ LoggedMove class with piece captured by the logged move
- Made move reversion easier
+ MoveType for recognizing special moves
+ MoveType determination during move generation and validation
2019-07-10 18:54:53 +02:00
bde14db4cc Separated board and overlay rendering
+ BoardPane class for managing rendering layers
+ OverlayComponent for drawing overlays
- Renamed BoardPanel to BoardComponent
- Simplified calls in the rendering process
2019-07-09 09:20:30 +02:00
f51c184243 Added multithreading to AIPlayer for better performance
+ MoveProcessor and ProcessingResult classes for handling multithreaded
move calculation
+ Separate package for AIPlayer and its components
2019-07-08 16:44:21 +02:00
0a8a8d481a Fixed some typos 2019-07-08 09:08:10 +02:00
a3125188c1 Fixed rendering
+ Cloning support in Board and Piece
- Using clones for board operations that interfere with rendering
- Fixed repaint calls
+ Unit test for testing board cloning
2019-07-08 06:41:10 +02:00
bbe5fcf13d Fixed checkmate detection, simplified event handling 2019-07-07 21:07:58 +02:00
9ab00fe674 Added simple (yet surprisingly effective) AI player
+ AIPlayer class
+ Evaluation method in Board
+ AI vs AI button in GameModeDialog (produces a rendering delay)
2019-07-07 14:37:33 +02:00
716c84bf49 Added player management and related UI components
+ Game Mode selection dialog
+ Game class for turn management
+ Abstract Player class with NaturalPlayer implementation
- Moved mouse input handling from BoardPanel to NaturalPlayer
2019-07-07 13:53:57 +02:00
7bf4f78b70 Improved package structure
- Renamed the piece package into board
- Moved Board, Move and Position into the board package
2019-07-06 18:05:00 +02:00
eb38fefcd1 Implemented checkmate and stalemate detection 2019-07-06 17:37:55 +02:00
d9573f59da Created a separate UI package
- Renamed Chess to MainWindow
- Moved MainWindow, BoardPanel and TextureUtil into the UI package
2019-07-06 16:37:42 +02:00
3210eda8f9 Fixed bugs in move generation, prepared checkmate recognition 2019-07-06 12:42:21 +02:00
c8ca4e0229 Added move generation
+ Methods for generating legal and pseudolegal moves in Piece
+ Implementations of move generation for every piece
+ Highlighting of available moves for the selected piece in BoardPanel
- Split up the move method in Board to move and attemptMove
2019-07-05 14:14:48 +02:00
55389be39a Optimized BoardPanel and texture loading
- Renamed TextureLoader to TextureUtil
- Moved entire texture handling to TextureUtil
2019-07-04 14:58:15 +02:00
369ad07f1c Added tool panel and event system for check notification
+ GameEvent and GameEventListener
+ Check detection and notification in Board and BoardPanel
+ Tool panel in Chess with a restart button
2019-07-03 11:05:20 +02:00
6abd2bfca8 Fixed board size issues
- TextureLoader does not perform scaling anymore
+ Scaling method in BoardPanel
2019-07-02 22:06:48 +02:00
f15898d29e Fixed king movements with regards to check detection 2019-07-02 20:40:28 +02:00
ba77a66e48 Added check detection
+ Position class and implementation (mostly pieces)
+ King position tracking, check detection and utility functions related
to Position in Board
2019-07-02 20:07:47 +02:00
616ed129a1 Fixed / added positional awareness in pawn movements 2019-07-02 15:16:18 +02:00
32446d4652 Added block checking to move validation
+ Move class
+ Utility methods in Board
+ isFreePath method in Piece with implementations in every subclass

- Pawn movement is still not fully implemented, including promotion, en
passant and movement over two tiles
2019-07-02 13:49:36 +02:00
bae5618f59 Added coordinate-based move validation
+ Simple input handler for testing purposes in BoardPanel
+ Abstract isValidMove method in Piece
+ Coordinate-based implementations of isValidMove in every subclass of
Piece
2019-07-01 21:46:30 +02:00
3aa54cea82 Added all other pieces and moved them into a separate package 2019-07-01 19:50:42 +02:00
b12c43fc8f Added pawn rendering
+ Initializing pawns in Board
+ Piece rendering in BoardPanel
- Fixed size initialization bug in BoardPanel
+ Pawn class
+ Color property in Piece
2019-07-01 19:37:15 +02:00
0e99db6a46 Preparing board implementation and rendering
+ Board class as data model
+ Texture loading code in BoardPanel
+ Abstract Piece class with Type enum
- Moved piece textures into res/pieces
- Changes TextureLoader to work directly with files
2019-07-01 19:08:37 +02:00
5300921149 Updated .project and .gitignore 2019-07-01 18:27:27 +02:00
73217d2b46 Added Eclipse project and basic class structure
+ Piece icons
+ TextureLoader
+ BoardPanel as a UI for the chess board
+ Chess as a main class
2019-07-01 18:26:43 +02:00
38b62a9595
Initial commit 2019-07-01 16:39:00 +02:00